Dress Down

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dress Down

Enchantment

Flash

When Dress Down enters the battlefield, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.

zapyourtumor on Mono Blue Delver (Tempo)

4 weeks ago

Its nice to see old cards being played but sadly there is a lot of outdated tech here.

Consider is better than Opt with snaps

Not running at least 3 CS is probably trolling

Tamiyo, Inquisitive Student  Flip is an option, although it definitely slower than delver. So is murktide.

For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.

Fading Hope is probably? better than snag although I have a soft spot for snag.

I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.

The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.

Probably want more utility lands like Sink into Stupor  Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.

What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.

Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:

-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage

+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety

-6 fetches

+1 otawara +2 sink into stupor +1 castle vantress +2 island

hiddengibbons on Card creation challenge

4 months ago

It That Cannot Be Named

Legendary Artifact Creature - Phyrexian Eldrazi Construct

~ Can’t be cast if it’s owner controls a blue permanent

Trample, Annihilator 6

When ~ is on the stack, you can’t cast any other spells this turn.

If ~ would be put into a graveyard from anywhere, exile it instead.

When ~ enters the battlefield it’s owner sacrifices all other permanents he or she controls and loses the game at the beginning of his or her next upkeep.

20/20

I tried to create a new Phyrexian Dreadnought of sorts that can’t be played with Stifle or Dress Down but can win the game if you manage to use it immediately. Create a card that grants infect to instants and sorceries

BlondieN8 on Mindskinning and Deck Thinning

6 months ago

DreadKhan, first of all, I must compliment on your detailed response that many users tend leave out. Allow me to answer your deck concerns with the following:

  1. Inquisitor's Flail (IF), I have thought about this artifact, but decided to cut it in earlier drafts due to more counterspells. Later on, I may incorperate "IF" into the deck depending on my card draw functions.

  2. Propaganda (P) & Fatespinner (FS), are both wonderful suggestions Crawlspace was intended to be a cheap hate card, enabling the preservation of mana for counterspells—"P" may take triumph and take it's place. "FS" would be an interesting card added into the mix. I would need a some time to tinker around with new cards. MTG has taken a little backseat while I work on studies.

  3. Resculpt, will not be added to this deck due to the playstyle around counter spells. I tried to keep my curve low enough to allow room for counterspells on problematic itmes. If all else fails with the counters, I can always bump up a commanders tax over and over.

  4. Dress Down (DD), does have an interesting ability, but It would involve removing another hate card or counterspell. "DD" has potential so I will add it into the maybe list for later tinkering.

  5. Sunder (S), Static Orb (SO), and Rising Waters (RW). To start, "S" is already above the curve and not particularly impressive compared to other high-costing cards. "S"' is detrimental to our board, especially regarding mana artifacts and creatures with tap abilities. While I might consider "SO" eventually, it will not be included at this time. As for "RW," I already have several hate cards that do not cause self-harm. My current land hate cards include Winter Moon, Back to Basics, Field of Ruin, Ghost Quarter, Strip Mine, and Wasteland. "RW" also inpacts my own ability to cast counterspells. This is also closely related to lack of self-mill cards fund in this deck. Every card has been chosen to benefit me whilst disrupting opponents.

  6. Jace is used for card drawing and moving opponents' cards from the top. I have also included Jace as another permanent for players to worry about, but with your comment, I may consider switching it out.

Thanks again for your help; if you have any additional suggestions or concerns, feel free to comment. Changes to this deck will come eventually.

DreadKhan on Mindskinning and Deck Thinning

6 months ago

I really like the idea of making mill work in cEDH... I hate being milled in cEDH, I will never forget losing games that would have been cake walks because some key card was milled (and it wasn't even vs dedicated mill decks, just one off mill for 4 lol), it's not supposed to be good but cEDH decks are so overwhelmingly greedy that something like that can spoke their wheel and cost them the game. Looking at this list makes me feel like not playing Tasha's Hideous Laughter in any blue cEDH list is a mistake, it's really hard to get stuff back from exile and it requires nothing

This is probably not a great suggestion, but maybe it's an 'okay' one... have you ever thought about Inquisitor's Flail? Double mill from your Commander for only 4 mana isn't THAT steep, especially if you pay it over 2 turns, and nobody is ever blocking your Commander so the drawback shouldn't matter.

