Plays Well
DimirQueen, 11 years ago
Really excited for this deck. It's playing pretty close to how I want. I played a consistent top 8 RDW devotion, and won 2-1 both times. Not sure how it's going to do against more obnoxious aggro, or decks utilizing Domri for instance. I mill out the opponent more than I swing for lethal with the Aberration. Omenspeaker is fantastic; I love the scry and she wards off early 1 and 2 drops with her 3 toughness. She also gets pretty big with Omenspeaker, making her a more dependable blocker.
Still looking for tips. I'm sure it could be better, just don't know how!

Adding more removal
Tercio2002, 11 years ago
Changed the 2x Maze Sentinels for 2x Avenging Arrows which is similar to kindofabigdeal's suggestion to add Celestial Flare and also took out Far / Away for a Haazda Snare Squad.
I like the changes at the moment! Added to acquire 3 more Haazda Snare Squad and 2x Soul Tithe because it sounds awesome!

Losing my Voice
Come at me dot bro, 11 years ago
-1 Trostani, Selesnya's Voice -> +1 either Umezawa's Jitte or Doubling Season
As much as I love Trostani for this deck, out of the first 10 playtests I found her twice, and neither time did she hit the field. Her mana is just too much of a stretch for this deck, even with a full play of Glimmervoid. However, I'm still debating on what to replace her with. The Jitte gives me lots of useful and powerful options and removes/reduces a lot of its weaknesses, however doubling season literally doubles its strengths. I'm leaning towards Doubling, but we'll see which works out better with some more playtesting.


Littlepeep, 11 years ago
Took out some of my instant damage in favor of proliferate
Crawling to Victory...
LittleBlueHero, 11 years ago
To help with creature onslaughts I have mainboarded Crawlspace and sided out Gruul Ragebeast
Even though the beast has always been beneficial to me, he CAN have a downside when you HAVE to fight something. I will keep him in the side for now in case I feel I need some long-term removal.
Pick 2-2
Absinthman, 11 years ago

