Sizzle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Common
Mercadian Masques (MMQ) Common

Combos Browse all

Related Questions

Sizzle

Sorcery

Sizzle deals 3 damage to each opponent.

Sizzle Discussion

Jote on Bold and Brash

2 days ago

Ooh, you are right. So I guess the max Carah can impulse draw off of 1 card is 4, once for each player. So Sizzle will impulse draw 3, since it only hits opponents. My bad. Still think it's worth it though.

Snogglesworth on Bold and Brash

2 days ago

Sizzle actually draws 4 since Carah only specifies any player.

enation24 on Bold and Brash

5 days ago

Thank you so much! Sizzle sounds like a great addition, hitting multiple players at the same time. I'll try to make some room for it!

Jote on Bold and Brash

5 days ago

Love the deck, and I love when people build off the wall or lesser hyped commanders.

What do you think of the card Sizzle for your deck? Kinda like a 3 mana draw 9.

Warpath251 on By Fire Be Purged

8 months ago

Thanks for the feedback @multimedia, much appreciated as always!

Took the deck out for a first try last night and I had an absolute blast. Never played an EDH deck as explosive as this one before. I won multiple games out of the blue, with an Banefire of X=38 as a highlight.

Right now I am considering the following changes:

I also keep playing with the thought of Spawn of Thraxes, but somehow he seems only worthwhile if I am able to abuse his ETB, which I do not see happening in mono red...

Looking forward to any feedback!

A55Destroyer69 on The Fat Red Line - Purphoros EDH

10 months ago

one better on Fellwar Stone would be Mind Stone. The difference between them is that fellwar will quite possibly be tapping for, essentially, colourless mana and that's it. Mind Stone, on the other hand, will tap for colourless mana AND can draw you a card if you start to flood. This cannot be done with Fellwar Stone, and since you have 36 lands that add R in some way, you're probably never going to need it to tap for ...

Also, there's a bunch of stuff in the deck that either isn't needed or there's far better substitutes -

Some cards you may want to put in the deck instead would be:

or, for a less budget-friendly approach:

By the way, Insurrection and similar effects steal your opponents' creatures, and then, unless the opponent has an Avacyn. This basically means that you get to steal all of your opponents' creatures, and then destroy them ALL (from targetting yourself with Mogg Infestation) and then that's almost always a "I win the game" synergy.

Zealous Conscripts is an infinite combo piece with kiki, since his ability is unconditional, meaning your stuff, your opponents' stuff. you basically get infinite mana if you have an Ashnod's Altar out, and you also deal infinite damage with Purphoros out.

kiki-jiki is just generally great in Purphoros EDH, since you can copy your Emrakul's Hatcher, SG Commander or Solemn Simulacrum (also thins deck and draws cards) each turn.

Vandalblast is generally good removal in red decks, as it's a one-sided artifact wrath, and if not it's just a Shatter, which is still not bad. Fiery Confluence is kind of the better-but-worse version of this, as it's more versatile, treated as a pyroclasm effect, or as additional pings from purphoros, or as artifact removal, just...less.

Solemn Simulacrum is generally decent - gets a land out of your deck, draws a card when it dies. Not much bad.

Panharmonicon is AMAZING!!! basically, you play an emrakul's hatcher and you get 2 triggers, giving you +1 mana potetial, and then you got 7 creatures into play, so that's 7 triggers from purphoros... but he's also ETB, so you get 14 triggers

-> that's 28 damage from 5 mana

Goblin Warrens isn't really that amazing, but you basically get +1 goblins, and 3 triggers for , which can just slowly eat at your opponents' life totals.

Empty the Warrens is also kind of similar, as you'll only ever really be playing it for 6-8 goblins, but that's still a solid 12 damage for 4 mana (value).

Kher Keep is quite similar, as I find with my deck that there are often better options at hand (literally. hehe...), but it is still, I guess, an emergency situation, last stand sort of thing, where you have just such dead draws, and so you just get to ping for each turn.

If you feel like your deck still doesn't get to a comfortable position with its mana, you can consider the following:

These cards will surely help you out. Although Gauntlet of Power will also potentially benefit your opponents, should you really care if they're just going to die in a few turns? Probably not. For just less than Caged Sun. Essentially, based of what I just stated, Gauntlet of Power is better (and Gauntlet of Might is best - less again XD).

in addition to the Gauntlet effects, you could add in this little series of mana rocks. Mind Stone can replace Fellwar Stone, for reasons stated previously, but then on top of that, there is Hedron Archive, which can draw you 2 cards, and Dreamstone Hedron draws 3. I don't really think that the two expensive ones really conform to the deck as well, but they're still considerations, I guess.

So, most of these cards aren't really that exciting. Avatar of Fury is pretty solid, but doesn't really interact with Purphoros much, apart from being a creature...

Guttersnipe definitely doen't fit in. You're running 23 spells, and I'd say that you'd need to run closer to 40 spells to consider him.

Young Pyromancer is just in the list because of my own personal thoughts on him, and I don't really think he's that fantastic in a "creature etb" deck like purphoros. He does make tokens, so all your spells essentially have +2 damage to opponents, but again, there are only 23 spells in the deck. If it was something more like Zada, Hedron Grinder, where he relies on going wide with creatures, that's a little different.

Devastating Summons is also kind of dodgy in this deck. You sacrifice some lands for 2 creatures. I'd much rather sacrifice X lands for X creatures.

Now, don't get me wrong. This deck is a burn deck, but normal burn spells, such as Sizzle are not very good. This is commander, where each player gets 40 life. Burning with 3 damage from such effects will take ages, and there's only so many unique ones. You're best off replacing it with something that will further your gamestate, such as kiki-jiki, Panharmonicon or Impact Tremors.

