Nayasaurusrex {updated Oct 4th}

Standard* Kizmetto

SCORE: 91 | 128 COMMENTS | 12826 VIEWS | IN 40 FOLDERS


further tweaking —Sept. 19, 2017

I feel like this deck is getting close to being called "done" or "refined" at least until i get the paper cards and do FNMs with it.

Having said that;

Kinjalli's Sunwing is amazeballs and i cant believe i doubted this card at first. I love running 4 in this deck and gives it some protection against fliers, slows down their board and gives us a 'free attack' if open.

To run this i've adjusted the manabase a bit more to be more green focused, but there are still 6 sources of white to support the sideboard which is very white. Also Ranging Raptors can directly fetch these white lands.

Testing Sanctuary as a card draw engine, not so bad. Im still partial to Vanquisher's Banner but 1cmc VS 5cmc.... Yeah.

I've dropped Prepare / Fight in favor of more Savage Stomp because that card is so good in this creature based meta i think we're headed towards. Makes them bigger, triggers enrage and removal all at once? Not instant speed but for 1 mana...? Yeah we can deal with that. I am a little worried about life, but at the end of the day, the deck should be able to push through and win before thats an issue.

Kizmetto says... #1

xoorath , hey thanks for the comment and the +1 and reference ;)

September 12, 2017 9:59 a.m.

Atroxreaper says... #2

Only issues I'd see is going against RDW and having them kill your mana producers early but your midrange guys can steal games well.

September 12, 2017 11:20 a.m.

Titanco says... #3

What about adding Hour of Promise instead of Ranging Raptors? You are running so many 2 mana ramp creatures that you are very likely to have four mana at turn three, and I'm not so sure about the amount of lands you'll be able to get from it.

September 12, 2017 12:10 p.m.

Kizmetto says... #4

Atroxreaper , agreed, RDW is very scary but aggro will usually beat midrange (based on that triangle right? Aggro > Midrange > Control) But if luck is on our side, we got big butts and a sideboard to try and help (its that damn cant block clause that worries me!)

Titanco , I like Raptors because its a creature count towards the dinosaurs needed to make it a tribal deck, can attack if needed and deters attackers (by letting me ramp numerous times) , though grabbing any two lands is tempting, i dont think dinosaur decks want a big 5cmc sorcery. Thanks for suggesting it though! I will test it still.

xoorath Thats a great point if we do end up running Hour of Promise! I wonder what other lands we could grab as a pseudo sideboard sort of..

As for Snapping Sailback ... Thats actually a really neat trick, i worry if its good for limited or can run as a singleton in here, a 4/4 flash for 4 that gets bigger is damn nice. Im thinking maybe 3 Regisaur Alpha and 1 Snapping Sailback but i still think its just a really good limited bomb, but hey! this is what testing is for! thank you for suggesting :)

September 13, 2017 6:12 a.m.

Atroxreaper says... #5

Yea I run RDW for that reason but tbh I win most control matchups some mid range decks can stack up some what even with RDW.

September 13, 2017 7:58 a.m.

Kizmetto says... #6

Atroxreaper oh you run RDW? Thats great! I'd love to know what stops you, is it going wide or just having bigger in general? I'm really worried about that match up so any insight would be super appreciated, though i suppose its a bit hard while its still spoiler season..

September 13, 2017 8:02 a.m.

Atroxreaper says... #7

So far going wide works to a degree but my version runs 16 main deck burn spells so unless you have decent life gain my burn or lands finish you off. My current nemesis are a uw second sun control deck, cheerios, and a WB angel/vampire mid range that is my current favorite match because the games are very intense at my legs. Zombies isn't too hard nor delirium or constrictor. Ramp and control is too slow and god Pharohs Gift decks again are slow. RDW and or Temur energy are the decks to play maybe gr pummeler because it lost nothing. Aggro out the gate at beginning of rotation because people will be trying a bunch of janky decks.

September 13, 2017 10:32 a.m.

Atroxreaper says... #8

Yea it's a nice 1 drop never seen a reduction creature for one mana before.

September 13, 2017 3:12 p.m.

Kizmetto says... #9

That 1 drop is definately worth testing i think, but i really like having a late game tutor and incremental lifegain early on too. But it also has a big butt, 0/3? thats uh pretty decent!! Im wondering if it might be better suited for a more agressive dinosaur deck, perhaps then curving into the Sky Terror (which i realise doesnt get a discount but good curve anyway) or something. Gonna test it out when its in the system for sure though, in place of the Priest of the Wakening Sun.

September 13, 2017 8:45 p.m.

Kizmetto says... #10

xoorath nice catch! i'll have to remember that for fixing for Unclaimed Territory too!

September 13, 2017 8:47 p.m.

Kizmetto says... #11

upon testing Kinjalli Caller is much better than the Priest mainboard. Going to add 4, replacing priest and Channeler Initiate for it.

September 14, 2017 2:03 a.m.

Kizmetto says... #12

New spoiler in deathgorge scavenger and i like it a lot. Going to try removing Huatli for 2 copies for now.

September 14, 2017 2:09 a.m.

DrNevermore says... #13

Have you considered Kinjalli's Sunwing?

September 14, 2017 12:42 p.m.

DrNevermore says... #14

Forgot to mention Sky Terror in my previous comment

September 14, 2017 12:49 p.m.

Kizmetto says... #15

DrNevermore i have and i do like the Kinjalli's Sunwing , it feels better in the sideboard but then Authority of the Consuls does an even better job. Perhaps worth a slot mainboard though since im going for midrange, it slowing down the board is useful. will test.

as for Sky Terror the mana is too harsh for this deck i think for wanting to cast on t2 or t3. I think it is better suited for a more aggressive dinosaur deck or a boros aggro deck. Thanks for the suggestion.

September 14, 2017 7:48 p.m.

Kizmetto says... #16

xoorath thanks for sharing, I like your inclusions and focus on keeping up the pressure!

Full spoiler is out and im considering the following cards:

Imperial Aerosaur < with reducers, Flying is decent and makes interesting combat also assigns a counter, but not sold on it.

Sheltering Light < not quite Gods Willing

Slash of Talons < removal?? Err... I was hoping for something a little better for white removal.

Steadfast Armasaur < with dinosaur cost reduction, this is cheap and combat tricky.

Territorial Hammerskull < this guy i like a lot. Removes potential big blockers.

Pounce < Instant fight/ enrage trigger

Rallying Roar < +1/+1 to all creatures and untapping? Sounds like suprise shenannigans to me, maybe 2 of!

September 15, 2017 9:57 p.m.

rottenoysters says... #17

Shock will do really well in activating enrage abilities

September 17, 2017 3:05 p.m.

Have you tried Sky Terror + Dowsing Dagger = Gishath, Sun's Avatar?

September 17, 2017 3:44 p.m.

Kizmetto says... #19

rottenoysters Shock is nice, Dual Shot is a better enrage trigger! I wish there were more dinosaurs with the ability. I'll consider it though.

thelostsandwich2 Haha no, cant say i have but i love it. I feel like that could be an entirely different deck to what this deck is trying to do, which is outlast with a midrange strategy. I might...brew up something though, you've inspired me. I'll tag you in it if i do!

September 17, 2017 9:28 p.m.

Kizmetto says... #20

Tested this deck against Death and Taxes XLN Standard

Write up below!

Games 1 and 2 Show

September 18, 2017 10:57 a.m.