What is a man? throws glass A miserable little pile of secrets! But enough talk... On to the description!

A vampire deck that's seen a great deal of success so far, and the first deck I completed after joining MtG in 2010. The low-mana creatures are what really makes this deck work, being able to quickly fill the board with swing-happy creatures, so that on turn 3 or 4 when I drop one of the 8 lords in this deck, it leads to some really explosive plays.

I've always loved stories about vampires, which i have to say, influenced me when I started playing this game. From Hellsing to Castlevania to classic tales of blood-drinking horrors that spread fear and terror in centuries past, the dark tales of vampiric lore have held a special place to me.

I actually did give this deck a backstory, and went so far as to create a fan-made PlanesWalker that the story centers around. I won't go into great detail at present, but this is just one of the things I've really immersed myself in.

I guess I should quickly explain the name. My Vampire Nocturnus have promo art, which just screams Castlevania. His flavor text, to me symbolizes that when I topdeck a black card, the sun sets, and the cursed night begins, empowering vampires with evil strength. After this, opponents' lives tend to "set" pretty quickly, if you know what I mean. It reminds me of the day changing to night in Castlevania 2, after which the minions of Dracula relentlessly pursue the cursed Simon Belmont until dawn.

I guess I should explain some of my sideboard choices.

Pithing Needle:

Hits fetch lands, planeswalkers, and things like Scavenging Ooze.

Rakdos Charm:

Oh my bloody Dracula, this card is amazing. Hits Splinter Twin (Which is, surprisingly, still a deck even in Twin's absence), Affinity, Loam, and many more, in many cases clinching a win by itself. Tarmogoyf is a lot less scary when he's suddenly a 1/2 or 2/3. Can be a giant middle finger to things like Kitchen Finks if timed properly. It says "NO" to delving for Tasigur, the Golden Fang, Gurmag Angler or Become Immense. Artifact hate is never a bad thing. This is actually my favorite Instant in all of Magic. Incredibly versatile card. This card is so versatile it almost feels like I'm somehow cheating by having extra sideboard slots. This has value in the Thopter matchup for obvious reasons, as does the next card:

Engineered Explosives:

Trying this out over Ratchet Bomb. Answer to token generation, affinity, delver, and so on. Just an overall great sideboard card. Being able to immediately wipe 2 CMC for 4 mana is very nice, admittedly. Especially against decks like Merfolk. Here's the thing, tough: if I don't immediately use it, EE requires me to have 2 mana open. This deck dislikes constraints on my own mana. In the case of ratchet bomb, it can pop at any time for free. I mostly use this for Affinity and Tokens. So I'm on the fence about which to run. For the moment, it stays.

Torpor Orb:

Siege Rhino and Kitchen Finks are common as ever.There are still a pretty decent number of decks running Murderous Redcap (Collected Cord). Pod is gone now but I keep finding reasons to continue running this thing every time I consider dropping it. If Soul Sisters ever becomes a thing again, this card is basically an out to the entire deck.

Surgical Extraction:

Do I really need to explain this one?

Dragon's Claw:

Burn is my worst matchup. Worse than Eldrazi last banlist. They're a lot less scary when their burn spells only deal 2 damage. I can also gain life off of my own red spells.

Fulminator Mage:

Land hate that can attack or chump block. Effective against Tron in particular. Effective against the occasional Valakut deck. Can block and sac to kill a manland. He's faster than Crumble to Dust, good as that card is, coming in before Tron can be assembled if I'm going first. He's also black, triggering Nocturnus' buff.

Pithing Needle, Slaughter Games, Boil, Shatterstorm, Inquisition of Kozilek and Pyroclasm are also good side cards. Maybe Deathmark too, or Vampire Hexmage to deal with walkers.

As of SoI I should mention: I feel the best new vamps (besides Kalitas) are Heir of Falkenrath  Flip (half the set screams "abuse Bloodghast!" and she's a 3/2 flyer for 2 mana), Asylum Visitor (a 5th Bob basically, and 3 power for 2 mana is big), Falkenrath Gorger (great out to Liliana, can be sided against Jund/Abzan. Has great stats for 1 mana) and Insolent Neonate (draw power).

Play this while viewing the deck:



Posted on my profile, and I want your opinions. This version is far more resilient, robust and has more survivability. The version with Gifted Aetherborn and Fatal Push is more aggressive, faster, mana-efficient, but much more frail. So I leave it up to my viewers: Midrange vs. Aggro?

Comments View Archive

Casey4321 says... #1

I did after some trading. Much better.