RaVaGeR_Z, 11 years ago
Changed more cards, added more removal.
Pre-2/3
KrazyCaley, 11 years ago
1 - Wodar Reaper of the Wilds - Pick 1 by Wodar Artisan's Sorrow Destructive Revelry Flamespeaker Adept Asphodel Wanderer Breaching Hippocamp Gods Willing - Pick 2 by Deco_y Leafcrown Dryad Nessian Courser Ray of Dissolution Silent Artisan Time to Feed Titan's Strength Vaporkin Plains More Agent of Fates route, then. Respectable choice, and a card that a lot of different other groups probably want. Now held by: Absinthman - Few options are possible here, but the Adept, Vaporkin, Ray, or Titan's Strength seem best. 2 - DB345 Bow of Nylea - Pick 2 by Wodar Artisan's Sorrow Fanatic of Mogis - Pick 1 by Deckbuilder345 Karametra Acolyte Vanquish the Foul Agent of Horizons Battlewise Valor Defend the Hearth Fleetfeather Sandals Guardians of Meletis Ill-Tempered Cyclops Prescient Chimera Ray of Dissolution Vaporkin Mountain Clearly best. Now held by: Deco_y - Vanquish the Foul is actually a very useable, if expensive piece of removal. Artisan's Sorrow and Ray are also pretty good. 3 - Gurei Reaper of the Wilds - Pick 1 by GureiSeion Battlewise Hoplite Evangel of Heliod Sealock Monster Breaching Hippocamp Fellhide Minotaur Fleetfeather Sandals Gray Merchant of Asphodel Ill-Tempered Cyclops Prescient Chimera Scholar of Athreos Silent Artisan Titan's Strength Traveling Philosopher - Pick 2 by Deckbuilder345 Swamp Awful pick. This card deserves to be in the last two cards picked, other than basics. Now held by: Wodar - Gray Merchant, Sealock, and the Chimera are all good choices, though whether they want Gary or the Monster is the real debate. 4 - Actiontech Prognostic Sphinx - Pick 1 by Actiontech Burnished Hart - Pick 2 by GureiSeion Nemesis of Mortals Sealock Monster Demolish Ephara's Warden Fellhide Minotaur Fleshmad Steed Griptide Last Breath Satyr Hedonist Scholar of Athreos Scourgemark Spark Jolt Island Not sure I like taking the fixing/ramp this early, especially with so many bombs sitting here. I respect the choice, and fixing IS important, but jeez, super early. Now held by: Deckbuilder345 - Nothing good is in their "colors," which are apparently red and white? I'd go Last Breath. 5 - Goody Master of Waves - Pick 2 by Actiontech Arena Athlete Magma Jet - Pick 1 by Goody Warriors' Lesson Cavern Lampad Defend the Hearth Demolish Divine Verdict Guardians of Meletis Leonin Snarecaster Pharika's Cure Prescient Chimera Priest of Iroas Sedge Scorpion Plains Seems best. Now held by: GureiSeion - Sedge Scorpion is meh. I'd be tempted by Cavern Lampad. 6 - Euphonatron Abhorrent Overlord Dissolve - Pick 1 by Euphonatron Peak Eruption Witches' Eye Agent of Horizons Akroan Crusader Cavalry Pegasus Crackling Triton Defend the Hearth Messenger's Speed Mnemonic Wall Observant Alseid - Pick 2 by Goody Portent of Betrayal Traveler's Amulet Forest Seems good; the highest overall quality I think. Now held by: Actiontech - Agent of Horizons seems made for them. 7 - Absinthman Hero's Downfall Destructive Revelry Destructive Revelry (foil) Phalanx Leader - Pick 1 by Absinthman Thassa's Emissary - Pick 2 by Euphonatron Baleful Eidolon Battlewise Valor Benthic Giant Boulderfall Guardians of Meletis Loathsome Catoblepas March of the Returned Omenspeaker Savage Surge Plains Ok, now maybe we're focusing and going somewhere. Now held by: Goody - Battlewise Valor is what makes decks like theirs ruin. 8 - Deco_y Abhorrent Overlord - Pick 1 by Deco_y Hunt the Hunter Purphoros's Emissary - Pick 2 by Absinthman Satyr Piper Agent of Horizons Akroan Crusader Crackling Triton Defend the Hearth Gods Willing Gray Merchant of Asphodel Last Breath Messenger's Speed Prescient Chimera (foil) Spark Jolt Mountain Yep, no commentary necessary. Now held by: Euphonatron - There's more decent blue here in Prescient Chimera. A lot of cards are passable, and they can basically expand into any color they find convenient as a result of their weird pack 1 strategy.

lightbulb, 11 years ago
too many 3cmc cards, so I dumped the utility of reusing Prison Term with the Titan in favor of Path to Exile, because... well, it's Path to Exile.
Gridlok, 11 years ago
Replaced Tectonic Edge with Strip Mine, however I want to play both of them. Need to find a place for it.

Casual-fication
Aneximines, 11 years ago
Toned down the deck a little; took out the Mikaeus combos and some power cards, added fluff for fun.
Card Swap
HeroFallenVillain, 11 years ago
Replaced 4x Evolving Wilds for 4x Scalding Tarn (Card Suggested by Femme_Fatale).
Replaced Academy Ruins, 2x Fabricate, Ravenous Trap & Archive Trap on the sideboard for Cryptic Command, Spell Pierce, Thoughtseize, Duress & Echoing Truth (Cards Suggested by Femme_Fatale).
Archive Trap & Academy Ruins went to the maybeboard. Fog Bank, Isochron Scepter, Verdant Catacombs were added to the maybeboard. (Cards suggested by Femme_Fatale)

