Enchanter's Bane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Enchanter's Bane

Enchantment

At the beginning of your end step, target enchantment deals damage equal to its converted mana cost/mana value to its controller unless that player sacrifices it.

wallisface on How does Enchanter's Bane interact …

5 days ago

Enchanter's Bane has the enchantment dealing the damage. Because Fiery Emancipation only triples damage from your own sources, only your own enchantments will deal triple damage to you, if for some reason you’re targeting your own stuff with Enchanter's Bane

ArmchairRuler on How does Enchanter's Bane interact …

6 days ago

Will Enchanter's Bane allow me to deal more damage to an opponent if I have a card like Fiery Emancipation on the battlefield and I target their Doubling Season? With this interaction would I be able to have the opponent take 15 damage rather than 5 damage? The wording makes it seem like the Doubling Season would be the source of the damage so it seems like a long shot, but I am unsure of how the source of the damage is treated in this.

_Kane_ on Valgavoth, Harrower of souls (HF-1)

1 month ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

Asder on Card creation challenge

1 year ago

Redeemed Sapling

Creature - Plant

Defender

When Perditous Sapling enters the battlefield, your life total becomes equal to the greatest life among your opponents.

: Transform Perditous Sapling. Activate only if you have the lowest life total.

0/2


Perditous Sapling

() Creature - Tree

When this creature transforms into Perditous Sapling, each opponents life total becomes equal to the lowest life total among them.

0/4


Tree of Perdition and Tree of Redemption pet cards of mine so I jumped at a chance to make an homage to them.

Create red card that interacts with enchantments. Keep in mind that this is something outside of reds colour pie. The only card I'm aware of that does it is Enchanter's Bane.

TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)

1 year ago

A really cool idea. I know the difficulties of that "tribe" very well, too.

Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?

Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.

Good luck with your deck, hope i could help you!

DemonDragonJ on How is Camaraderie a Bend?

2 years ago

TypicalTimmy, TheOfficialCreator, I enjoy EDH very much, but I do not want one format to warp the entire game, as that would not be fair to every other format. For example, I can accept Enchanter's Bane, as that is a way for red decks to punish enchantments without actually destroying them, but not Feed the Swarm, as I feel that that simply is too different from what black has done, before. I think that Mire in Misery and Extract the Truth are acceptable, however, because they allow a player to choose which enchantment that they lose.

Optimator on You break it you buy it.

2 years ago

Also, consider Chaos Warp and Feed the Swarm. Some of the very few ways a Rakdos deck can reliably remove enchantments, other than running colorless stuff like All Is Dust and Oblivion Stone. Wild Magic Surge seems okay. Definitely not a bad card--it can destroy problem lands too.

Spells like Mire in Misery, Pharika's Libation, and Extract the Truth can be unreliable. Sometimes they're good though.

Enchanter's Bane I think is a bit underrated. Not sure it fits the deck but I just remembered it. It keeps working every turn.

TheoryCrafter on Blood Moon Debate

2 years ago

Personally I see little difference between playing Blood Moon and dropping a board wipe on an opponent whose topdecking. You win a war by depriving your opponent of resources.

Not to mention we're approaching 30,000 cards with different names and we have the ability to purchase online. There's no reason why you can't adapt your deck(s) to turn your opponent's strengths against him. That includes, but not limited to, restricting your nonbasic lands to ones that can produce red mana, adding creatures with Mountainwalk, and playing cards such as Conversion, Enchanter's Bane and Mind Bend.

In Casual there's no reason ANYTHING should be banned.

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