Ghave, Guru of Spores
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

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DemonDragonJ on Help creating a commander deck

1 week ago

Angelsprout, it is always good to see players building new decks, so, for this idea, I suggest that you use cards that generate tokens or reanimate creatures, so that you may continue to feed Felothar's ability, and some cards that I would recommend are Golgari Germination, Golgari Guildmage, Twilight Drover, Ghave, Guru of Spores, Bitterblossom, and Black Market Connections, but there are many more cards that could be used in such a deck, so I recommend that you check EDHREC.com for further information, as that website is an excellent resource for the EDH/commander format.

hyalopterouslemur on Beta Brackets Update Today

1 month ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

hyalopterouslemur on Testing brackets with Merfolk combos

1 month ago

I was lucky. I started playing back when duals were under $100. If I'd known Magic would be around this long, I would've invested in even more duals.

FWIW, you can just use pain lands or shocks or something like that instead of OG duals. The most important thing is that they don't enter tapped. Though with pain lands, you can't Nature's Lore, Skyshroud Claim or Farseek into them.

I have found that mana bases tend to be where most of my money goes. Well, if I had to buy OG duals and Gaea's Cradle and Serra's Sanctum and the like today, that would be where most of my money would go. I'll give you an example: My Ghave, Guru of Spores deck

https://tappedout.net/mtg-decks/ghave-guru-of-spores-aristocrats-1/?cb=1744497806

costs $3.2K at Card Kingdom. The mana portion of that costs some 40 times what the non-mana portion costs.

Gidgetimer on The New Commander Brackets Beta

3 months ago

The bracket system, like the 1-10 "power level" scale that it is apparently intended to replace, suffers from trying to reduce an incredibly complex format into checklists of criteria. This iteration just has half the numbers, so instead of every deck being "about a 7" they are now "bracket 3".

This also isn't down to just bad actors misclassifying their decks, or people using the rubrics wrong. Someone could easily throw together a deck that is way too powerful and think that they are putting together a "bracket 2" deck. For example, my Ghave, Guru of Spores deck runs no land interaction or extra turns; intentionally doesn't combo; runs no game changers; and only has land tutors. Additionally the description in the article reads like a checklist of that deck.

  • Has the potential for big, splashy turns (check)

  • Strong engines (check)

  • Built in a way that works toward winning the game (check)

  • The game is unlikely to end out of nowhere and generally goes nine or more turns (usually 7-8 actually, without knowledge of the commander and deck it wouldn't be unreasonable to assume 9+)

  • Can expect big swings (Token swarms FTW)

  • Has some cards that aren't perfect from a gameplay perspective but are there for flavor reasons, or just because they bring a smile to your face. (literately just built because my first 60 card deck was Junk Tokens and I wanted it as a commander deck.)

There is also the fact that "bracket 3" spans the entirety of commander between "unedited precon" (bracket 2) and "cEDH without building for a meta" (bracket 4). Hell, Trouble in Pairs is on the Game Changers list, so not even all of the unedited precons actually fall into bracket 2.

I appreciate that they are trying to improve the format and people's ability to find a game they want to play. I don't think that trying to codify power levels is the correct way to go about it. The format is just too nuanced and taking the time to set expectations in a more descriptive way will always be better.

hyalopterouslemur on Rules Committee Gives Up Managing …

7 months ago

I miss the way they did precons. In the original precons, all the psychographs were represented. (Johnny would have a field day with all but the Mardu deck.) Here's how they stacked up:

Kaalia of the Vast Timmy and Spike

Tariel, Reckoner of Souls Timmy

Basandra, Battle Seraph Spike

Riku of Two Reflections Timmy and Johnny

Animar, Soul of Elements Timmy and Spike

Edric, Spymaster of Trest Spike

Ghave, Guru of Spores All three (Johnny likes the "combos with anything" nature of Ghave; Spike likes the sac outlet and the fact that you can use any +1/+1 counter for Ghave's abilities; Timmy likes an army of mushroom people.)

Karador, Ghost Chieftain Spike

Vish Kal, Blood Arbiter Spike

Zedruu the Greathearted *f-etch* Johnny

Ruhan of the Fomori Spike

Nin, the Pain Artist Johnny and Spike

The Mimeoplasm Johnny and Spike

Damia, Sage of Stone Spike

Skullbriar, the Walking Grave Timmy and Spike

Not that it was all Timmy and Johnny; the first precons did include a reprint of Skullclamp after all.

Look at the last precons? All eight of the new legends were designed for Spike. Where's the room for creativity on the part of players?

I admit that some of the changes to EDH have been fine. (I joke that nobody used instants before 2014. Which is somewhat true, people were more concerned with card advantage with their answers than they were with actual, you know, answers.) But I would like some legends to be designed for Johnny or Timmy.

Gidgetimer on Simic Prime Speaker

1 year ago

I'm confused what you think Tormod's Crypt does because Prime Speaker Vannifar only searches your library, not exile. You may be thinking of something like Elixir of Immortality.

On the issue of lands, most EDH decks do tend to run closer to 36-37 with extreme cases running down to under 30 and personally most of my decks running 33-34. However; this is due to low curves and high inclusion of ramp, which you are not doing. For example my Ghave, Guru of Spores has an average MV of 2.94, which is pretty close to yours in this deck, and is running 33 lands. But I have 8 mana dorks, 1 ramp sorcery, 1 ramp enchantment, and 9 mana rocks for a total of 19 ramp sources 3 cmc or under.

I don't know if you are interested in buying singles or even if you need to power up the deck for your playgroup, but I would at least add whatever mana dorks cmc 3 or less that you have. (I can't seem to find your collection tracker on here)

DemonDragonJ on Reap what is Sown

1 year ago

I have replaced Vulturous Zombie with Ghave, Guru of Spores, because, while the zombie was nice, it was merely a flying beater, while Ghave far better fits the theme of this deck.

DemonDragonJ on Vulturous Zombie or Ghave, Guru …

1 year ago

Gidgetimer, yes, you are correct, and I admit that I was being overly-dramatic, so I am very sorry about that.

As for the subject, I have decided to replace Vulturous Zombie with Ghave, Guru of Spores, since the zombie was merely a flying beater, while Ghave far better fits the theme of the deck.

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