Prepare / Fight


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Prepare / Fight



Untap target creature. It gets +2/+2 and lifelink until end of turn.


Aftermath (Cast this spell only from your graveyard. Then exile it.)Target creature you controls fight target creature an opponent controls.

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Recent Decks

Prepare / Fight Discussion

Pickacantaloupe on Crazy Cat Menagerie, RIX update [Primer]

3 weeks ago

So after a long time with my cat deck I really don't like Feral Prowler. I go 4 of on Sacred Cat, 4 Adorned Pouncer, 4 Pride Sovereign, 4 Prowling Serpopard, 4 Metallic Mimic, and 4 Regal Caracal. I find that the rest of the deck is personal choice at this point, and what I mean is, I see most people run these cats. Could be me, but I like my playsets of cats, and the ones present are great. My own paper and MTGO cat deck also include Huatli, Radiant Champion cause she's so good here. The rest are combat tricks/extra ways to draw. The ones I see for you are fine, once again. I like the Verdant Rebirth, but I don't run it myself. Do you not like Blossoming Defense? I realize it works for spot removal, but I find nowadays an extra combat trick or two can push you for the win. I use Shapers' Sanctuary myself, but only as a 1 of, and another in the sideboard. In my current deck my combat tricks are 2 Blossoming Defense, 1 Appeal / Authority, 3 Cast Out, and 1 Prepare / Fight. It's weird but it works. I'm starting to like these spell cards that work from your graveyard, it may make your opponent switch into extra graveyard hate, which is great since this is more tempo/aggro. 2 Radiant Destiny, 1 Shapers' Sanctuary, and 2 Huatli, Radiant Champion are the only non-cats other than the combat tricks.

Shyvana_ on Hour of Cat-astrophe

1 month ago

Hey Dandy-lion! Thank you so much for commenting, it's all appreciated, I saw your two suggestions, and yes, I have been considering those cards greatly and I was going to ask Rwhr2d2 (A guy who has put a lot of input into this deck) about those two exact cards but TappedOut hasn't been allowing me to comment for the past couple of days, but, it's been fixed for me now. Radiant Destiny and Huatli, Radiant Champion I've been really excited for in this deck, but I've only found one Radiant Destiny. I probably won't use Anointed Procession just because I don't want to burn a turn four because I wanted some tokens because that means it's my opponents' turn 5 and they'll Fumigate me and I was left completely open. My current LGS meta is two Second Approaches (I haven't seen them since December), Naya dinos, Ramunap red, and two Vampire decks (One is Vraska, and the other is an attempt at tokens). The dinos as you said have always been super close at beating me but he's yet to kill me. The Ixalan's Binding really helps against him when I play him. He's been hitting me down to 1 or 2 health, but every time I've been able to wiggle out. I top deck'd Regal Caracal in the 2 health game and healed back up, and in the 1 health game he swung all out, didn't kill me, hit him with that Appeal and swung all out and killed him. As for Radiant Destiny and Huatli, Radiant Champion, I'm not too sure what I need to take out. I like Heroic Intervention to prevent board sweepers such as Fumigate and Sweltering Suns (Which will kill my entire board, always. Besides Oketra the True.)) Lifecrafter's Bestiary is in the deck so I won't get stuck in a hard mana pocket and I can get card advantage when I play a Sacred Cat and Adorned Pouncer for 5 mana when it's the time for top decking.

If you have some more thinking Dandy-lion, I'd be glad to hear it!

P.S. EPICSpider23, I forgot to reply to you. Prepare / Fight is a pretty fun card, I used to run Ornamental Courage for an untap, but I thought hexproof / indestructible protection would be better for the deck. As for Fumigate, I'm not into sweeping my own board.

EPICSpider23 on Hour of Cat-astrophe

2 months ago

This deck looks pretty good. A few things, I'm not quite sure why you're using Resilient Khenra and although Oketra the True is a great card, I don't feel like it synergies well. Have a look at my cat tribal deck and you may find something that works Meowtastic. Prepare / Fight goes great, especially untapping Pride Sovereign and Fumigate will always come in handy.

SynergyBuild on Kitty!!!

2 months ago

I believe the rules of these are 60 dollars mainboard, with 10 dollars sideboard?

