Prepare / Fight
Untap target creature. It gets +2/+2 and lifelink until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)Target creature you controls fight target creature an opponent controls.
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Prepare / Fight Discussion
3 weeks ago
I ended up only doing 2 Prepare / Fight in the deck and removed 1 Prowling Serpopard and 1 Nature's Way from the Mainboard. The Pride Sovereign+Exert+Prepare works about just as good as the Adorned Pouncer+Appeal combo to get things moving towards generating a lot of damage. I can also stack Appeal to the Pride Sovereign as well to really deal some damage.
I also moved 1 Plains to the mainboard and moved a Forest to the sideboard to help with the mana curve a little. With my Sideboard being primarily White, I had to take into consideration that I may need additional plains in the Sideboard to off-set the cards and make it work to my advantage rather than to hinder me.
So far so good.
3 weeks ago
Alright. The largest issue I see with this deck at the moment, is the sheer number of three drops and lack of answers. I personally would cut Mirri, Cat Warrior, one Brimaz, King of Oreskos, and the Jedit Ojanen of Efrava, as well as the Intangible Virtue. Both Mirri and Brimaz are your only sources of multi green casting costs, and so cutting these cards will allow you to play more powerful cards at the same spots, and be more likely to actually cast them. Additionally, you don't have many copies of these cards anyways, and thus won't be able to reliably draw it. The reason for going down to three Brimaz is that he's legendary, and you don't want multiple copies in hand. The reason for cutting the virtue is that you are making roughly equal numbers of tokens and actual creatures, so the virtue would only hit half of your board.
Additionally, you don't have many payoffs for going tribal cats. Here are some options for you, with some being cheaper than others.
Some Payoffs and other cats you may not have considered Show
And here's some recommendations for removal
And then finally, the deck as it currently stands is a bit lacking in card advantage, so with additional tribal payoffs, the best one I can think of is Mouth / Feed, as it'll allow you to at LEAST draw one card, but usually many more.
Hopefully some of that helps!
3 weeks ago
Great, nice pick ups :)
So, first of all. There will be a lot of rotation when Ixalan comes out. That will be at the end of September. I will however, suggest some picks from the sets that will rotate out, to try and add some alternate wins in the deck. Keep that in mind with any suggestions NOT from Kaladesh/Aether Revolt/Amonkhet or Hour of Devastation.
Starting with one of those: Felidar Sovereign is really cheap and will fix stalled boards for you if you run into those matchups. As long as you can keep it alive for a turn, you'll most likely win with all the life you gain. I would add 1 or 2 copies. You could possibly replace it with Aetherflux Reservoir but I like it less.
Vizier of the Menagerie is quite a good card. It's a bit more expensive, but will fuel the deck somewhat. If I would play it, I'd play 2 copies as well. Metallic Mimic is a great card, and you should try getting more. Try to pick up 4 copies of Blossoming Defense. It will save you from spot removal, and can be played offensively or as a combat trick. Works great in this deck.
On a similar note Heroic Intervention is great as well, and works against board wipes as well. It's slightly more expensive in both money and mana, but I'd consider running a few.
Cast Out is a great removal spell and hits everything at instant speed. Even in matchups where it doesn't always have a target, you can cycle it to draw another card. Try to get 4 as well. (although you might want to sideboard 2 and maindeck 2 or something like that)
Declaration in Stone is a great card, but will rotate, so don't spend money on it probably.Lifecrafter's Bestiary might be worth picking up, you will be able to filter cards you wont need due to scry and get to draw cards a bit. Not sure how I feel about this card in this deck though.
Attune with Aether works as mana fixing and counts as a one drop :p. The energy synergizes with both the aether hub land and with your Longtusk Cub which can deal damage as a 3/3 thanks to it. Worth trying out 4 copies.
Scattered Groves is the only dual land when the set rotates, so definitely try picking 4 of them.
Canopy Vista and Fortified Village are quite cheap, so these might be worth it for the 2 months they're legal, although I would pick up 4x aether hub before that.
Aether Hub is a quite expensive land, but works well in your deck, especially considering most dual lands rotate in September. Personally, I'd add these to optimize your manabase, which you want to do if you find you run into mana problems. However, you have very few dual casting costs, so you should be fine.
Always Watching is a cool card but will rotate soon, so it might not be worth picking up.Oath of Ajani is a similar card, and might be worth picking up, as it helps your cats grow, but is only fully used in a deck with some planeswalkers. It will however, still buff all your cats, tokens included, and might be worth it anyways. I'd add 2 or 3, but not a whole playset.
I would probably add another copy of Oketra's Monument since it's great. Watchers of the Dead is a fine card, however, you probably only want it against decks that use their graveyard, and as such I'd put them in the sideboard. The same is true for Forsake the Worldly.
I'm on the fence about Prepare / Fight It could be playable, and gives you some buff and removal, but I might cut it since there are better options, such as Ambuscade for the removal part and Appeal / Authority works better as a finisher for just 1 mana more.
Shefet Dunes is also a card you could consider using since it uses a land slot and can finish games at times.
4 weeks ago
Zooby9 - Thanks for the comment. I completely agree with you, both those Selesnya cards are fantastic. However if I start taking out cats to put them in then I no longer have a cat theme :) I love them, but (for now at least) they will have to stay out because they just aren't kitty enough! Hah.
tru13 - Thanks for the comment again. I too am still not 100% sold on Prepare / Fight but I think the untap and buff are useful enough to warrant finding space for both that as wel as Nature's Way. In the end what I need to do is lots of playtesting to decide whether it's worthwhile or not. I don't think I can work it out just by looking!
4 weeks ago
Entomo - You're totally right, forgive me - I just misread it and thought it only was a land that Initiate's Companion could untap. But yes, using it on a Pride Sovereign is certainly an interesting idea....
It might be feasible to move Cast Out to the sideboard (it has more targets than "Fight" or Nature's Way) to make room for Prepare / Fight. The thing I like about Nature's Way though is your own creature doesn't take any damage from it. I will have to see if it's possible (and worthwhile) to juggle some of the numbers to fit it in.
4 weeks ago
was thinking, more of untapping Pride Sovereign as the selling point, and also tuning for more aggro. pouncer is great value but hes kinda slow and I have been really dissapointed by his performance before he is eternalized, while the companion has 3 power and can tangle, plus can do tricks.
Prepare / Fight over Nature's Way AND Cast Out. it does more stuff and is never dead. Again, moving towards more aggro. and the lifelink will help in a race.
4 weeks ago
Thanks for more comments, Entomo!
I think Adorned Pouncer is fantastic value from Eternalize, especially if you've got one Anointed Procession out. 4/4 tokens with double strike from a card you already spent?? I'm not sure possibly untapping a land beats that but I might be wrong.
Selfless Spirit is a great card but as I've mentioned previously I'm really trying to stay away from anything that was released before KLD, otherwise it rotates out in under 3 months anyway. Same with Oath of Nissa but the Attune with Aether are gone already anyway!
I do like Prepare / Fight but I'm not sure what I'd drop for it? To me it seems that Appeal / Authority has more use at the moment and Nature's Way fills the gap from the "Fight" part as well. I guess I could try 2 of each of the dual cards, rather than a full set of 1?