Qarsi High Priest

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Qarsi High Priest

Creature — Human Cleric

, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)

Gattison on King of Games Kadena

4 years ago

Here's some quick suggestions you might like: Obscuring AEther , Llanowar Tribe , Gilded Lotus , Circle of Elders and Basalt Monolith can all be used for ramp. The first one gives an actual discount, the rest add mana, which allows you to pump out your morph guys faster.

Qarsi High Priest , Reality Shift , Cloudform and Wildcall can all help to add more "Manifest" to the deck.

Finally, I thought including Ezuri, Claw of Progress would be a cool idea, because all Morph creatures are 2/2s, so they'll trigger Ezuri every time. I haven't drawn/played it during a game yet though, so I'd be interested in your thoughts on that one.

Anyway, hopefully you like some of those ideas. Have fun Kadena-ing!

SynergyBuild on $10 Sek'kuar

4 years ago

king-saproling - Moldervine Reclamation , Thermopod , Wild-Field Scarecrow , and Qarsi High Priest are all great inclusions in the budget, I just felt that I didn't need to fit them, since the first two are 5-drops, where we are meant to be casting our commander, and those slots are already filled with other five-drops. I didn't remember the High Priest and the Scarecrow honestly didn't seem great at first, but it is like an Armillary Sphere , which is pretty good!

You can test these out easily in the $10 budget, or some of the others if you make some cuts!

EDIT: tagged you xD

king-saproling on $10 Sek'kuar

4 years ago

Wow this is great considering the budget. There are so many decent cards here I've never seen before. I'm thinking these are some good alternates that wouldn't push the budget too bad if one wanted to invest a little more in the deck: Pitiless Plunderer , Fell Shepherd , Warstorm Surge , Zulaport Cutthroat , Gleancrawler , Moldervine Reclamation , Ogre Battledriver , Second Harvest , Caustic Caterpillar , Elemental Bond , Wild-Field Scarecrow , Qarsi High Priest , Ghastly Conscription , Death's Presence , Thermopod

Blue_Freak on Ninja Strike Squad

5 years ago

I’ve found that it’s very important to have some one drops to get Yuriko out on turn two. Some of the cooler ones I’ve found are Imagecrafter (ninjas in disguise!), Signal Pest, Deadeye Tracker, Hypnotic Siren, Qarsi High Priest, Sage of Epityr, Shadow Alley Denizen, and Wingcrafter. I like these because they also provide late game value.

Ashiok seems unhelpful to your deck. I’m sure there are better card draw options than the hondens, but I can appreciate the flavor. People might not like you playing Masterful Ninja because it’s really broken. Make sure you ask first.

I really like Karn's Temporal Sundering in this deck since it is easily castable and can bounce Yuriko.

Lurac on can i meren a man-land?

6 years ago

Please use double brackets to link cards.

Meren of Clan Nel Toth, Hissing Quagmire, Animate Land, Reanimate

A manland that is put into a graveyard counts as a creture as it moves to the graveyard, and triggers effects like the morbid mechanic or Deathgreeter, but as soon as it changes zones - i.e. goes to the graveyard, it ceases being a creature, and has no memory of its activation.

In the graveyard it is just a land.

I have a follow-up question, though, if that is okay: I played an Athreos, God of Passage deck in tiny leader, where I sometimes manifested cards with Qarsi High Priest. In the case that a noncreature card is manifested (say a basic land), and then dies, it was indeed a creature on the battlefield, and Athreos will trigger as it dies. Is it returned to my hand like any other creature if my opponent doesn't pay the 3 life?

Boza on Advice on Building deck for …

6 years ago

Honestly, the best advice is to identify your 9 best cards, acquire 4 copies of them and add 24 lands to the result. The best way to improve a deck is consistency.

Your current deck plays 19 lands with close to 0 fixing and multiple 5-drops. Additionally, the color requirements on cards are very strict, exacerbating the problem. You are not losing to your friends blue/white deck, you are probably losing more to your own manabase. The word manaBASE is very apt - if the base of your deck is not right, nothing else is optimal.

Amonkhet block has a nice theme in Black/Green that is based on -1/-1 counters, which work great with liliana. Liliana is a 7 drop, so you need 23-24 lands to play her consistently at turn 7. We can focus the rest of the deck to get you easier and more safely get to liliana.