YMMV but IMHO in cEDH I'd rather resolve a Propaganda than a Crawlspace, if only because people sometimes play Abrade and can then swarm you to death. Most colours are bad at removing Enchantments, but only Black is terrible at blowing up artifacts. I feel like you should also look really hard at Fatespinner, this is an incredibly frustrating Stax effect in mono-Blue, and slowing the game down gives your Commander time to do the thing.

I'm not sure if Resculpt is good or bad in here (a 4/4 is reasonably big), but your Commander is unblockable and with it you can remove an artifact that's really bad for you, OR just exile a problem creature.

What do you think of Dress Down? A lot of things care about creature text, and while turning all of yours off could be bad, it can prevent you from losing the game to a variety of creature based things.

Probably my weirdest idea, would Sunder work in here? The idea is you play it after you're set up to give you a few turns grace while everyone else runs around like headless chickens, I would expect even a couple swings while people try to rebuild could be enough. There is also Static Orb, I feel like as long as you are swinging with your Commmander you don't need to do anything else to gain immense advantage. If Sunder is too much mana you could try Rising Waters maybe, it's only 4 to really slow things down?

If you want to cut something, is there a real plan for Jace, the Mind Sculptor? He's pretty nasty in 1v1, but in a 4 player game I feel like he's too small of an effect for that much mana.

Jund_Machinist on Breya, Doomsday Dominatrix

1 year ago

The main lines for the deck seem to be to either keep the Doomsdayfoil tech in or go with Underworld Breachfoil and a package that supports it. Cards I'm looking at include:

Brain Freeze to combo with Underworld Breachfoil and Lion's Eye Diamond, plus Wheel of Fortune etc.

Sevinne's Reclamation since it allows Intuition to directly tutor the previous combo in regardless of choice with Sevinne's, Underworld Breachfoil and Lion's Eye Diamond.

Final Fortunefoil seems really powerful.

Opposition Agent and Dauthi Voidwalker stronk.

Draw dorks: Ledger Shredder, Faerie Mastermind, Esper Sentinel, also Lotho, Corrupt Shirriff.

For more protection, Ranger-Captain of Eosfoil and Orcish Bowmasters

Ragavan, Nimble Pilferer seems meh unless in your opener.

Smothering Tithe cool, but 4 mana.

An Offer You Can't Refuse, Strix Serenade, Minor Misstep, Mindbreak Trapfoil, Dress Down

SpammyV on Modern Horizons 3

1 year ago

But that makes it rife for a whole new level of abuse. In my Magic Christmas Land, I get to Dress Down on my opponent's end step and then Evoke Nulldrifter which means I get to draw cards because of the cast trigger but not have to sacrifice it. And maybe kill a Territorial Kavu in the process.

Rhadamanthus on tergrid, dress down

1 year ago

You can use double square brackets around a card's name to create a reference link to help make sure people understand what all is going on in the question: Tergrid, God of Fright  Flip, Dress Down

No, you won't get Dress Down. Tergrid's trigger on something being sacrificed is a type of "leaves the battlefield" trigger. LTB triggers look back at the last moment the object was on the battlefield to determine if and how they trigger. At the last moment Dress Down was on the battlefield, Tergrid didn't have any abilities.

SgtDimples on Grixis Control TitI

1 year ago

Combo:

  1. Dress Down on opponent's end step.
  2. on your next main phase, cast Thing in the Ice  Flip. this makes it enter the battlefield as an 0/4 creature with no counters on it from it's ETB effect.
  3. After Dress Down leaves the battlefield, cast an instant to flip Thing in the Ice  Flip into Awoken Horror  Flip, which will bounce all other non-horror creatures back to their owners hands.

Alternative combo:

  1. Cast Vampire Hexmage
  2. Cast Thing in the Ice  Flip
  3. Use Vampire Hexmage's ability to remove all counters from Thing in the Ice  Flip
  4. Cast an instant or sorcery to flip Thing in the Ice  Flip into Awoken Horror  Flip
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