Eldrazi Temple

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eldrazi Temple

Land

: Add .

: Add . Spend this mana only to cast colourless Eldrazi spells or activate abilities of colourless Eldrazi.

Profet93 on Ultima (Lemme Suck Ya Lands)

1 month ago

ImNotTylerAllen +1

Eldrazi Temple - Ramp

Hall of the Bandit Lord - Haste, great for commander and eldrazi

Emergence Zone/Winding Canyons - Flash, I notice you already have 2x flash sources as a creature, these lands can be useful, especially canyon (on RL list as well).

Miren, the Moaning Well/High Market - Sac outlet to prevent exile + theft, can also sac shuffle eldrazi in response to grave hate + lifegain. I like well more because of the lifegain, especially if you had hall of the bandit lord, this can mitigate it.

Glad you enjoyed the suggestions. You could probably cut 1-2 lands relatively easily, especially if you replaced it with draw so it could help you get more lands. That way, it can also mitigate mana flooding in the late game. Here are some more cuts...

Glasses of Urza - Not really needed too much, nice to have but nothing crazy.

Lich's Mirror - High CMC, telegraphed and you have no way to consistently abuse it

Roaming Throne - You have a decent amount of eldrazi, but because this is not a tribal deck and you have redundancy in the form of strionic resonator and lithiform engine, this is not needed.

Strip Mine > Ark of Blight

Clown Car - I don't see its purpose here, perhaps I'm missing something (commenting late at night).

Skittering Invasion - High CMC, bad ramp/blockers.

Spectrum Sentinel - Protection on a weak creature and minimal lifegain? Perhaps a meta call?

If you do end up adding more of the lands I just mentioned, then you might want to cut extraplanar lens. Lens, while potentially very powerful, can very easily be a 2 for 1. Moreover, a colorless deck's mana base is very powerful given all of the utility. I find it is usually best to have a few (10 or less) basics and lean on the utility rather than for the potential of ramping. This of course depends on how much removal the meta has, your past experiences with it (+ with the new potential changes in the deck). I know it is probably a hard cut, but definitely worth noting.

On the flip side, you do run winter moon so I presume that there is a lot of non basic lands in the meta (hence spectrum sentinel) and your commander? Winter moon would hurt you more with the more non-basics you add. It's your only "stax" card. I would say if you're going to go stax, go more into it or disregard it. I believe removing it would be best. If you still want the stax route, Winter Orb, Static Orb or even Storage Matrix can all be useful - even more so with blinkmoth well!

Alternatively, Cursed Totem is only anti-synergistic with 5 creatures of yours (can be swapped out for artifact ramp should you wish to go the cursed totem route - meta dependent).

Be sure to let me know your thoughts/thought process.

Profet93 on Lost Identity

5 months ago

Definitely keep scute mob for sure, way too much value and can potentially force a wipe despite their own boardstate. Not to mention cradle fuel. Greater Good was more of an idea than an entirely serious suggestion but its worth trying out.

IMO ....

Remove Lush for Lotus cobra - Ramp

Remove P Hydra for Kozilek - While not as easy to cast, is on theme, can provide draw (although thats not necessary given your comments), and has built in evasionn

I do wonder, given it's an eldrazi deck, where is the Eye of Ugin and Eldrazi Temple? If you have enough draw, then war room and mikokoro can be removed for the 2 eldrazi lands. I do presume that u did not include eye given its lack of mana until yavimaya comes into play.

sergiodelrio on Eldra-Zero

1 year ago

That's exactly my point tho... any land other than Deserted Temple would provide you with 3 mana total from all land sources on turn 2 as well (*if you play a tap2 land on T1)...

I guess what I'm saying is you could look for replacements of Deserted Temple which add maybe utility or sth else without actually sacrificing anything important here imho. Maybe even go with a split: 1x Gemstone Caverns 2x Cavern of Souls 1x Blast Zone you have many great options actually ... Inventors' Fair, Mutavault.

Sorry if I'm being annoying, that's not my intention, I just feel you're overselling the role of Deserted Temple in this particular deck imho, which I still think is very nice no matter if you keep deserted temple or not.

