Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
DreadKhan on Going beyond 40 lands if …
1 week ago
I think I largely agree with lukecwolf, you need a very good reason to want to run more than about 35 lands, depending on your colour you almost certainly have SOME options for cheap card draw effects, and in most games you'd rather see these than extra lands later, stuff like Sign in Blood and Spirited Companion/Elvish Visionary/Humble Defector help grease hands where you drew either a bit fewer or a bit more land than is ideal, these will make sure you're not stuck when drawing another land in it's place would only help when you have too few lands (and would be brutal if you had extra).
If the Jund deck you're talking about is your Mr Orfeo deck, I think you have too many lands for your average MV, I'd definitely run more land ramp spells (to generate faster/more consistent hands, land ramp can fix too), there are even some janky options like Dire-Strain Rampage and Road / Ruin that offer you combination ramp and removal, there are others that provide blockers (like Wood Elves and Farhaven Elf), just running this many lands makes me fear land floods. For the record, if you've got access to Green you probably shouldn't bother with most of the artifact ramp, Nature's Lore and Three Visits are much better than any of those, especially since they can find non-Basics. The other thing your deck should look at is stuff like Night's Whisper, Sign in Blood, Humble Defector, and Llanowar Visionary/Elvish Visionary, these often play better than more lands. I guess the final thought would be you can sneak some MDFCs in to replace generic lands, the new Stump Stomp Flip would probably be handy in your list for example, and I think most decks that can run Bala Ged Recovery Flip and Valakut Awakening Flip should do so, ymmv on others. At 40 lands I'd straight up shave lands for MDFCs.
I like Bounce Lands in decks that have shaved a few lands, they give you another land drop, but they do make you VERY vulnerable to anyone crazy enough to run Dwarven Miner/Dwarven Blastminer, so keep that in mind I guess? Most people don't use stuff like that in Commander, it's considered anti-social by a plurality of the format, but you might see a Strip Mine, but most people would rather keep their Strip Mine for something like Gaea's Cradle than spend it on a Guildless Commons. I would say with some confidence that you can probably shave a land for every 2 Bounce Lands you replace normal lands with, but I doubt I'd go over 4 or 5 in a deck.
legendofa on MASSIVE EDH RC ban list …
1 month ago
Further bans that would not surprise me:
-
nothing else, these are the last bans for at least a couple years
-
Strip Mine and/or Wasteland
-
any single "free" counterspell
-
any single Thoracle combo piece
Further bans that would surprise me:
-
any single "free" removal
-
multiple Thoracle combo pieces
Further bans that would scare me:
-
any other "efficient" removal (Swords to Plowshares, Chaos Warp, Toxic Deluge, etc.)
-
multiple "free" counterspells and/or removal
-
any Eminence commander
Further bans that would blow my mind:
- pretty much anything else
legendofa on MASSIVE EDH RC ban list …
1 month ago
Mortlocke I appreciate the response. And I get the feeling of key cards being banned, both for deck building and for finances (Extended -> Modern Reanimator Dredge: Golgari Grave-Troll, Dread Return, Deathrite Shaman, Bridge from Below, Hogaak, Arisen Necropolis, Faithless Looting,...), and the turn 1 eight mana was kind of an exaggeration. I don't think there's too much to worry about, though. Unless I'm forgetting something, the last ban was Golos, Tireless Pilgrim more than three years ago, so the RC doesn't seem to be super ban-happy. Sol Ring isn't going anywhere for now, and the other fast mana cards speed the game up by one turn, not three, so I think they're safe too. I might be naively optimistic, but I think the fetch lands and ABUR duals are as much a part of the game as Sol Ring, and again they don't provide 3+ mana. I'm more concerned about Strip Mine and Wasteland, honestly.
legendofa on ideas about formats
3 months ago
My biggest concern here is what to do with promos and Secret Lair cards, which have given a lot of cards rare printings without changing their actual quality or function. Are Evolving Wilds and Terramorphic Expanse qualified to be rares? Is Ornithopter mythic? If cards are restricted in Podium or banned in Format 2 based on their highest or most recent rarity, these products create a huge amount of variance as Secret Lairs or promo pieces are given thematic rarities high above their actual value. Because of this pretty much by itself, I think the least rare print of a card should be the defining factor. Using the Expeditions and Inventions as a baseline, most of those would already be restricted to two copies each. Cards like Strip Mine or Mana Crypt can be further restricted or banned on a case-by-case basis.
Is there a gameplay reason for 80-card decks?
plakjekaas on How Do I Explain to …
3 months ago
That is true, just like a gun makes a better tool for murder than a knife, Strip Mine is a better tool for salt than Murder, but neither will stop someone with bad intentions.
However, touching the lands in casual formats does come across as a bigger a*hole move than removing a creature or an artifact, or even counterspells. Armageddon is generally more hated than Farewell in that context.
Lands make you play the game, you're not removing my permanent with Strip Mine, you're hampering the ability for me to cast my spells and play the game. Most casuals will get more mad for being prohibited to play than to have your plays answered. Mana screw is a feel bad, but external intentional mana screw is rage-inducing.
wallisface on How Do I Explain to …
3 months ago
plakjekaas I get what you’re saying, but a lot of that reads as more an issue of player-maturity over the card interaction.
In multiplayer formats like commander it’s almost always disadvantageous to be doing any kind of 1-for-1 interaction with an opponent, as it puts you and that player behind while your other 2 opponents get further ahead. So i wouldn’t really expect anyone to be bothering to do any such interaction unless they’re forced into doing so to avoid losing the game.
I get in practicality people can make dumb plays, perform petty actions, or just generally be douches - and the reality is that some people will use those lands to create feel-bad moments for no warranted reason. I’d argue those people would find a way to do this regardless of whether they had Strip Mine in their deck or not.
plakjekaas on How Do I Explain to …
3 months ago
There is an issue with running these in commander; it's an excellent way of making someone feel targeted. If your Selesnya Sanctuary gets blown up by Wasteland while the third player's Thespian's Stage is left alone, prepare for some conflict.
If someone gives up one of their lands to eliminate one of yours in a multiplayer setting, that's very balanced, but also easily interpreted as spiteful vs. proper threat assessment.
Even though Strip Mine is probably very good in any commander deck with 3 or less colors, I'm not running it in any because of those feelbads, because of Commander being a social format instead of a competitive one.
I prefer Ghost Quarter, replacing the land you blow up with a basic, without the mana investment a Demolition Field needs. When that happens to be a Strip Mine, you can blame the target for building their deck with too few basics :P
sylvannos on How Do I Explain to …
3 months ago
Just proxy up the following and play it against the person in question:
...and swap out 1x Boseiju, Who Endures, 1x Yavimaya, Cradle of Growth, 1x Dark Depths, one copy of something that doesn't do anything against the person (i.e. cut Bojuka Bog if they don't have graveyard strategies), and put in 4x Strip Mine.
They'll understand why Strip Mine is broken once you lock them out under Sphere of Resistance and Life from the Loam.
Have (5) | metalmagic , Atahop , Azdranax , JordanSanFran , QuestionMarc |
Want (3) | Kripkenstein , AjaxSlumbering , ARCHIS |