Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dismember
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
TheVectornaut on
Fast Demons
1 week ago
I'm not sure what format this is intended for so I'm sorry if any of my suggestions aren't legal. Most decks aiming for big demons opt for reanimation over other turbo out options, but I think you can make it work for a casual deck. I like Quicksilver Amulet for instance and I think you could also consider Heartless Summoning, Ancient Cellarspawn, or Crypt Ghast
. Nykthos, Shrine to Nyx makes Coffers slightly worse but I can't imagine it being a bad inclusion with so many black pips. Another option would be to include more demons in the low mana range so that you have some board presence early. Some that came to mind are Varragoth, Bloodsky Sire for tutoring, Master of the Feast if you want to lean into a Underworld Dreams/Orcish Bowmasters plan, Desecration Demon for stats and potential board denial, and Nightmare Shepherd for removal insulation. Really though, if you want more consistency, the best thing you can do is add more copies of your best cards. This does incentivize picking a clear direction and you don't want to consolidate too much here lest you get too low on unique names for Contract. If I was building this, I think I'd go to 4 copies of Spawn of Mayhem and 2-4 The Speed Demon with a focus on dealing damage or life loss to get their relevant triggers. Changeling Outcast is perfect for this so I'd up them too. Removal like Smallpox or the safer Geth's Verdict can incur life loss, and I do recommend upgrading from Sorin's Thirst and Cremate anyway. Fatal Push, Dismember, and Feed the Swarm are all options with varying strengths and weaknesses. That's just one direction too. You could just as easily build around foretell with Dream Devourer and some symmetry-breaking Damnations, Rite of Consumption effects with overstatted guys like Abyssal Persecutor, or pure devotion with Gray Merchant and Bloodletter alongside tools like The Meathook Massacre or Leyline of the Void. If you pick the handful of demons you enjoy playing the most and run more copies, you'll have more games actually playing with them and can save your tutors for emergencies more often.
Cloudy2024 on
Colorless Eldrazi Tron
3 months ago
and 1 copy of All is Dust and some Dismembers cover all of your control
CommanderNeyo on
Lord Tiago, Forsaken Spellbinder (Updated Again)
4 months ago
Personally, I would remove the following:
-
Vampire Hexmage, as it only works well with Thing in the Ice Flip - and is otherwise a dead card. If you really want the effect, you could consider Heartless Act, which works as removal or can trigger Thing in the Ice Flip at instant-speed.
-
Murder, at 3 mana is a high price to pay to remove a creature, and there is more efficient removal out there. Consider cards like Fatal Push, Dismember, or Infernal Grasp
-
Dash Hopes, giving your opponent the choice to keep their spell is not ideal for a control deck like this one.
I would put 2 or 3 Murktide Regents in the mainboard, as the card is a powerful wincon.
Psychic Frog should probably come out of the maybeboard, as it works well with Murktide and is a powerful card draw engine and wincon in its own right.
You might also consider cards like Duress, Thoughtseize, or Inquisition of Kozilek to rip apart your opponents' hands.
While you may not want to net-deck, you may want to check out what are popular decks so you can tune your sideboard to match (or just go to your LGS and see what they play there).
Andramalech on
Uren8
9 months ago
Balaam__ I appreciate the concern! Up the Beanstalk being banned put a stake in this type of concepts heart, because see.. I think drawing enough cards would push out the value. However- you're completely right. I have sideboard tech for removal, but the removal could stand to be better. I'm thinking Dismember, as it is my favorite piece of spot removal in Modern. Considering x3 for x3 and replace x1 of each of my free-counterspells in the sideboard. I hope that proves worthy for your thoughts, I happen to think a lot of your competitive analysis. Please don't forget to upvote! Y'boi is aiming for #2, if not #1 on the site.
kamarupa on
Orzhov Rottenmouth
9 months ago
I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.
That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.
I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.
Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.
As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)
Finally, I suggest adding at least 2 more lands.
Andramalech on
Mono-green infect
10 months ago
Sliverguy420 thanks for reminding me about Scale Up. Dependent on the shell he wants to use, I'd also say Dismember, Apostle's Blessing, and Noxious Revival all cover key-actions that correlate to the typical shell requirements.
There's Draw/Go for the UG fragment. There's Aggro/Control for the BG fragment. And then there's straight gas in the Mono-G fragment. Plenty of choices to pick from!
kamarupa on
Darkest Heart Challenge - Horror Tribal
10 months ago
Wow, Andramalech, it's been so long since anyone's offered such thorough comments on one of my decks. I have so much gratitude for the time and thought you put into it. My sincerest thanks!!
You're probably right that I ought to add Dismember - it's certainly useful and the deck would benefit from it's ability to get around indestructible. I kind of half-consciously considered it when I was adding Tragic Slip and [tragically?] it's usefulness slipped my mind.