Cheers!

keizerbuns on Is kicker considered a part …

1 year ago

Is kicker considered a part of the casted spells mana cost, and can cards that help reduce the cost of or help pay for the cost of a spell be used to pay for the kicker costs?

In particular I'm curious about how Eldrazi Temple works with Wastescape Battlemage. If I declare intent to pay the kicker costs for Battlemage as I'm casting it, can I use Eldrazi Temple's second mana ability to help pay for the colorless man portion of its kicker cost?

Thanks in advance!

joni1707x on

2 years ago

Hey there. I habe build a Zhulodok Deck for myself, way more budget than this one, but it plays good in my group. I would definately not recommend to use wastes as there are more usefull colorless lands, that sinply give you more options. Reliquary Tower or Eldrazi Temple are examples especially because you do not lose speed or anything by swapping them out. Wastes are a waste. Greets :-)

TheBestMagicCard on Emrakul, the Promised End

2 years ago

So, after all that conversation and consideration, I did end up putting Temple of the False God in a special land slot, which I think rebalanced the land base to like 38 technical lands, but 4 of them being "special" because they are conditional and/or don't always produce land.

Also, I ended up deciding to put The One Ring in, because it's busted, and the deck wanted more card-draw anyways.

Now, I had always wanted a way to recur Eldrazi triggered abilities, and had considered cards like Strionic Resonator, or Abstruse Archaic, but I never felt like they really quite cut it...

Another option would be to return Eldrazi to my hand and re-cast them with bounce effects, but in colorless that's a little bit limited. Erratic Portal has been in and out of this deck a lot through the years, sometimes I thought it was worth the condition and mana price, and sometimes I didn't... but it always kind of seemed like the best option even if not great... I had also always cosidered Umbilicus and Blood Clock, but never really thought they'd be good enough to include.

But once I decided to put The One Ring in, it made a little more sense to put Umbilicus and Blood Clock in, even though I think this is a little janky, the fact that it also synergizes with Eldrazi was a bonus... so then I decided to put the original Ulamog and Kozilek in too, which I had previously excluded, just because I thought the new ones were a little more versatile, and I thought that Annihilator is a cheap and OP mechanic... but now with 3 ways to bounce Eldrazi back to re-cast, as well as The One Ring synergy, it seemed like a more viable strat...

And then they printed Roaming Throne. I've included this in the decklist as an Eldrazi, even though it isn't actually Eldrazi, so doesn't get noticed by Eye of Ugin or Eldrazi Temple, but you choose Eldrazi type as it enters, so it is an Eldrazi on the battlefield, even thought there is currently nothing that really synergizes with Eldrazi creature type on the battlefield, except this card. This is the ideal copy-an-effect card for Eldrazi! All the titans have triggered abilities, and this just automatically copies them if you choose Eldrazi as it's type, for free, whenever an ability triggers! It's so good, and makes the other janky bounce cards even more worth including. Imagine Emrakul's cast trigger copied, or Annihilator triggers... It's so much better then Abstruse Archaic or Strionic Resonator ultimately, because it's free, and happens every time instead of having to tap for just one ability once...

So now, yeah, I'm bouncing Eldrazi to recast and get triggers, and copying those triggers, and I think it works... I like it!

Ultimately, I added Temple of the False God, The One Ring, Umbilicus, Bloodclock, Roaming Throne, and oh yeah, Collector's Vault, because it's card draw, and discard, and makes treasures... Still trying it out, but it seems p versitile...

wallisface on Eldrazi 60 card V2

2 years ago

Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:

Profet93 on Kura Tron Beatdown

3 years ago
High Market - Land, tutorable sac outlet. Also helps prevent theft.

Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp

Boseiju, Who Endures - Removal

Cavern of Souls - Anti blue for commander or Eldrazi

Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green

Yavimaya Hollow - Protection

Fetchlands - For recursion effects

Emrakul, the Promised End - Best Eldrazi, won me too many games to count.

Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.

Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers

Harmonize - Decent draw spell, worth looking into

Finale of Devastation - Tutor, recursion and wincon all in 1

Green Sun's Zenith - Similar to above

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