Awakening

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Awakening

Enchantment

At the beginning of each upkeep, all players untap all creatures and lands they control.

Doombeard1984 on Elves Elves Elves

1 month ago

Hello there,

Always a fan of an Elf deck (and have a Lathril deck if you want a look - Golgari Elves)

So one of the biggest advantages you will have with Elves is their ability to create mana. There are a couple of very notable cards missing from your list which I would not want you to miss out on.

  1. Priest of Titania
  2. Circle of Dreams Druid

They will help you just set yourself massively ahead.

Also, there are a couple things which really will help you be able to get ahead more by have "Ability haste". Cards like Tyvar, Jubilant Brawler and Thousand-Year Elixir means when those guys drop down, you can have instant value. If you can look aside from the fact it is not an elf, Temur Sabertooth can easily end up making you infinite mana if you have one of these "ability haste" pieces down, and can bounce the mana dork, and replay it making more mana, and repeat.

I guess after this then we are looking for payoffs. There are some obvious but expensive ones in Finale of Devastation and Craterhoof Behemoth, but also there are some much cheaper ones like Ezuri, Renegade Leaderfoil and Tyvar, the Pummeler, where you just pump your board to an infinitely large size.

There is also a couple pieces which may help with Lathrils activated ability. Seedborn Muse and Awakening all give extra instances of being able to activate that ability. Awakening will obviously help your opponents as well, but with the right set up, you are putting your opponents on a massive clock.

Hope this helps, and of course, a +1 for you

wallisface on Why is Untapping Lands a …

2 months ago

legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.

Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):

1993 (31 years ago): Ley Druid

1995 (29 years ago): Juniper Order Druid

1996 (28 years ago): Nature's Chosen, Emerald Charm

1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid

1998 (26 years ago): Awakening, Argothian Elder

1999 (25 years ago): Early Harvest

2002 (22 years ago): Krosan Restorer

2004 (20 years ago): Rude Awakening, Nature's Will

2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi

2006 (18 years ago): Magus of the Candelabra

2007 (17 years ago): Woodland Guidance

2009 (15 years ago): Garruk Wildspeaker

2010 (14 years ago): Bear Umbra

2012 (12 years ago): Arbor Elf, Urban Burgeoning

2013 (11 years ago): Voyaging Satyr

2014 (10 years ago): Nissa, Worldwaker

2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad

2018 (6 years ago): Ley Weaver, Cacophodon

2019 (5 years ago): Wilderness Reclamation, Rime Tender

2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter  Flip

2022 (2 years ago): Likeness of the Seeker  Flip, Civic Gardener

2023 (last year): Rustvine Cultivator, Portent Tracker

2024 (this year): Innocuous Researcher

Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??

Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.

For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.

With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.

legendofa on Why is Untapping Lands a …

2 months ago

wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Chokefoil, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.

Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9

Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8

2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker  Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14

Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2

Modern Border, "untap" + "permanent": none.

2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter  Flip. total 3

Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1

Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3

2015 Border, "untap" + "Forest": none.

So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.

Analysis of blue to follow.

wallisface on Why is Untapping Lands a …

2 months ago

legendofa the extremely old cards i’m seeing are stuff like Argothian Elder, Awakening, Early Harvest, Earthcraft, Elder Druid, Juniper Order Druid, and Nature's Chosen.

From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time.

Profet93 on Last_Laugh

8 months ago

Last_Laugh

Regarding the potential untap enabler, it really depends. Reveille Squad is asymetric but easier to destroy and has a condition. I'm unsure of how flashing him in would work with rulings and the ability to be untap your creatures. Would it be before attackers are declared, therefore telegraphing it?

Awakening is way too symmetrical and dangerous AF. I would avoid that personally given you can't break parity as easily IMO. Nothing worse than untapping the blue player.

Curse of Bounty is a middle ground between the 2, it also focuses on all non-land permanents.

I would try squad or curse out to see which suits you best. Personally, I try to mitigate risks so I squad would be my choice.

Hope my reasoning is solid.

Last_Laugh on Profet93

8 months ago

Hey lol, Seeing as you're on. For my 6th Doctor deck I'm thinking of trying an untap enabler but can't decide between Reveille Squad, Curse of Bounty, or to just go ballsy with Awakening. Right now I have Seedborn Muse, Quest for Renewal, Drumbellower, and Intruder Alarm for that effect.

king-saproling on Dopplegangbangers - Historic Flash Convoke Copies

8 months ago

This list looks great, definitely a good pairing of commanders. Personally I would make these swaps:

Tishana, Voice of Thunder -> The Great Henge
Elesh Norn, Grand Cenobite -> Grazilaxx, Illithid Scholar
Masako the Humorless -> Errant, Street Artist
Mirri, Weatherlight Duelist -> Second Harvest
Selvala, Explorer Returned -> Teferi, Mage of Zhalfir
The Second Doctor -> Patron of the Orochi
Rhystic Study -> Murkfiend Liege
Heroes' Podium -> Sakashima the Impostor
Swiftfoot Boots -> Sakashima of a Thousand Faces
Neoform -> Awakening
Beast Within -> Sundering Growth

Some others you might like: Wake the Reflections, Phyrexian Metamorph, Idol of Oblivion

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