I will suggest dirt cheap cards to get to add to the deck:

4 Disciple of Bolas, 4 Rot Shambler, 4 Viridian Emissary, 2 Ulvenwald Mysteries, 1 Liliana, Death Wielder, 4 Reaper of the Wilds, 4 Doom Blade, 4 Primal Druid, 4 Dutiful Attendant, 4 Bone Splinters, 2 Qarsi High Priest, 23 lands

I jammed as many playsets and cheap thematic cards that work off of sacrificing your own to get ahead as possible. The idea is to profit from stuff dying, especially your own, and if it does not pan out, ultimate Liliana to get everything back.

Rzepkanut on Get MaziREKT

6 years ago

Hey Triton, i have a Mazirek deck I've been working on you might like to look at. I have everything custom categorized... I actually just ordered a dozen or so of the cards in the maybe board, so i know a bunch of cards will upgrade soon. Including Brindle Shoat, Qarsi High Priest, Genesis Chamber and Perilous Forays... As far as big picture stuff, i think you could run some more mass resurrection spells like Rise of the Dark Realms (You know how hungry this deck gets, by mid game the grave is stacked.) Maybe more premium sacrifice fodder like Hooded Hydra & Hangarback Walker. Manifests are super great too, especially with Whisperwood Elemental. Personally i haven't had success with decimator, and its ability overlaps with the commander too much for me (i know trample matters but Tuskguard Captain can do that for cheapo, and I'm underwhelmed by that idea too). Also in my description i talk about the way the deck plays out best for me. I don't want to burn all his best fuel up without getting enough value. I always save Mazirek until I'm going to go big and hopefully win right away. There are so many sacrifice effects that can happen in one turn for no mana, you can catch people off guard. Happy gathering.


Come Drink the Kool-aid with the Cult of Mazirek!

Commander / EDH Rzepkanut

SCORE: 2 | 559 VIEWS | IN 1 FOLDER


gaiden.17 on Endless Torpor

7 years ago

Absolutely fantastic deck Cougz! Honestly, you should have kept it private, tested and tweaked and brought it to a tournament. The fact that it is monoblack makes it all the more fantastic. I've made a copy - I liked it that much - and have been tweaking and playing around with it. A few things strike me as clunky for competitive modern:

  1. Abyssal Persecutor: I agree that it is quite the beater; a 5/5 in the air for BB is nasty (I am assuming that the reduced cost is the most common scenario Abyssal Persecutor will be played as a turn 4 flying 6/6 is not that special in modern when most decks can simply win by that point). You get your opponent down to 0 life and sac it, and you win. However, you already have massive beaters in the form of Eater of Days, Hunted Horror, and Leveler. There is an argument to be made that you don't need Torpor Orb or Sundial of the Infinite for Abyssal Persecutor and so you break from being combo dependent but relying on transference of the creature to prevent your opponent from winning is effectively playing defense. This deck is designed to control turns 1-3 (through hand control with Inquisition of Kozilek and/or Thoughtseize) and win on turn 4. (Sundial of the Infinite, Heartless Summoning, and Sac outlet into Eater of Days or Leveler into Endless Whispers on turn 4 with the hope of sac'ing your game winner the turn Endless Whispers comes into play). You have even more control by killing any threat they can throw at you with your big creatures playable as early as turn 2 with Hunted Horror (although then they get the Centaurs) or turn 3 with anything else (including a torpor'ed or sundial'ed horror). The majority of your damage is non-trample thus for all your big baddies, the opponent can just throw up weenie blocks while they set up their own win condition mitigating the awesome power/toughness that the deck wields so early. In other words, you're not trying to aggro them with this deck; you'd need some form of acceleration to get your Hunted Horror or heartless summoned other baddie out on turn 2 to really be aggro for which you'd need green or Gemstone Caverns. If you want aggro, you have to go more 2 and 3 drops that can be played after heartless summoning as 0 or 1 drops. There is something to be said for this approach because so many at the 4 drop slot make you dependent on Heartless Summoning instead of just synergistic. But if you build more of a control shell, I think the current number of 4 drops is reasonable. If it were up to me I'd say go with Inverter of Truth instead of Abyssal Persecutor as your 6/6 flyer (presumably 5/5 with Heartless Summoning) which has much greater synergy with Torpor Orb/Sundial of the Infinite and Endless Whispers - i.e. its another win condition. Given that your monoblack, you can throw in Bojuka Bog for some of the Swamps to hopefully turn your Inverter of Truth effectively into a Leveler.