October 5, 2016 7:58 p.m.

RegMurse says... #2

This is the sideboard I'll be trying this Friday... Report to follow.

Usurped Vampires

October 6, 2016 12:04 p.m.

RegMurse says... #3

Also, what are your thoughts on swapping out 2 Vampire Lacerators for 2 Viscera Seers?

October 6, 2016 1:31 p.m.

That's not a terrible idea but you will lose some early game momentum. Viscera is godly for guaranteeing late game consistency however.

October 6, 2016 1:34 p.m.

RegMurse says... #5

I felt the same. Those Lacerators can REALLY bring the heat almost immediately. How about 2x Vampire Nighthawk, 3x Vampire Lacerator, and 2x Viscera Seer? I HATE to lose another Nighthawk, but I also like the additional of extra 1 drop vamps with great ability...

October 6, 2016 1:43 p.m.

RegMurse says... #6

Scratch that- I'm going to just stick to what you've set as the Main, and the sideboard I chose from your suggestions, and go from there. I'm excited to see how it does around here.

October 6, 2016 2:07 p.m.

Hatchman says... #7

+1 for bloody Rakdos Vampires ..

October 10, 2016 8:36 a.m.

Squirrelbacon says... #8

Just due to curiosity, why are you running Blackcleave Cliffs over Dragonskull Summit... granted, most of the reason I am looking at this change is to trim the budget a little, but is it that unlikely to draw into something to produce a "swamp" subtype? I have not play tested the deck, but seeing so many fetch lands leads me to believe you will find your sub typing fairly consistently

October 17, 2016 3:20 p.m.

sliversftw says... #9

@squirrelbacon probably cause dragonskull summit won't be able to play stuff turn 1 and this deck has allot of 1 drops.

October 17, 2016 5:25 p.m.

RegMurse says... #10

This past week, I spent a few days in Transylvania, including a stay near Vlad Tepes birthplace in Sighisoara... I brought the deck to soak in all of the cursed ancestral energy... We'll see how the supercharged Vamps play out this Friday.

October 24, 2016 2:12 p.m.

justinRO says... #11

YamishiTheWickedOne is 2 mutavaults too much?

November 18, 2016 1:41 a.m.

Happymaster19 says... #12

If there were maindeck discard, I could get behind Blackcleave Cliffs as a 4x. Of course if this manabase gives you no trouble, don't change what isn't broken. I do think you have enough creatures to justify one more Cavern of Souls.

November 18, 2016 3:04 a.m.

Blackcleave is a 4-of because it has no real downside. This is the one deck I play where I can afford to be pretty conservative with my life total. A dual that comes out turn 1 with no life cost is a pretty sweet deal. I do own 2 caverns, I honestly am thinking about using both here.

November 18, 2016 3:30 a.m.

Happymaster19 says... #14

If you don't add some discard, I would possibly see about fitting the additional Cavern of Souls. Cliffs is sweet but with 30 creatures, Cavern could easily act as a painless untap dual.

November 18, 2016 3:43 a.m.

Oh a tip about using this deck, and why I've been reluctant to add another cavern: I need red sources for all of my removal barring Gatekeeper. And I need them fast. HOWEVER, something to keep in mind with this deck: it never needs more than 2 duals. The only times I typically even need 2 is either I have both bolts and terminates, or I drew Olivia. I'm not against the idea of 2 cavern at all, and tbh I think it works far better as a 2-of than any other number. But I find cliffs inconsistent at 3. I'd need to experiment.

November 18, 2016 7:47 a.m.

I should mention: Cavern makes Gatekeeper an uncounterable removal that bypasses hexproof, protection, and indestructible; and has a 2/2 body that gets buffed by my lords. Again, there are a LOT of reasons he's the best card in the deck.

November 18, 2016 7:50 a.m.

Happymaster19 says... #17

Maybe you could try switching a Blood Crypt for Cavern? Or cut a fetch.

November 18, 2016 12:44 p.m.

the crypt would be the logical choice. gonna have to run some tests.

November 18, 2016 12:58 p.m.

MagickedOne says... #19

Dang, my vampires had it rough this month lol. Went 0-3

November 18, 2016 10:52 p.m.

Are yours anything close to mine?

November 19, 2016 12:59 a.m.

MagickedOne says... #21

Exact copy

November 19, 2016 1:11 a.m.