Zomg.
RandomRaven7, 11 years ago
Uh. So Far it's unbeaten. It's pissing off my friends. "You can't play THAT deck. It's just stupid." Excited to play FNM for a second week. I'll post how i did tomorrow night.
Halloween Standard Constructed 3-2
sk00kes, 11 years ago
Not a bad record, and not a bad showing for the first runout.
First matchup against a black devotion deck. Lifebane Zombie peeled Master of Biomancer and as Whip of Erebos as his next play we raced. Finally he finished me with Mogis's Marauder. Second game was similar but it took a bad attack by throwing a 4/4 Tidebinder Mage into a Xathrid Necromancer and another human which freed up the creature that dealt lethal damage to another Mogis's Marauder play. That was a bit frustrating... 0-1
Next games were against a very poor devotion brew. Dispatched it relatively easily. 1-1
Next up a loss against a heroic brew. My opponent got the nut hand, leading out with Fabled Hero and then throwing 2 Madcap Skills on it turn 4. Swinging for lethal on turn 4 i double block with my 2 Frostburn Weird then pray for a Cyclonic Rift or Rapid Hybridization which doesn't come. Game 2 was finished when my Simic Charm bouncing his Fabled Hero fizzled to Gods Willing.
Interesting matches for how fast they went, but at the end of the day i was simply a victim to a glass cannon deck.
1-2
Next match was against a White weenie aggro enchantment deck. In the two games he profitably attacked into me using Frontline Medic and other aggressive critters wearing Hopeful Eidelon. Final game went longer, as i kept drawing dead cards like a second Bident of Thassa. Finally finished him with an overloaded Cyclonic Rift
2-2
Final match against Green Ramp Devotion. First match had 2 Master of Waves and 13 Elementals doing work. Lost to Mistcutter Hydra game 2, and finally Thassa, God of the Sea enabled me to selectively attack using unblockable. 5 here, 5 again, 8 mana up, make 4 unblockable end match...
3-2
The deck actually requires some thought to pilot. It's critical to choose the correct lines of play as it really plays like a tempo deck. Alot of fun...

tawclaw, 11 years ago
I've put a few things on the maybeboard. These cards are mainly lifegain as to make it easier to tick Archangel of Thune's ability without having to attack with lifelink.
Alive / Well for the "Well" portion of it. 2 life for every creature for 1 mana is pretty great as far as efficiency, and it will tick Archangel.
Path of Bravery would work well, but is kind of bogged down by the same problem in that I have to attack to get the benefit.
Ordeal of Heliod is ok, I like the fact that it will trigger Fabled Hero but I'm still not sure, as it is very slow.
Spear of Heliod for +1/+1 and removal, and the +1/+1 is great with lifelink especially.
And finally, an extra Archangel of Thune if I really want to focus on that.
Note that the list may be scewed from now on as I try different combos in playtests.

android47, 11 years ago
I made the following changes 4x Brainstorm replaced with 4x Peer Through Depths 4x Burnished Hart replaced with 4x Kodama's Reach 4x Seething Song replaced with 4x Desperate Ritual Mana base adjusted a bit Hopefully by using a bunch of arcane stuff I can get more mana out of Desperate Ritual than I would have out of Seething Song. I wasn't getting good use out of Brainstorm. I thought I would use it to stack my deck for Epic Experiment, but in practice I wound up holding the forks in hand and using the extra mana to cast a bigger EE. So, perhaps it better to sift deeper into the deck instead.
herbanald, 11 years ago
definitely keeping the guttersnipes, but took out lavamancer for gelectrodes, and liked the performance of perordain better than ponder so upped that to 4. manamorphose is also really good in here with snipe. I really want to find a spot for vaporsnag because this deck basically just has to survive until turn 6 when a phoenix can do lethal damage. The lightning bolts and rift bolts can be used early game for removal, but would like a little more. I don't want to take out the grapeshot because when you can scry for it and it goes off with a phoenix in play its pretty brutal, but that may have to make room for the snag. I also don't want to take out the distortion strikes because you don't need to remove their flyers if you make your 16/3 phoenix unblockable turn 6, thats game.
SlackMiller67, 11 years ago
First draft of an Aggro Fanatic of Mogis Deck that splashes Black
Replacement
Demented_Zwei, 11 years ago
Removed Uril, the Miststalker due to lack of Auras and replaced with Brawn and removed Transguild Promenade for Opal Palace from Commander 2013
BluStalker, 11 years ago
Found that my draws suffered and it was playtesting more poorly against aggro decks. I decided to remove the green again.