Seraph of the Suns

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Seraph of the Suns

Creature — Angel

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Seraph of the Suns Discussion

Gidgetimer on Oloro - commander

2 months ago

You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.

Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.

Curator's Ward - Unlikely to ever draw you cards.

Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.

Thaumatic Compass  Flip - Frontside is bad, I find maze of ith to not be necessary in oloro.

Prowler's Helm - Not a very good piece of evasion equipment.

Wing Shards - Bad except against voltron.

Nightmare's Thirst - Hardly ever going to kill anything of importance.

Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.

Convolute - See above.

Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.

Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.

Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.

Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.

Archangel Avacyn  Flip - Boros color identity and illegal in this deck.

Deadeye Brawler - Just run Shadowmage Infiltrator if you want the effect.

Diamond Mare - Going to gain you much less life than you think it will.

Underworld Coinsmith - Effects aren't strong enough.

Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.

Lyra Dawnbringer

Angel of Mercy

Angel of Sanctions

Angel of the Dawn

Seraph of the Suns

Serra Angel

DerektheRed on Oloro - commander

2 months ago

In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.

Cards to cut:

- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan

A few cards to think about adding:

- Herald of War - (one of) Aegis Angel / Deathless Angel / Angelic Arbiter - Blood Baron of Vizkopa - Greed - Commander's Sphere - Alhammarret's Archive - Comeuppance

Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.

Exe928 on Lyra's Dawn of Life

8 months ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

legendofa on Does :No Mercy target?

9 months ago

No Mercy doesn't have the word "target" anywhere in its text, so it's not a targeted effect; it destroys almost every creature that hits you. Creatures that can survive No Mercy might have regnerate like Ancient Silverback or indestructible like Seraph of the Suns.

ERoss8 on Storm Scale: Mirrodin and SoM

1 year ago

I agree with your thoughts on indestructible and equipment. Lately, each set seems to have at least one good common equipment, with some more flashier stuff at rare. Meanwhile, indestructible is very tough to deal with, and I can’t actually remember a lower rarity card with it since Amonkhet (Seraph of the Suns at uncommon).

I don’t actually know what I want to see come back, but it’s interesting to see his opinions on the matter.

Also, congrats to living weapon for beating out battlecry as best new mechanic in the set

EDedan on Angel Tribal?

1 year ago

Lyra Dawnbringer may just only be good on her own cause she is basically a Baneslayer Angel but what if we could use her even more because of her Other angels you control gains +1/+1 and lifelink clause?

Dominaria other angels than Lyra Dawnbringer are Shalai, Voice of Plenty and Serra Angel

Amonkeths angels are Angel of Sanctions, Winged Shepherd Seraph of the Suns, Angel of Sanctions and Angel of Condemnation

Kaladesh Angel of Invention and Wispweaver Angel and Exquisite Archangel.

We have Oketra's Monument which can make all angels cheeper and fill the board with 1/1 tokens which can block early game creatures which also have synergy with Angel of Invention and Benalish Marshal.

soo maybe a mono white control deck?

i've tinkered with a deck with this theme but still what do you think are angels too expensive and it will be to clunky or will it be the second coming of Baneslayer Angel?

And thy Mark said... "LET THERE BE ANGELS"

ticked-off-squirrel on

1 year ago

looks like a mean deck. i notice a couple of board wipes. why not add a couple more:

Fumigate: creature board wipe with life gain.

Paraselene: enchantment board wipe with life gain.

Seraph of the Suns: to survive any board wipes and finish off the opponent while the board is clean.

Load more

No data for this card yet.