MagickedOne says... #22

Game 1: vs elvish aggroWas both 1-1 but game 3 he won it with collected company but was extremely close game he was at 1 life me 11

Game 2: vs B/W tokensAgain both went 1-1 but his removal really screwed the lords over Round 3 he cast Kalitas and I didn't pull any terminates whole game

Game 3: vs ValakutI was just simply murdered both with Valakut and his often casting of damnation (used some card to cast it from the deck based on the different land colors used)

Was overall fun, I sided in fulminator mage vs Valakut but didn't pull and didn't seem to matter since he just sacked his lands and pulled out 7 "mountain" lands

November 19, 2016 1:27 a.m.

MagickedOne says... #23

Was funny though: people know me as the affinity player and I used your vamps 2 months in a row to mix it up so they were scared to hell thinking I was using affinity this month was very fun though despite the losses

November 19, 2016 1:44 a.m.

you don't ever want to target a fetch with land hate. you target the problem lands; in this case valakut itself. A fetch can be cracked in response to removal.

November 19, 2016 2:53 a.m.

And tokens have a cmc of 0. You can boardwipe them for 2 mana with explosives/ratchet bomb.

November 19, 2016 2:54 a.m.

MagickedOne says... #26

I did side in engineered explosives but he didnt cast lingering souls rounds 2 and 3 for some reason lol and I didn't draw fulminator mage to be able to use it sadly, Valakut faster than I realized lol

November 19, 2016 3:05 a.m.

MagickedOne says... #27

He might've sided them out because turn 1 Stromkirk noble was kicking his ass lol

November 19, 2016 3:06 a.m.

MagickedOne says... #28

Meant to say round 1 not turn 1

November 19, 2016 3:08 a.m.

So, Happymaster, not changing the list on here, but when I get the chance I think I will see how 2 caverns goes.

November 19, 2016 2:04 p.m.

Btw I hope everyone had a good halloween.

November 19, 2016 2:05 p.m.

I decided to try out you guys' land suggestions. I kinda like it. If I went up to 24 lands I'd add a single swamp and a mountain. You know Blood Moon is not a bad mainboard card. Nor is Liliana of the Veil, she has fantastic synergy with Bloodghast and Kalitas, and gets better if you mainboard Asylum Visitor. I'm still weighing the option of swapping Lacerator for hand disruption.

November 20, 2016 2:20 p.m.

justinRO says... #32

YamishiTheWickedOne if you were to put hand disruptions would it be inquisition of kozilek or thoughtseize?

November 21, 2016 5:53 a.m.

justinRO a mix of both. imo the ideal numbers are 3 IoK 2 thoughtseize.

November 21, 2016 7:29 a.m.

justinRO says... #34

I placed mine on sb cause i lack surgical extraction. Have u tried it yet on the main boar?

November 21, 2016 7:33 a.m.

Surgical's a side card, not a mainboard one. But it's sideboard gold.

November 21, 2016 7:37 a.m.

RegMurse says... #36

I found that 3 Thoughtseize were too many- with the fetching and shocking, losing 2 more life was uncomfortable at that number. 3 Inquisition of Kozilek, 2 Thoughtsieze, and I've tossed in 2 Duress on some play testing, which I like much better. I have since replaced the Duress with 2 Kolaghan's Command, and I REALLY like how it plays. I did remove the Vampire Lacerators, which, while I miss the FAST 2/2 attack, helps to balance out the Thoughtseize life cost. I found that these offer greater utility right out of the gate.

I have been tinkering A LOT with the original deck build, trying to fit in more hand disruption, a couple Dark Confidants, and a couple Liliana of the Veil, but haven't hit the mix where I feel that it is right. I've also changed out the Grafdigger's Cage and Pithing Needle for 2 Blood Moons, in the SB, but feel I need more basics swamps now... so the tinkering continues. I might remove the Surgical Extractions, or at least drop it down to a 1-of, to fit the Cage back in.

November 21, 2016 9:04 a.m.

RegMurse says... #37

November 21, 2016 11:26 a.m.

justinRO says... #38

Bloody vampires aggro guys can you check my decklist . Im kinda worried about my lands. Whatcha think?

November 26, 2016 7:52 a.m.

MagickedOne says... #39

With Valakut and dredge on the rise and in my local one sideboard card I'm seriously going to buy now is Leyline of the Voidx4 but and suggestions on what to take out?

November 30, 2016 11:48 p.m.

ALBO says... #40

You only need a couple of Ravenous Traps

Take out and Explosives and a Dragons claw

November 30, 2016 11:54 p.m.

