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Combos Browse all Suggest
- Ghave, Guru of Spores + Mikaeus, the Unhallowed + Phyrexian Altar
- Ghave, Guru of Spores + Phyrexian Altar + Renata, Called to the Hunt
- Ghave, Guru of Spores + Illusionist's Bracers + Utopia Mycon
- Ghave, Guru of Spores + Juniper Order Ranger + Utopia Mycon
- Ghave, Guru of Spores + Illusionist's Bracers + Phyrexian Altar
- Doubling Season + Ghave, Guru of Spores + Phyrexian Altar
- Ghave, Guru of Spores + Good-Fortune Unicorn + Phyrexian Altar
- Cathars' Crusade + Devoted Druid + Ghave, Guru of Spores
- Butcher Ghoul + Ghave, Guru of Spores + Phyrexian Altar
- Ashnod's Altar + Butcher Ghoul + Ghave, Guru of Spores
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ghave, Guru of Spores
Legendary Creature — Fungus Shaman
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
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Gidgetimer on The New Commander Brackets Beta
1 week ago
The bracket system, like the 1-10 "power level" scale that it is apparently intended to replace, suffers from trying to reduce an incredibly complex format into checklists of criteria. This iteration just has half the numbers, so instead of every deck being "about a 7" they are now "bracket 3".
This also isn't down to just bad actors misclassifying their decks, or people using the rubrics wrong. Someone could easily throw together a deck that is way too powerful and think that they are putting together a "bracket 2" deck. For example, my Ghave, Guru of Spores deck runs no land interaction or extra turns; intentionally doesn't combo; runs no game changers; and only has land tutors. Additionally the description in the article reads like a checklist of that deck.
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Has the potential for big, splashy turns (check)
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Strong engines (check)
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Built in a way that works toward winning the game (check)
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The game is unlikely to end out of nowhere and generally goes nine or more turns (usually 7-8 actually, without knowledge of the commander and deck it wouldn't be unreasonable to assume 9+)
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Can expect big swings (Token swarms FTW)
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Has some cards that aren't perfect from a gameplay perspective but are there for flavor reasons, or just because they bring a smile to your face. (literately just built because my first 60 card deck was Junk Tokens and I wanted it as a commander deck.)
There is also the fact that "bracket 3" spans the entirety of commander between "unedited precon" (bracket 2) and "cEDH without building for a meta" (bracket 4). Hell, Trouble in Pairs is on the Game Changers list, so not even all of the unedited precons actually fall into bracket 2.
I appreciate that they are trying to improve the format and people's ability to find a game they want to play. I don't think that trying to codify power levels is the correct way to go about it. The format is just too nuanced and taking the time to set expectations in a more descriptive way will always be better.
hyalopterouslemur on Rules Committee Gives Up Managing …
4 months ago
I miss the way they did precons. In the original precons, all the psychographs were represented. (Johnny would have a field day with all but the Mardu deck.) Here's how they stacked up:
Kaalia of the Vast Timmy and Spike
Tariel, Reckoner of Souls Timmy
Basandra, Battle Seraph Spike
Riku of Two Reflections Timmy and Johnny
Animar, Soul of Elements Timmy and Spike
Edric, Spymaster of Trest Spike
Ghave, Guru of Spores All three (Johnny likes the "combos with anything" nature of Ghave; Spike likes the sac outlet and the fact that you can use any +1/+1 counter for Ghave's abilities; Timmy likes an army of mushroom people.)
Karador, Ghost Chieftain Spike
Vish Kal, Blood Arbiter Spike
Zedruu the Greathearted *f-etch* Johnny
Ruhan of the Fomori Spike
Nin, the Pain Artist Johnny and Spike
The Mimeoplasm Johnny and Spike
Damia, Sage of Stone Spike
Skullbriar, the Walking Grave Timmy and Spike
Not that it was all Timmy and Johnny; the first precons did include a reprint of Skullclamp after all.
Look at the last precons? All eight of the new legends were designed for Spike. Where's the room for creativity on the part of players?
I admit that some of the changes to EDH have been fine. (I joke that nobody used instants before 2014. Which is somewhat true, people were more concerned with card advantage with their answers than they were with actual, you know, answers.) But I would like some legends to be designed for Johnny or Timmy.
