the bears hit 2 because both combat damage are dealt at the same time, before the "prevent and add counters" effect take place.. so the bears hit for 2 and recieve 5 at the same time, then prevent 3 and get 3 counters at the same time.. ends up as a 5/5 with 2 damage...now, i got another question for you.. what if the attacking creature instead of a Spined Wurm was a Dragon Whelp ? how much +1/+0 youd have to add? and would it work to pay for it in response to you opponent casting Test of Faith ?
@zandl: "Welcome to ~ Cinema, where "Magic the Gathering: Jace & Chandra's birthday party fun day" is showing. Here's your complimentary Mox Ruby . Alternatively, you can choose a Spined Wurm which has more P/T and thus is better".
I have a deck that is similar to this but focuses less on the elves and more on the big creatures.I would recommend running a playset of Wild Growth or Utopia Sprawl to ramp even more, and those enchantments also combo with the Arbor Elf . As for big creatures, i would drop every wurm you have except the Bellowing Tanglewurm , and add in drops like Sylvan Primordial (which is great at destroying their land base), Deadbridge Goliath , Giant Adephage , Garruk's Horde , Kalonian Behemoth , Argothian Wurm , Elderscale Wurm , Vorapede , Terastodon , Liege of the Tangle , and the Pelakka Wurm .Some other nice ones are Walker of the Grove , Moldgraf Monstrosity , Verdant Force , and Myojin of Life's Web . If it came down to is, you could have a finisher with Worldspine Wurm . You should not include all of the big drops i listed, but i think each one is better than cards like Spined Wurm . However, some of the cards i listed above may not be mordern legal, since i do casual. On another note, i think you have a little too much ramp which is why the deck size is so big. I noticed that you had multiple playsets of those wurms. What i did in my deck was limit the late game creatures to about 2x, and then included a playset of Lead the Stampede , to make sure i could draw them
I finally had a change to use this the other day. The mana ramping bit worked rather well, but I couldn't get any kind of high-powered creatures out. Might have been a bad shuffle but I'm considering adding a set of Pathbreaker Wurm s and a set of Spined Wurm s as a band-aid until I can spring for three more Bellowing Tanglewurm to complete that set. Thoughts?
|0.02 TIX||0.02 TIX|
|Power / Toughness||5/4|
|Avg. draft pick||8.03|
|Avg. cube pick||5.81|
|Commander / EDH||Legal|
|2011 Core Set||Common|