Any chance Gifted Aetherborn is good enough to see play here? Lowering the curve might help a bit, and it synergizes well with Kalitas.

January 25, 2017 11:27 a.m.

GeminiSpartanX yes, he is, I'm currently weighing how important Nighthawk's flying is, as it's often relevant in some matchups. Also debating whether Fatal Push is worth cutting bolt for or not. Maybe terminate, but then I like both here.

January 25, 2017 7:01 p.m.

RegMurse says... #43

Fatal Push is a tempting card, but it reminds me very much of Tragic Slip. If you felt Push was applicable, would Tragic not be a relevant use of that slot? It can effectively hit Eldrazi creatures, whereas the other cannot. Albeit, under a condition.

January 25, 2017 9 p.m.

RegMurse says... #44

Also, IMHO, I would rather disrupt hand on turn 2 and wait one more round to get out the Vampire Nighthawk, rather than bust out the 2 drop. To me, Gifted Aetherborn is something of an inferior nighthawk. But it is nice to see the new options available to the children of Cain!

January 25, 2017 9:04 p.m.

Happymaster19 says... #45

You can probably do a 2/2 or 3/1 split of Fatal Push and Terminate respectively.

January 25, 2017 10:21 p.m.

Oh, guys, in the future, can we all just agree to refer to Fatal Push as This is Sparta?

January 30, 2017 6:47 a.m.

Happymaster19 says... #47

Or Fatality?

Sub-Zero Wins!!!

January 30, 2017 12:39 p.m.

One thing to note is that This is Sparta is much more consistent in a 3 color deck because Fetches. This doesn't mean it's not incredible; just something to remember.

Also Vampenguin (is that acceptable) is very solid and double black isn't too hard to achieve for this deck. I'm not sure I'd cut all the Nighthawks, as they're great too.

(Still salty that Olivia's still in this deck but eh)

February 12, 2017 9:08 p.m.

The thing with Olivia is lately I'm reluctant to play her without captain out. I can't make her immune to This Is Sparta, I do what I can to avoid bolt.

February 13, 2017 12:50 a.m.

So my initial thoughts: with this structure of the build I'm MUCH more aggressive, a lot like when I first built the deck (I had 12 1 mana creatures and 10 lords at one point). The good thing about vamps is thanks to Captain Runo Motherfluffing Stromkirk, I can assume a defensive stance and hold up a solid pressure game.

February 13, 2017 12:53 a.m.

RegMurse says... #51

I like the look of the changes you have made... although, I will be replacing the Lacerators with Aetherborn, while keeping the Nighthawks-

On a different note, I am currently trying to build a deck which will be functional in a 4 team, 2 per team, battle royal. The other decks involved are very creature heavy, so I am trying to have my part of the removal included, along with creature abilities which affect EVERY opponent. I am confident that I will be able to crack Lily's ultimate, every time she is out, so that will be nice to debilitate whomever I choose. Plus, Kalitas turns into a POWERHOUSE zombie engine with that many others involved. Please take a look, if you'd like. I would appreciate any and all input.

Transylvania Express

February 14, 2017 4:26 p.m.

ncaragan says... #52

hows it go in the world of vampires!

i would suggest that with 8 fetches and 5 real (swamp/mountain) targets dose this potential triggers/ land targets? As for me, i found myself either running more crypts or even the new land smodering marsh. i really like the cavern direction over the full 4 mutavault too. Also blood moon hurts too, in my play group at least.

on the other hand i do like inquisition personally just to gain information.

February 20, 2017 1:27 a.m.

Would like input on Gifted Aetherborn over Vampire Nighthawk and Fatal Push, also known as This is Sparta over Terminate.

February 20, 2017 4:11 p.m.

Happymaster19 says... #54

I feel like Gifted Aetherborn does enough against aggro decks. Flying is helpful but you probably want speed more.

Fatal Push is the bee's knees especially if you have a couple reliable sac outlets like Yahenni, Undying Partisan, Falkenrath Aristocrat, or Viscera Seer.

February 20, 2017 5:01 p.m.

It also activates upon using a fetch. Note it says "permanent" and not "creature". I dunno, this version is way faster, but has fewer answers to bigger creatures and feels much less flavorful.

February 20, 2017 6:35 p.m.

ncaragan says... #56

i agree: fetch into "this is sparta"

February 21, 2017 9:41 p.m.

Happymaster19 says... #57

Well deathtouch on Gifted Aetherborn is a bit of tech against big creatures and Fatal Push can knock a lot off. You can feasibly go down to 2-3 FP and throw in a Terminate or two.

