Sizzle

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Common
Mercadian Masques (MMQ) Common

Combos Browse all

Related Questions

Sizzle

Sorcery

Sizzle deals 3 damage to each opponent.

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Sizzle Discussion

Suns_Champion on Neheb Didn't Start the Fire

5 days ago

Yeah Neheb is the best! Poster child for mono red EDH.

Your deck is for sure faster than mine. Looks like you like to win turns 5, 6, 7... mine is much better equipped to go into the long game, but with a god-hand still able to pop off turn 5. You seem weak to interaction-anyone messing with you-which mono red has a problem with already. But on the other hand, your speed probably takes people by surprise, especially those who underestimate mono red, getting you wins. My meta has stopped underestimating me and Neheb so I've had to make mine more sustainable. Pros and cons to both strategies I suppose :)

Shivan Gorge is honestly lackluster, it's true. I still run it because we sometimes play 8-player games haha! The Throne and Arch are for sure backup plans. They'll keep you going in the late game in the cases where people messed with you early on and you've burnt out. Since they only take up land slot(and you don't run many utility lands anyways), you can toss them in the deck and never worry about them hurting your mana or taking up spell slots.

Sad about poor Grenzo :( I always love him when I can turn 2 him.

Cave-In is cool, hadn't seen it until I saw your list. It's definitely a part of the win faster philosophy, as you can tap out for Neheb and still cast it, and maybe pop off right then and there. Not really suited for my deck, and I'm concerned about the card disadvantage. I'd rather just play a Sizzle. with 3 opponents Sizzle Nets you 6 mana for the cost of one card, whereas Cave-in nets you 6 mana at the cost of 2 cards. The ratio only get worse for Cave-in as you increase the number of opponents. So it's only more powerful than normal damage spells at certain times.

Also, one last shout out to my boy Generator Servant. Definitely give it a try.

Suns_Champion on Neheb Didn't Start the Fire

6 days ago

Hello! been going around looking at Neheb decks and giving suggestion because that's how much I love him! Love your deck name so immediate +1!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Have you considered: Chandra, Flamecaller is pretty alright, Grenzo, Havoc Raiser is a creature I know, but he is great with Neheb, as you exile the cards then because of all the damage , you have the mana to cast them; may not be the right fit as you don't like attacking, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out and again you dislike attacking, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

If you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb! These will help with consistency and allow you to win sooner and more often.

So next are some random cards that I've found to be useful: Generator Servant for a turn 3 hasty Neheb, Viashino Heretic for removal and damage, You might like Sizzle, and while I haven't tested Unstable Obelisk yet I think it'll be good.

Most of the cuts I'd suggest appear to be your pet cards so I'll pass on that for now hahah!

Anyway, great deck! Neheb is my #1 Favorite commander so if you want to discus him further let me know; also check out my primer for more ideas!

Suns_Champion on From Your Ashes, I Rise

6 days ago

Hello! been going around looking at Neheb decks and giving suggestion because that's how much I love him! Saw your comment an another list asking for help to here I am!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the damage , you have the mana to cast them, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

If you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty Neheb, Viashino Heretic removal and damage, You might like Sizzle, and while I haven't tested Unstable Obelisk yet I think it'll be good.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

Suns_Champion on Eternal Volcano

6 days ago

Hi! Love Neheb and glad you're giving him a try! Hope you like him too!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

A lot of the key Neheb pieces are already here. Nice work!

Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.

As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 month ago

Flooremoji do it! If you need help with any of them hit me up!

conk2000 ain't no body got time for that! Thanks!

Pallino Thanks for the comment!

Acidic Soil is a good suggestion.... been looking for something to replace Price of Progress because it hasn't be preforming well. Will definitely swap this in!

Sizzle is still needed though. I need a spell I can safely Reiterate 15 times to win, Acidic Soil may kill me in that situation. Thanks again!

Pallino on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 month ago

Acidic Soil? Punishes hard those filthy green players!
It's almost always a better Sizzle and almost always the auto-burn will hurt you less thanks to the low ramp

LongswordSamurai on The Archmage's Gambit

3 months ago

No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.

I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...

clayperce on Looks like Jaya's coming back ...

3 months ago

I'm just hoping her overall attitude hasn't changed much as she's aged. See, for example, her flavor text on Simian Spirit Guide, Sizzle, Pyrokinesis, and Inferno.

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