Gidgetimer on
Simic Prime Speaker
1 year ago
I'm confused what you think Tormod's Crypt does because Prime Speaker Vannifar only searches your library, not exile. You may be thinking of something like Elixir of Immortality.
On the issue of lands, most EDH decks do tend to run closer to 36-37 with extreme cases running down to under 30 and personally most of my decks running 33-34. However; this is due to low curves and high inclusion of ramp, which you are not doing. For example my Ghave, Guru of Spores has an average MV of 2.94, which is pretty close to yours in this deck, and is running 33 lands. But I have 8 mana dorks, 1 ramp sorcery, 1 ramp enchantment, and 9 mana rocks for a total of 19 ramp sources 3 cmc or under.
I don't know if you are interested in buying singles or even if you need to power up the deck for your playgroup, but I would at least add whatever mana dorks cmc 3 or less that you have. (I can't seem to find your collection tracker on here)
DemonDragonJ on
Reap what is Sown
1 year ago
I have replaced Vulturous Zombie with Ghave, Guru of Spores, because, while the zombie was nice, it was merely a flying beater, while Ghave far better fits the theme of this deck.
DemonDragonJ on Vulturous Zombie or Ghave, Guru …
1 year ago
Gidgetimer, yes, you are correct, and I admit that I was being overly-dramatic, so I am very sorry about that.
As for the subject, I have decided to replace Vulturous Zombie with Ghave, Guru of Spores, since the zombie was merely a flying beater, while Ghave far better fits the theme of the deck.
Gidgetimer on Vulturous Zombie or Ghave, Guru …
1 year ago
I can't speak for anyone else, but I wasn't responding because I have no constructive input. I feel that Ghave, Guru of Spores is better at the helm of his own deck, but I don't think he would be bad per se in the linked deck. It isn't that you are a pariah, bud. It is more that no one has any strong feelings or useful insights that would make the decision easier.
DemonDragonJ on Vulturous Zombie or Ghave, Guru …
1 year ago
I am contemplating putting Ghave, Guru of Spores into my Teneb, the Harvester EDH deck, since that deck has a strong focus on sacrificing creatures, and I believe that I can remove Vulturous Zombie to make room for Ghave, since the zombie is nice, but I feel that Ghave is a better match for the deck's theme.
What does everyone else say about this? Should I replace Vulturous Zombie with Ghave, Guru of Spores?
Shazica on
1 year ago
I have a very similar deck with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as commanders. I was looking into having Atraxa as a commander instead, but Atraxa is infamous for being a very strong creature that amasses tons of scary, unpredictable value - it is a poison deck? Is it a +1/+1 counters deck? Is it a superfriends deck? Most often, you will find that the other players have Rule 0-ed you as the archenemy before the game begins.
There are two things you can do about this. You can either rise up to the challenge, or you can change commander.
If you want to take on the challenge of constant Archenemy because you want to keep Atraxa, then you have multiple cards that are too weak. Some of which are Arcus Acolyte, the three Myojins, Pollenbright Druid, Murder, Magistrate's Scepter, Chromatic Lantern, Vivisurgeon's Insight, and Expand the Sphere for starters. There are probably 10-20 more I would consider cutting, since these are too casual for the level of play you're signaling with Atraxa. Instead, run low-mana spells like Nature's Lore, Night's Whisper, Fierce Guardianship, Heroic Intervention, Flawless Maneuver, Deadly Rollick, Mystic Remora, Cyclonic Rift, Negate, Swan Song, the WUBG shock lands with their fetches, the list goes on... This won't make your deck cEDH, this will make it more reliable, reactive, and consistent in answering most of your opponents stuff.
If you want to change commanders, you can go for Falco Spara, Pactweaver for value, Anafenza, the Foremost for aggressive, Ghave, Guru of Spores for combo, or the partner pairings of Cazur, Ruthless Stalker Flip + Ukkima, Stalking Shadow, or Nikara, Lair Scavenger + Yannik, Scavenging Sentinel. All of these will force you to abandon a fourth color, but restriction breeds creativity...?
Side note 1: You can still run Atraxa in the 99, that is a more commonly accepted usage.
Side note 2: You have two Ivy Lane Denizen.
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