Mass Mutiny is kind of fine. The problem with it is that it's only one creature, when you could take every creature, without targetting. This means that your opponent can't protect their creatures from getting stolen without using countermagic. Also, stated above, Insurrection + Mogg Infestation is an almost guaranteed game-winning play, which can't really be done with just 3 more creatures.

Scour from Existence is unconditional removal that gets past Avacyn, but is really quite expensive - 7 mana to exile a creature. If it really requires this to get rid of it, you've messed something up...

Conjurer's Closet is kind of alright, but it's really not that fantastic. You would be best taking it out for a tutor, such as Goblin Matron, Imperial Recruiter or Gamble. These cards will help you find more stuff, like kiki-jiki, SG Commander or others that will be just as, if not more, effective than whoever is already in play.

Endless Atlas is fine, if you want to pay so much mana just to draw a couple of cards. I use Mind's Eye, which may be more expensive to cast, but it's cheaper to draw, and also can draw more than just 1 card each turn.

Madblind Mountain is interesting, but not necessary. It does let you shuffle your library (for whatever reason), but apart from that, it's just a slowland. You can tutor it up with a panorama, but what does it actually contribute to?

Zaane2 on

10 months ago

@ThaneGarrus Including Neheb himself, there's only 9 creatures in my deck. Things that affect multiple creatures aren't as great as you think for me. The only creature that really matters is Neheb, and turning him into a 6/7 causes him to generate a lot more mana and he becomes a tad tougher to kill through blocking. If I had to make a swap, I'd probably run Lightning Greaves before Fervor for the added protection. As for Heartless Hidetsugu, I don't think he's actually that great of a card. I run him more because he's a lot of fun and causes a lot of havoc. I also yearn to live the 1-shot dream with a damage-doubler in play, but he's never lived that long :(

@Skydra2 I actually don't think there's enough instant/sorcery cards to benefit Past in Flames. I've tested it out in the past and at least half of the time, you draw into Past in Flames without enough graveyard fuel. It ends up being a dead card much too often. The Looting effects are mainly to loot past excess lands when I'm going off; not to discard spells to be recurred later. I'm looting to dig for gas, not for any additional graveyard value.

@Driemer84 Mox Amber is a relatively new inclusion. I find myself wanting slightly more mana after playing Neheb and I'm testing to see is Amber can help me with that. The goal of the deck is to cast Neheb ASAP, so Amber would be online most of the time in theory. I wanted a permanent source of mana for the mid-game rather than something temporary like Desperate Ritual. I don't have a Mox Diamond because I can't afford one haha. If Amber doesn't work out, I'll probably swap it with my budget $4 Lotus Petal.

Personally, I really like AoE Burn spells that can deal with small utility creatures. I used to run dudes like Guttersnipe, but things like Earthquake, Rolling Earthquake, Slagstorm, Pyrohemia, Flamebreak, Fiery Confluence, and Chandra's Ignition always kill everything smaller than Neheb. I found that my utility pingers kept dying to my own firestorms and weren't generating all that much value. I'm sure your Firebrand Archer and Magus of the Moon would be more beneficial if you ran other things like Sizzle and Fanatic of Mogis instead. Nothing like shutting off your own Blood Moon lock by killing it yourself. Aside from Neheb and Artifacts, I don't generally have a lot of permanents for Fanatic to benefit from. If your build focused on more utility pingers and creatures/enchantments, he'd probably be more useful. However, for a 4-mana burn spell, you'd want him to be on the level of Fiery Confluence with the amount of mana he generates.

If you want to view a build that is more utility-based, Cobblepott's Artifact Storm is a better representation of what that might look like without the Earthquakes. Firebrand Archer gets much stronger the more cheap Artifacts you run.

Combustible Gearhulk was fine, alongside Chandra Torch. You can't really abuse Gearhulk's flip like a Daretti, Scrap Savant deck could, even if you run Past in Flames. It's generally not smart to give the Mono-Red player cards, so don't expect people to give you that often. Gearhulk didn't feel consistent enough for me. Chandra Torch only generates 6 mana whereas Flamebreak generates 9 mana for 1 less CMC. I tried her for a long while, only removing her today in fact, and I personally didn't feel like she ever did enough. She's another card in the fine category where it's personal preference, but I wasn't that impressed, unlike the All-Star Koth of the Hammer.

Neheb generates strictly Red Mana and can't pay for the <><> in new-Kozilek's CMC. I find that drawing 4 cards with a remaining Annihilator 4 body in play on old-Kozi has worked well enough.

More experienced players tend to let your burn spells resolve, holding their mana to counter your huge Comet Storm instead. I've never had a player attempt to counter a Flame Rift. If they did, it's because that alone was going to kill them. I've got plenty of more burn spells where that one came from.

Podkomorka on Hallar, the Firefletcher | Pauper EDH

1 year ago

I like what I see so far. The land count seems right. I see many staples that I'd like to see. I'd like to see Path of Ancestry, Darksteel Pendant, Reclaim, Entourage of Trest, Mutant's Prey, Hunt the Weak, the two green cycle lands, Explorer's Scope, Village Elder, Crown-Hunter Hireling.

To make room I would look at the following to take out: Sizzle, Welder Automaton, Wrap in Vigor, Withstand Death, Blinding Fog, Jolrael's Favor, Nature's Panoply, Might Beyond Reason, Saddleback Lagac, Dragonscale Boon.

It's always nice to see new faces in our community :) Welcome!

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