Thoughtbind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thoughtbind

Instant

Counter target spell with converted mana cost 4 or less.

Hyperalgialysis on How does one count split …

7 years ago

To clarify, if you can cast a spell cmc 3 or less for free, you can't cast Reduce / Rubble as it is 6. If Reduce / Rubble has been cast and is on the stack, Thoughtbind will counter either half, but Disdainful Stroke won't since the cmc is only 3 while on the stack. It is troublesome that as it goes from any zone to the stack you count both halves but on the stack you only count the half being cast.

MsSysbit on Walking Dead

8 years ago

Glad to see ya got huge! Sorry haven't been on here in ages but enjoy my belated and well-deserved congratulations! As for some cards you might like: Summary Dismissal, Darksteel Mutation(personal fav of mine for neutering a commander), Mystic Remora, Twincast, Scatter to the Winds(a strictly better version of Cancel as exact same cost but an optional kicker if you need the creature with the land to spare. I would replace Thoughtbind as it is rather janky.), Deny Existence(expensive but the most satisfying way to stop a reanimator strategy or the like!), Spell Shrivel(same as deny existence), Rapid Hybridization and Pongify(blue's best 1 mana instant speed removal and the 3/3 probs won't win em the game anyway, Vexing Scuttler and Archaeomancer(cuz Snapcaster is a fortune but these guys aren't!), Sword of Vengeance(an amazing, versatile, and cheap spell!), and possibly my fav suggestion: Thing in the Ice  Flip(this thing is just a cheap bomb and you are spell slinging like CRAZY in here!), etc! All fun cards you might wanna try out man! Hexproof aggro commanders are always fun! Hence why I use Silumgar, the Drifting Death!

Hqnz on Walking Dead

8 years ago

Alright, i'm here. I'm going to assume that this is a budget build so ill try keep it low. This deck is decent but it could be better and that's what i'm here to do. My word is not law and its your decision whether or not you want to add the cards I recommend. I have not made a Geist deck myself but I do have experience with Voltron from Rafiq and Uril.

Ok, from definition Voltron is a deck archetype with the goal of casting one creature, then using other cards such as Auras and Equipment to enhance that creature and making it a true threat to the opponent. (definition comes from mtgsalvation). The problem is, your deck isn't Voltron enough to justify it being a Voltron EDH. So we need to fix that.

Problems:-Instants: Too many instants. You don't need this many instants, yes a couple of counter spells are needed but in a Voltron you should be winning before they have any serious threats on the board._ Everything should help you win. No shenanigans, straight value. _

Instant Cut List

Cancel---> Cyclonic Rift

Celestial Flare---> Azorius Charm

Deny Existence---> Mystical Tutor

Force Away---> Disenchant

Rakshasa's Disdain---> Oblation

Righteousness---> Treasure Cruise

Thoughtbind---> Hinder

Stoic Rebuttal---> Divine Reckoning

Spell Shrivel---> Render Silent

Long Road Home---> Ponder

Eerie Interlude---> Preordain

-Creatures: Creatures in a Voltron deck really need to help you win fast, otherwise why would you run them?. Avacyn, Angel of Hope and Angelic Arbiter are too slow because, by turn 7/8, you should have already won. Ethercaste Knight and Ojutai Exemplars just don't do enough in EDH. Odric, Lunarch Marshal doesn't help you.

Creature Cut List

Avacyn, Angel of Hope---> Sun Titan

Angelic Arbiter---> Thassa, God of the Sea

Ojutai Exemplars---> Clever Impersonator

Odric, Lunarch Marshal---> Steelshaper's Gift

-Enchantments: Enchantments and artifacts on Geist are how you win the game and your enchantment section is missing some key pieces. Citadel Siege and Monastery Siege do not do enough to justify their places in the deck. Ordeal of Heliod and Ordeal of Thassa were cards made for standard. They aren't powerful enough to be in EDH. There are cards that offer more than Aqueous Form and Stasis Snare.

Enchantments Cut List

Citadel Siege---> Angelic Destiny

Monastery Siege---> Propaganda

Ordeal of Heliod---> Steel of the Godhead

Ordeal of Thassa---> Eldrazi Conscription

Stasis Snare---> Nevermore

Aqueous Form---> Spirit Mantle

-Artifacts: You could do so much more with your kit in terms of Voltron. You're missing key pieces and are running cards that are sub optimal. There are better swords than Hero's Blade. Spear of Heliod is bad. The +1/+1 isn't really relevant and you want to be playing stuff rather than paying 3 to get rid of their stuff. Sword of the Animist just escaped being cut. Really, Worn Powerstone?.

Artifact Cut List

Hero's Blade---> Quietus Spike

Spear of Heliod---> Lightning Greaves

Worn Powerstone---> Thought Vessel

Sorceries: There are so many good sorceries to help you, especially in White and Blue. Talent of the Telepath seems fun but is gimmicky and can end up revealing nothing game changing.

Sorcery Cut List

Talent of the Telepath---> Council's Judgment

Planeswalkers: Voltron needs planeswalkers that help you win the game faster. They change the game by saying "deal with me or you lose". Jace, Unraveler of Secrets is not a good card in this deck. It does nothing to help you win the game faster. Elspeth, Sun's Champion is only slightly better than Jace, Unraveler of Secrets, but she's too slow.

Planeswalker Cut List

Elspeth, Sun's Champion---> Venser, the Sojourner

Jace, Unraveler of Secrets---> Ajani, Caller of the Pride

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