Adding more 1 Drops to enable play on Turn 2
il-JumperMT, 6 years ago
As suggested by /u/slivortal, removed some 2 drops for 1 drops. Removed the Owls that give scry effect to add unblockable 1 mana drops and 0 mana flying creature.
Removed: Augury Owl, Sage Owl, Spire Owl,
Added: Ornithopter, Slither Blade, Triton Shorestalker,
This way I have 4 turn 1 creature play excluding changeling.

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flowerpowr, 6 years ago

First Run...
icebeing, 6 years ago
The record was pretty bad: 0-1-3. Yes, tied THREE times!
R1: tied against BU control. Did not draw well in game 3, enough to overcome the opp's tricks.
R2: L (0-2). G2 was much more competitive. They were throwing hasty creatures at me; lightning is still faster. They got the upper hand when my draws started to go dead.
R3: T. Another RDW deck. Similar outcome.
R4: T. Against Esper Control (who went 0-3 till this point...wtf??). G1, his value engine won out. G2, it was my fast damage and punching through his counterspells that got me the win. Then we tied, due to lack of time.
So, given it has managed to tie against three VERY strong meta-decks, the deck's main problem was simply it lost its gas.
So, added some Search for Azcanta Flips to find answers, and Perpetual Timepieces to re-stock the library. Commit / Memory is ok as a finisher.

Version 1.0
Enral, 6 years ago
Welcome to my Aminatou primer! This is my labor of love and I will be updating the list as more new toys get added in the future sets.
We superfriends now boys
Fuzzlewuzzle, 6 years ago
Dropped a lot of the eldrazi other than eternal scourge, upped my planeswalker count. What can I say, I like planeswalkers

Scoozin and Bruzin
senholo, 6 years ago
Thanks to a helpful suggestion I added some Scavenging Ooze to the mix. My friend also suggested I bump up the amount of artifacts in the deck to beef up Mephitic Ooze, and to improve the chances of pulling the artifacts.Changes
TyxTu, 6 years ago
After playing a few more times I noticed I found myself waiting on Psychosis Crawler to slowly ping my opponent to death or finally being able to cast Approach of the Second Sun for the second time to win so I decided to add mill with a pair of Sphinx's Tutelage.
One Curse of Exhaustion just adds another layer of control.
Archmage Ascension because I seem to be drawing extra cards often enough late in the game I figure I might as well have it work for me. (Although, I am still not 100% sure on this addition yet) Might just make it another Curse of Exhaustion if I remove it.
The addition of Sphinx's Tutelage gets really ugly when you start using Sphinx's Revelation for big card draws and Commit / Memory can be cast from the graveyard for seven more draws which can be fun and unexpected as well.

Double vs tutor
EventuallyClassy, 6 years ago
It wasn’t the creature that deck needed, my copy spells need to be cheaper or instant/sorceries.
I always wanna cast this, when it gets into my hand. Simply better for the deck, makes it faster.
It just slowed the game down, way slower than I wanted
The Aftermath makes this card perfect for the deck.

Deploy the Gatewatch Math
Epsilon_Alpha, 6 years ago
I ran some numbers in regards to the effectiveness of Deploy the Gatewatch and found that one needs to run approximately 25 planeswalker (which I am not) to make it worth one's while.
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Kogarashi, 6 years ago
After test-plays, the deck is indeed fun as combos start taking off, but it's got a slow early game. In an attempt to mitigate this, I've replaced some of the basic lands with the cycle of Vivid lands plus a Command Tower. Hopefully this will help things run smoother.
FURTHER EDIT: No changes, just test-plays, and the adjustments to the mana base seem to have been for the best. While I don't always need the counters on the Vivid lands if I get the right basics early on, having that option has been beyond helpful when trying to get cards like Cruel Ultimatum out, or early plays when I have a low-cost creature but not the right basics or Gates for it, but a Vivid on board.
Combos between Kindred Discovery and several other cards are also excellent. Discovery puts counters on Hoofprints of the Stag, and elementals coming off of Zendikar's Roil, Omnath, Locus of Rage, Hoofprints of the Stag, and even just an evoked Walker of the Grove have all given me extra card draws, not to mention just attacking with the creatures I have. Bonus points with either of the landfall cards mentioned and a high-cost Animist's Awakening dropping the lands, spawning elementals, and drawing cards.
When I've had Phyrexian Altar on the board and one creature, I've never had trouble getting Journey to Eternity Flip to flip, giving me access to one extra land plus the potential to just grab more creatures from the graveyard.
Flamekin Harbinger has been great for tutoring out whatever elemental I need, and Kindred Discovery frequently lets me then draw the elemental I just tutored.
Playing around with the timing on evoke triggers has been fun. I've been able to sacrifice them to Perilous Forays or Evolutionary Leap to get more off of them then just the evoke effect. I haven't yet been able to take advantage of the evoke mechanic with Omnath, Locus of Rage on the battlefield, but I look forward to eventually getting to do so.
I've pulled off The Great Aurora at least once to excellent effect, resetting the board and getting lucky with my land drops afterward, and thus able to cast enough that I haven't yet had to discard during cleanup.
I still need to replace Stingmoggie with Ingot Chewer. While Stingmoggie has the capability for land-destruction and could hit two things at once, the minimum cost of six mana to get one target is not worth paying. Ingot Chewer, meanwhile, is a Smelt when evoked. I just need to actually sit down and place a card order that includes Ingot Chewer.

Minor Mana Base Change
Kogarashi, 6 years ago
I swapped out the cycle of Vivid lands for the Alara tri-color tap lands because I needed the vivids for a different deck, and had been meaning to swap in tri-colors instead for a while.
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SereneTsunami, 6 years ago
Played again and went 2-1. Prettty good for me. I will be losing the Implements and the Elves for 4 Dryad Greenseekers. I am really thinking they will be the better draw/filter to ramp me better. I am looking at slowly adding in the 2019 replacemnts for Kaladesh cardsI am using to make counters. Bandar and gearhulk are great, but Hydras could be even better. I had a blast playing, and there is nothign like hitting someone for 16/16 flying when they knocked you down to 4 life.
Currenlty testing
Xaerxess, 6 years ago
- -1 Snapcaster Mage - +1 Nimble Obstructionist

After MKM Trial
Xaerxess, 6 years ago
- -1 Detention Sphere - -2 Serum Visions - +1 Snapcaster Mage - +1 Secure the Wastes - +1 Opt





Sunday Showdown
Daggerfella, 6 years ago
Took the deck to Sunday showdown, went 2-1 against a control deck, went 0-2 against a Mardu Vehicles and I went 2-1 against a mono green stompy deck. I plan on taking out both of the Kari Zev's expertise to put in one more glorybringer and one more banefire into my sideboard. this will make it more consistent and better geared towards the meta at my local game store.