I have to say, I'm not really a fan of the flavor of Chart a Course (or really quite a few sets in the last 5 years) I like my MTG to be Goblins, Elves, Dragons, and the ilk. So I've decided to swap out CaC for Sign in Blood, which is much more flavor-aligned.
I'm a tyro when it comes to Commander, so if you're saying Mastermind's Acquisition wouldn't be allowed in a tournament, I'll defer to your experience. That said, Wizards lists it as Commander legal. And the text of the spell doesn't require its caster to search outside their library, it just offers that as one of two options. Truth be told, I've gotten so used to including it instead of Diabolic Tutor I really didn't think about how Commander decks aren't allowed a sideboard for it to search. Given that it's 4MV cost is really higher than I want for a tutor, I'm happy to just cut it. It makes room for Dismember anyway. Also, I have no interest in playing any tournaments, so there's really no issue there anyway.
I hear what you're saying about the decision to include Shapeshifters. I wouldn't say your conclusion isn't rational or fair, but I would say that it's an opinion. I mean, they are Horrors, if not exclusively, then undeniably by choice - "...choose a creature type. This creature is the chosen type..." I have to say, when I view other people's decks that claim to be tribal in both their deck title and hubs and I see significant numbers of creatures that are not only not that tribe, but not even thematically adjacent or relevant - I'm usually pretty off-put. However, given that spells like Adaptive Automaton
and Metallic Mimic are strictly printed to enhance tribal builds and are very frequently included, especially in tribes that lack tribal support, I'd say I consider them fair game, if not of the best flavor. It's a good debate if nothing else.
Andramalech on
Darkest Heart Challenge - Horror Tribal
10 months ago
kamarupa I finally got around to my review! Let's break it down piece by piece, but lead our review with gratitude and praise. You've completed the challenge! That's awesome because completing any task is worthy of a high-five. Now let's break it down:
-
"..To round it out, I included a number of ramp spells, draw card, lots of removal, and a bit of counterspell.." and you did! I'm rather impressed not only by the frequency and presence of your spot removal, but by it's costs, and efficacy and expansive supply. The level of removal reflects that you understand how to protect your deck, play a good game, even if the pieces you're protecting are glaringly out of meta. Who cares about that? We don't. I care about your competitiveness. And it shows. Solid 9/10 for this category, the category of competitive choices.
-
I'm going to personally comment on the artistic value of your choices, as it corresponds to the artworks in each card. Your choices are (to me) very apparent, and I refuse to complete this review without bringing special attention to the various printing choices you made, which led to a cohesive list of cards that reflect horrors, and horrific events. It's seriously worth checking out you guys. Infernal Grasp is a choice selection. And surprisingly? Hurkyl's Recall is also pretty impressive, from an artistic standpoint. It invokes eeriness, an unsettling swirled nature.
-
This series of collected cards and the artwork attached to them, reflects a lot of advanced choices and a critically-influenced line of decisions. You could use things like Dismember, and is only thwarted by the occasional off-choice like Thoughtseize. Not like it's the worst thing.. but I'm a critic for artistic decision. Some of your choices are fantastic, others like Chart a Course kind of break the illusion. I can't stand by this principle 100% because competitive choices needed to be made. I think overall for artistic value, I provide your deck with a 9/10.
-
I now need to address a fundamental issue with Mastermind's Acquisition; the gatherer ruling references that in Casual play this card provides no issue, but in a tournament setting- you would need to fetch a card '..from the sideboard..' of which, in EDH.. there is none. I reference this in some of my rule zero EDH builds. A sideboard DOES NOT exist in EDH, womp womp. I mean, it doesn't affect how I review or feel about your build, but I couldn't do this justice without mentioning this on the off-handed chance you attempt to go to an event with the deck.
-
Construction wise, I have a small gripe with including creatures that nowhere include the typing of Horror. This is because with my builds (albeit Wacky Arm, which was a joke of a build.) I chose only creatures that were Horror typing by one way or another. The typical typal support in Adaptive Automaton
and Metallic Mimic are not unwelcome for their competitive edge, but rather how I personally feel that it goes against the principle of the challenge. I will consider this a mark against. -
Considering what I said above, I also want to acknowledge that you technically still included exactly 25 Horror Typed creatures. So you did it! My gripe above can't really stand outside of priniciple. Is it allowed? ...yeah, it's just frowned upon.. but what a deck otherwise! Time to wrap up this compliment sandwich.
-
Alright! Lets review; Aesthetic, Construction, Competitive. 9/10 in all categories. With regards to how you favored the challenge, I feel confident in giving this deck a solid 9.8/10. So little to comment about what to change.. it's obvious this deck is perfectly suited to the duelist who created it, and it's a great deck at that. Clap for you, and congrats- I'm definitely gonna say your build wins! (imo)
Thanks for inviting me to take part in this challenge with you! I've really enjoyed it.
| Have (5) | Firebrids4sparx , metalmagic , MoJoMiXuP , Azdranax , MrCrazzyc |
| Want (1) | skynet500000 |














