Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dash Hopes
Instant
When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
CommanderNeyo on
Lord Tiago, Forsaken Spellbinder (Updated Again)
2 months ago
Personally, I would remove the following:
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Vampire Hexmage, as it only works well with Thing in the Ice Flip - and is otherwise a dead card. If you really want the effect, you could consider Heartless Act, which works as removal or can trigger Thing in the Ice Flip at instant-speed.
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Murder, at 3 mana is a high price to pay to remove a creature, and there is more efficient removal out there. Consider cards like Fatal Push, Dismember, or Infernal Grasp
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Dash Hopes, giving your opponent the choice to keep their spell is not ideal for a control deck like this one.
I would put 2 or 3 Murktide Regents in the mainboard, as the card is a powerful wincon.
Psychic Frog should probably come out of the maybeboard, as it works well with Murktide and is a powerful card draw engine and wincon in its own right.
You might also consider cards like Duress, Thoughtseize, or Inquisition of Kozilek to rip apart your opponents' hands.
While you may not want to net-deck, you may want to check out what are popular decks so you can tune your sideboard to match (or just go to your LGS and see what they play there).
Bookrook on Beta Brackets Update Today
6 months ago
TheoryCrafter Dash Hopes doesn’t count. You could always win with battle of wits before by blinking Oracle of the Alpha
.
Sliverguy420 on Is Black Allowed to have …
8 months ago
plakjekaas if you google "mtg punisher cards", the first link says punisher cards can be either of those types of choices.
btw rosewater didn't actually say black shouldn't have punisher cards, just that neither of the choices should be something the color normally doesn't do. like Dash Hopes countering a spell. but thats another time spiral card.
TheoryCrafter on "Valgavoth, Harrower of Souls" EDH …
9 months ago
Welcome Back to Magic. I broke my description down to the three deck types yer seeking.
Aristocrats: Take advantage of death triggers to hurt your opponent. Examples of cards are Blood Artist, Dreadhorde Butcher and Zulaport Cutthroat. Graveyard recursion cards like Disentomb, Gravedigger, Mortuary Mire and Valgavoth's Faithful should be considered.
Burn: Spells, instants and sorceries, and abilities of permanents that deal noncombat damage. Examples include, but are not limited to, Blightning, Bonfire of the Damned and Lightning Bolt. Cards you should add to any Rakdos burn deck include, but are not limited to, Pestilent Spirit, Soul-Scar Mage and Toralf, God of Fury Flip.
Punisher: A Sophie's Choice in every spell. Examples include, but are not limited to, Book Burning, Dash Hopes, Killing Wave, Painful Quandary and Vexing Devil. I would also consider any creature with the Afflict ability, especially Wildfire Eternal to be punisher cards.
As for cards that will feed into your commander's static ability, I would recommend Burning Anger, Psychosis Crawler, Scrawling Crawler and Sheoldred, the Apocalypse.
Thank you for reading me out. I hope this helps give you a baseline of what you're looking for. Happy Hunting!
Goldberserkerdragon on
Valeyard voting
1 year ago
Got'em coach! ... Yeah man same, sometimes you just play a card for fun. If we wanna try and win we have those decks/cards. I like the politics of cards like Browbeat and Dash Hopes, etc.
capwner on
1 year ago
Mana Tithe Reprieve Lapse of Certainty Tibalt's Trickery Deflecting Swat Wild Ricochet Bolt Bend Ricochet Trap Imp's Mischief Dash Hopes Chalice of the Void Null Brooch Ring of Immortals Guttural Response Green Slime Boromir, Warden of the Tower :)
SufferFromEDHD on
Toshiro Umezawa Spellslinger Control
1 year ago
Per usual, the prophet of profitable suggestions comes through with a solid list! I will be making cuts to add these in this weekend.
Mastermind's Acquisition can get back instants that have been exiled by Toshiro effect.
Dash Hopes it's hard for me to not like this card but it never does what you want it to.
Liability when I was looking thru the collection this seemed like secret tech for a mono spellslinger strategy. The oracle text is "Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life." The deck is 1/3 spells, very light on creatures/enchantments and only 1 artifact and 6 lands have sacrifice costs. My opponents will not have these same ratios.
Mirrorpool = Gravebreaker Lamia, Harvester of Souls and Sedgemoor Witch are the main targets along with all the instants. No big payoff just a clone effect.
legendofa on How Are Red, Black, and …
1 year ago
White's counterspells are taxing effects, requiring an additional mana payment, and delaying effects, returning spells to the controller's hand or library. The most recent example of this, and the only new one within the last ten years, is Mage's Attendant, and that creates a blue token (but doesn't need blue mana). The other Modern-legal options are Frontline Medic, Lapse of Certainty, and Time Spiral block's Mana Tithe, Rebuff the Wicked, and Dawn Charm. Generally, Time Spiral block shouldn't be considered as a precedent for anything, so that leaves three mono-white counterspells printed since the Modern era. This includes supplemental sets, Commander sets, and other specialty sets.
In my opinion, white counterspells should fall in the "very rare and inefficient" category, and other non-blue colors shouldn't get any counterspells. White is the only non-blue color with any Modern counterspells, with the Time Spiral-block exception of Dash Hopes, and is second behind blue in eternal formats. I think it's worth noting that green takes second place, behind blue, in countering triggered or activated abilities.


