|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
Combos Browse all
Creature — Wurm
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Spined Wurm Discussion
4 months ago
I went through the rest of the cards in the shoebox and made the following tweaks. With the few cards I have, it looks like I can lead toward elf tribal. I should probably post this as a new deck because it's very much different.
In: Clockwork Steed, Clockwork Swarm, Mobile Fort, Kelsinko Ranger, Nomad Decoy, Witch Hunter, Seasoned Marshal, Ardent Militia, Anger, Wall of Fire, Wall of Diffusion, Centaur Chieftain, Harvester Druid, Werebear, Wall of Ice, Sylvan Hierophant, Llanowar Knight, Llanowar Elves, Elvish Scrapper, Wellwisher, Wirewood Elf, Wirewood Herald, Skyshroud Elf, Fyndhorn Elder, Elvish Pathcutter, Symbiotic Elf, Heedless One
Out: Balduvian Barbarians, Centaur Rootcaster, Dire Wolves, Folk of the Pines, Horned Kavu, Hungry Mist, Ironroot Treefolk, Kavu Climber, Kei Takahashi, Krosan Tusker, Lightning Elemental, Marble Titan, Panther Warriors, Pincher Beetles, Rowan Treefolk, Ruham Djinn, Sawtooth Ogre, Soldevi Golem, Spined Wurm, Treespring Lorian, Viashino Grappler
6 months ago
It may not be but Modern is a very fast format. In order for this deck to stand a chance it has to draw perfectly and I would imagine that you have a hard time getting to 5+ mana. After all 15 lands is really low for any 60 card deck. The average amount of land in a deck is about 20. Super aggressive decks tend to run around 18 and control decks around 24. This deck is really top heavy and can't afford to miss land drops so you should be looking more into the 20+ range for lands.
Spined Wurm is the worst card in the deck so you could cut those. Growing Ranks is a good card but far too slow so that can go. Wurm's Tooth doesn't do enough. And you don't need Naturalize in your main deck.