HELP ME PLZ

Commander Deck Help forum

Posted on Oct. 11, 2017, 3:13 p.m. by mollycat

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

MollyMab says... #2

Put this shit in an actual deck so we can see it more easily.

October 11, 2017 3:45 p.m.

mollycat says... #3

sorry i will

October 11, 2017 3:48 p.m.

Steelspike says... #4

Yikes...

If you uploaded the decklist to your profile and linked here it would make it much easier to help.

That being said, your mana base is, for lack of a better word, terrifying.

Shock lands, check lands, show lands and fast lands are a fairly budget way to boost the speed of the early game.

The guildgates are some of the WORST fixing in commander. ETB tapped, and don't give even the minimal lifegain.

Also, without being able to view this in a decklist, I can only assume that your average CMC is ridiculously high.

Awakening Zone and From Beyond are good ramp. Skyshroud Claim and Crop Rotation are pretty budget ramp that can be used to get a dual forest, or any land, respectively.

October 11, 2017 3:51 p.m.

mollycat says... #5

i know i know im trying to fix it im sorry, but tysm for the advice. its my first time posting on here so i didnt know the best way to post the deck

October 11, 2017 4:02 p.m.

MollyMab says... #6

Using the deck builder function?

October 11, 2017 4:51 p.m.

mollycat says... #7

i did itttttt

October 11, 2017 5:01 p.m.

mollycat says... #8

would you recommend removing any land that ETB tapped? or? Steelspike

October 11, 2017 6:08 p.m.

Qolorful says... #9

Well suggestions to speed your deck up will depend on your budget? Whats the most you are willing to spend on any particular card?

October 11, 2017 9:06 p.m.

othermax says... #10

First and foremost. This deck is missing some of the key components that are very very neccesary for commander:

  1. Ramp

You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.

  1. Card Draw/Card Advantage

This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.

  1. Landbase

I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.

  1. Removal

Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.

Sidenote: Play Eternal Witness if you are playing green. Period.

October 11, 2017 9:15 p.m.

I have a The Ur-Dragon deck myself, and I've built dragons a number of times, so I hope I can help, as well as expand on what othermax gave you.

Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.

Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!

Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.

Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.

Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).

October 11, 2017 9:53 p.m.

mollycat says... #12

thank you all, and also i ahave no budget

October 12, 2017 1:53 a.m.

othermax says... #13



This would be the deck that I'd create if I were working with your commander.

October 14, 2017 12:27 p.m.

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