  2. Dimir House Guard and Krark-Clan Ironworks - I think these are too clunky. Even with Dimir House Guard doubling as a tutor for your win condition and Krark-Clan Ironworks generating mana (perhaps for a backup Torpor Orb or Sundial of the Infinite), I still worry they are too slow. I've been trying to figure out how better to optimize the sacrifice component of the deck. I've been going back to 4 cards: Life's Legacy, Tormented Thoughts, Ayli, Eternal Pilgrim, and Bound by Moonsilver. In this deck, Life's Legacy is effectively a draw 7 or somewhere there abouts. That's arguably better than Ancestral Recall so long as you can take advantage of the additional hand the turn you cast Life's Legacy which, at only you should be able to. Tormented Thoughts is effectively target opponent discards his or her hand. This may be a more powerful effect than Life's Legacy, especially against a control deck. It also more assuredly guarantees your win by forcing your opponent into top-decking. I like Ayli, Eternal Pilgrim because she'll survive a Heartless Summoning's -1/-1, her deathtouch makes her still relevant as a 1/2, and against non-damaging decks, you'll quickly get to 30+ life which makes her ability relevant. Bound by Moonsilver effectively turns into a reusable Pacifism. Of course all of these except for Tormented Thoughts introduce another color into the deck. The fact that these are turn 3/4/5 plays means that splashing is much easier - and in modern splashing is simple - albeit expensive. It does open you up to bloodmoon and other forms of land hosing which was a former strength of the deck although that form of control doesn't seem to currently be prominent in the meta top 8. I haven't playtested these yet, but given the sac is a late game play, I'd lean heaviest towards Tormented Thoughts. With all that said, none of these options synergize with Heartless Summoning. Ideally, we could figure out a creature version of a sac outlet to benefit from Heartless Summoning's acceleration. The best thing I could come up with was Scourge of Skola Vale. With Heartless Summoning it costs , it survives the -1/-1 coming into play with two +1/+1 counters, and you get to effectively transfer the P/T of the sac'ed creature (which is already an incredible rate) albeit not to block the fatty you just gave them with Endless Whispers as the Scourge of Skola Vale will be tapped. The issue with Scourge of Skola Vale is that I fear it is a win more condition, at least with Endless Whispers on the battlefield. If they are getting your Eater of Days, Inverter of Truth, or any of the others, you should just be winning the game, regardless. That's why I like Tormented Thoughts as insurance.

  3. Torpor Orb and Sundial of the Infinite: your deck revolves around these effects. I think they are a mandatory 4 each of. On review, I think the Sundial of the Infinite may actually be the better card for the deck as you don't need to sacrifice it once you have Endless Whispers. Of course, the Torpor Orb hoses so many modern decks that rely on ETB effects, that they are both fantastic additions. But you absolutely need one of these in play for your deck to work. The deck's primary weakness then is the loss of either or both in play. Looking at the meta, as artifacts and with such big creatures, your deck will trump Lightning Bolts. HOwever, Terminates and especially Path to Exiles will ruin your day and a well-timed Abrupt Decay will end the game for you. Jund and Junk are probably your most dangerous matchups. Your early hand control with Inquisition of Kozilek and Thoughtseize can hopefully protect you against Tron, Scapeshift, Living End, and other combos. Thus you either need backups in play or some form of instant-speed protection. This could mean adding blue for counter effects. But the streamlined mono-black is not something I'd quickly give up. I don't have a great suggestion here. You have the benefit of knowing their hand with your Inquisition of Kozilek/Thoughtseize type effects... Wish I could offer more here.

  4. Finally - and these were just other ideas I was tossing around - your deck shell might accommodate morph/manifest and/or exploit mechanics. The morph is nice because you effectively cheat in ETB-like effects (flip-up effects) while maintaining Torpor Orb and manifest offers an alternative mechanism to get these win-condition creatures into play without having to suffer ETB effects. In fact, if you manifest any of your win-condition creatures with an Endless Whispers already on the battlefield, you never even need flip the creature; just sacrifice and transfer the face-up to the opponent. For those players only familiar with the meta, this will be one heck of a nasty surprise. Keep in mind that Heartless Summoning while no longer offering benefit to the flipped creature's CMC, still affords cheaper morph costs. I bring up morph and not just manifest because you'd want to take advantage of the fact that your opponent won't know what the face down creature is and there are cards (like Grim Haruspex)) that have very inexpensive flip costs. Exploit will be trumped by torpor orb but offers an alternative sacrifice mechanism which, presumably, would be occurring after you sac the Torpor Orb anyway as you want the opponent to suffer the ETB effects. One thing I was thinking about was the combo decks out there. Then again, adding in these effects may be trying to do too much. You might simply want one Jeskai Infiltrator or one Whisperwood Elemental or, heck, one Mastery of the Unseen. Qarsi High Priest would allow you to stay in color... I look forward to yours and the community's response.

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