Same as What a HORRORble Night to Have a Curse

and Spooky Ghosts (Budget tribal tournament)

and Disciples of Ojutai

Anyway, I want to help build this deck up, since it is only ~50$ and has no sideboard!

Cats are a very good "zoo" tribe. They can be very aggresive and kill the opponent before they have a chance to respond. From the most aggresive one drops such as Loam Lion, Savannah Lions, and Wild Nacatl, to landfall creatures like Steppe Lynx and Scythe Leopard (Think triggering landfall twice with Evolving Wilds) you could easily build a very powerful budget deck.

Fleecemane Lion is a great two drop, and later if you get him Monstrous, he can be a killer on the field. Longtusk Cub is another good threat mid game, and Pride Sovereign as a finishing blow.

Cards like Adorned Pouncer which you have in the deck are only really good when used with buffs like Prepare / Fight or Appeal / Authority and Cats just is not the tribe for them.

Regal Caracal is a great card, and it looks that way, but at five mana, it is a bit two slow for this deck. I will build a quick decklist below to show you how to build Cats in a more aggressive way:


4x Steppe Lynx

4x Wild Nacatl

4x Scythe Leopard

4x Savannah Lions

4x Loam Lion

4x Longtusk Cub

4x Pride Sovereign

4x Prowling Serpopard

2x Regal Caracal

4x Oust

4x Evolving Wilds

2x Terramorphic Expanse

8x Plains

7x Forest

1x Mountain


3x Watchers of the Dead - Against Control

2x Qasali Pridemage - To get rid of enchantments/artifacts

4x Fragmentize - To get rid of even more enchantments/artifacts

3x Prey Upon - Removal for creatures

3x Heroic Intervention - Against Board wipes

Darsul on Senior Death-Stomp(y)

2 months ago


What happens to your deck when w/out Rhonas's Monument as is? Does white fix your tempo/synergy concerns? In my vision of Rhonas monument deck ( Mono green ) I lean on Ramunap Hydra and Majestic Myriarch the monument is just bonus. Don't get me wrong, you can splash/add white just, it feels forced right now. I mean you have Driven / Despair(i get it, for the the card draw but, still) no way to cast despair, Rhonas's Monument only 1/2 benfits white creatures yet, I see no Appeal / Authority or Prepare / Fight even Pride Sovereign that need G/W to take full advantage of the card also, when I look at your cards Dusk / Dawn looks like it would be great. White is also, know for flash yet I seen no flash creatures. The statics quo if you will when G/W are together the deck plan is is to go wide, your deck feels like it wants to go wide and is sounds like you what it to go tall. Hope I've help GL HF

Argy on Let's Build: Aegisaur + Ballista ...

4 months ago

I would make your third colour , as I think Fight cards are the best way to gain advantage with Enrage Creatures, without any real downside.

It gives you a way to remove other Creatures, while sticking to your Enrage plan.

You would run cards like:

As far as cards for digging to your combo, you would definitely want Search for Azcanta  Flip. Maybe also some Disallow, to stop the Opponent getting rid of it with Field of Ruin.

I would also suggest only running 20 lands, heavily weighted toward , then add 4x Attune with Aether to the deck. That lets you get an extra card out of your deck, on the turn you cast it, as well as helping with colour fixing.

sagramore on Crazy Cat Menagerie, RIX update [Primer]

5 months ago

Jaegur - Hey!

I'm not sure, haha. I'm about to draft it & open a booster box but I've been scoping out some maybes that I've added to the maybeboard. I would gladly take any thoughts on them.... things like:

  • Growing Rites of Itlimoc - I feel this is great but might be too slow and not needed for this curve?
  • New Horizons - This is great but is it necessary? We have a low curve and don't really need the +1/+1 counter.
  • Rallying Roar - This might be good for untapping and buffing for a big swing or after a big swing to defend? Maybe swap out the Prepare / Fight but then we don't get the removal part....
  • Sunpetal Grove - Pretty sure a playset of these is going in but I need to obtain them first! I only have one so far. I will probably swap out the Tranquil Expanse.
  • Vanquisher's Banner - Another great tribal card but it's very expensive at 5.... Good anthem and some extra draw but I think it's too slow.

Anything I might've missed??

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