February 21, 2017 10:09 p.m.

Brodster123 says... #58

I like what I'm seeing but I have a few questions with the play style:How do you keep the juice going later in the game?Since you have four nocturnus, do you think 4 gifted aetherborn will work and lower mana curve?Is four lightning bolt required?Have you considered Kalastria Highborn?How do you beat Eldrazi/Tron?

I have made a Rakdos Vampires deck that I would very much like critiqued.

February 22, 2017 10:41 p.m.

kiatsu says... #59

Vampires are so metal!!! +1 for having a black dahlia murder song title( don't know if any correlation).

February 22, 2017 11:33 p.m.

Chandelier says... #60

Why the Stormkirk Nobles instead of something like Guul Draz Vampire or Pulse Tracker which are both black?

February 28, 2017 6:51 p.m.

Chandelier because he's Stromkirk Noble. Best 1 drop vampire in the game barring maybe Viscera Seer.

March 1, 2017 5:53 a.m.

Happymaster19 says... #62

Even though it wouldn't work in practice, I like what Vampire Nocturnus can do with Painter's Servant. More for the lols.

March 1, 2017 12:57 p.m.

Happymaster19 that was a valid sideboard during the Eldrazi invasion.

March 1, 2017 8:02 p.m.

Brodster123 says... #64

I feel like this deck doesn't have much late game, due to the fact that there is no card draw. Unless a turn five or less win is achievable, this deck would have to be lucky to beat Eldrazi Tron or Esper Control. I'm having similar problems with my vampire deck and want to add either sign in blood or phyrexian arena. Which would you choose and why? Also, I can't afford Liliana but I would like any suggestions on control deck hate besides Thoughtseize and such.

March 2, 2017 9:07 p.m.

Dark Confidant actually since I own 4. Turn 4-5 wins are actually easily doable.

March 3, 2017 2:43 a.m.

Both options are useful but at most I'd run only 1 arena (barring Bob). I feel like in a lot of ways hand disruption should take priority over draw. If you can fit both have at it. You also have Asylum Visitor for late game.

March 3, 2017 2:50 a.m.

Happymaster19 says... #67

Bob works well with a more midrangey build. It holds it's cards better. Asylum Visitor is better in all in builds that have super cheap creatures and interaction.

March 3, 2017 3:16 a.m.

doozy says... #68

Blood Moon seems good here.

March 5, 2017 7:33 p.m.

galoyd2 says... #69

Gonna try this deck out at local iq this weekend

March 8, 2017 10:05 a.m.

I'm thinking about going to 1 Olivia and running 4 Nightpenguin.

March 16, 2017 7:05 p.m.

Happymaster19 says... #71

I do like lowering the curve by cutting extra copies of top end legends. The three drop slot is a little light though and I notice you play even more creatures in your list than mine and your list values black for Nocturnus. Maybe Captivating Vampire as a one of? If not, maybe just good ol Vampire Nighthawk. Something to fill that three slot with more black.

March 16, 2017 7:31 p.m.

Happymaster19 says... #72

Also, I don't know about your local meta but Blood Moon really does a number on all the midrange, Tron, Death's Shadow, and Eldrazi decks out there right now.

March 16, 2017 9:21 p.m.

Updated, I have 3 versions now - midrange, control and aggro. Would like input.

March 18, 2017 3:14 a.m.

Happymaster19 says... #74

The curve on V2 looks best but after seeing what Lily does for madness it feels like she's underutilized without Falkenrath Gorger. What if you filled it with creatures and put Lily in the side?

March 18, 2017 3:39 a.m.

Ekaan92 says... #75

Just putting it out there, This deck is the coolest deck on Tappedout imo

March 25, 2017 7:01 p.m.

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Compare to inventory
Date added 5 years
Last updated 1 month

This deck is Modern legal.

Cards 61
Avg. CMC 2.26
Tokens 2/2 Zombie
Folders Modern, Inspiration Decks, fghj, MDN for Nick, cockatrice, Deck ideas, Red and black, favs, modern ideas, Decks, See all 135
Top rank #22 on 2016-04-16
Views 50477

Revision 25 (1 month ago)

-3 Gifted Aetherborn main
+4 Terminate main
-2 Olivia Voldaren main
+3 Vampire Nighthawk main
-2 Cavern of Souls main
-4 Fatal Push main
+2 Cavern of Souls main
+2 Olivia Voldaren main
-4 Terminate maybe
-3 Vampire Nighthawk maybe

See all