Thran Forge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Uncommon

Combos Browse all

Thran Forge

Artifact

(2): Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Thran Forge Discussion

Pieguy396 on Any cards that turn all ...

1 year ago

Hey there! In the future, this question probably belongs in one of the forums, but some cards you might be interested in are Ashnod's Transmogrant, Neurok Transmuter, Thran Forge, Transmogrifying Licid, and Liquimetal Coating.

[email protected]_only on You know what that also is?... An artifact!

2 years ago

good call on the Thran Forge - it gives you a mana sink for artifacts. Some suggestions for the deck - Artifact Mutation gives you saprolings in addition to destruction for 2, Seal of Primordium acts as a premptive removal spell, just letting it sit on the board as a threat. Ingot Chewer can evoke for R, but can be hardcast mid-late game as another body. Shattering Pulse can be used late game as a continuous removal spell thanks to buyback. Smash to Smithereens doesn't hit artifacts like Destructive Revelry, but it does deal 1 more damage for the same cost. Tel-Jilad Justice allows some deck manipulation with scry 2. Finally Tin Street Hooligan would work as a cheap enter play removal with legs.

smutazos on Mah Cars!

2 years ago

I am rather new player and when in my group one pro player gave me the Clock of Omens and told me that I should run it in my Breya (ETB, no inf combos) deck I didn't see the potential of this card but added it to my deck because why not (especially when you get free card and advice from pro player). So I've put Clock in my deck and forgot about it since I didn't draw it for few games but when it showed up on table I momentarly started to using it and I was more than amazed. But nevermind, lets get back to Macar.

Imagine that you have King Macar, the Gold-Cursed on the board and a few other artifacts: some Gold tokens, some Myrs form Battlesphere and other. Than imagine on that board Clock of Omens and one of these:

Thran Forge or Ashnod's Transmogrant or Liquimetal Coating :D

Snap157 on You know what that also is?... An artifact!

2 years ago

I think the Thran Forge would be nice, but I would think it would be too much of a drain on your mana, and it only works on creatures. Honestly, I would cut Glissa Sunseeker for another Myr Landshaper. Glissa's ability is costly to get going and very particular, while taking out opponents lands is pretty easy and fun. Keep it up dude, love seeing decks like this evolve and kill!

The7thBobba on You know what that also is?... An artifact!

2 years ago

So, I just discovered that Thran Forge. A thing! What to take out? Dredgar, hardhitta71194, Snap157 Journeytodiscoverychannel, got any ideas?

SupremeSnowSpork42 on Chandler's List

2 years ago

Thran Forge is good synergy

Draw_Wurm on House of Cards

3 years ago

Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:

Lands

Shizo, Death's Storehouse. Produces mana symbol b. With Horibo, mana symbol bmana symbol tto kill target commander.

Urborg. Produces mana symbol b. With Horibo mana symbol tto kill.

Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.

Maze of Ith\Mystifying Maze, go from defensive to tappable kills.

Tower of the Magistrate. Useful protection into a kill.

Artifacts

Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.

Helm of Chatzuk. With Horibo mana symbol 1mana symbol t to kill target creature. No real utility without.

Baton of Morale\Sacred Armory. With Horobi mana symbol 2 to kill target creature. No real utility without.

Thran Forge. Higher cost, better utility.

Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a mana symbol t Murder.

Soldevi Golem. mana symbol 4 5/3 that kills a creature when it untaps

Serrated Arrows. mana symbol 4 for 3 x murders.

Sentinel. Kills pretty much anything it can block with Horobi out.

Crenellated Wall. Blocker. mana symbol t to kill a creature with Horobi.

Contagion Engine. Potential wrath and Planeswalker boost.

Clockwork Hydra. 4/4 for mana symbol 5. With Horobi takes a creature with it when it attacks or blocks.

Belbe's Armor. With Horobi, mana symbol 0mana symbol t kill. Without, boost a creature on defense.

Barl's Cage. mana symbol 4cmc cost, but a useful effect in Horobi's absence.

Grim Poppet. mana symbol 7cmc for 3 x Murder at instant speed and a potential 4/4 blocker.

Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.

forevermayhem on Johan

3 years ago

I went through the rest of the cards in the shoebox and made the following tweaks. With the few cards I have, it looks like I can lead toward elf tribal. I should probably post this as a new deck because it's very much different.

Land:

In: Forgotten Cave, Contested Cliffs, Tranquil Thicket, 1 Forest, 1 Mountain

Creatures:

In: Clockwork Steed, Clockwork Swarm, Mobile Fort, Kelsinko Ranger, Nomad Decoy, Witch Hunter, Seasoned Marshal, Ardent Militia, Anger, Wall of Fire, Wall of Diffusion, Centaur Chieftain, Harvester Druid, Werebear, Wall of Ice, Sylvan Hierophant, Llanowar Knight, Llanowar Elves, Elvish Scrapper, Wellwisher, Wirewood Elf, Wirewood Herald, Skyshroud Elf, Fyndhorn Elder, Elvish Pathcutter, Symbiotic Elf, Heedless One

Out: Balduvian Barbarians, Centaur Rootcaster, Dire Wolves, Folk of the Pines, Horned Kavu, Hungry Mist, Ironroot Treefolk, Kavu Climber, Kei Takahashi, Krosan Tusker, Lightning Elemental, Marble Titan, Panther Warriors, Pincher Beetles, Rowan Treefolk, Ruham Djinn, Sawtooth Ogre, Soldevi Golem, Spined Wurm, Treespring Lorian, Viashino Grappler

Instants:

In: Giant Growth, Run Wild, Moment's Peace, Wirewood Pride, Shatter, Lead Astray, Shield Wall, Accelerate

Out: Alabaster Potion, Ambush, Aura Blast, Blood Lust, Death Ward, Fiery Temper, Lightning Blast, Naturalize, Second Thoughts, Serene Offering, Soothing Balm, Thunderbolt, Violent Eruption

Sorcery:

In: Defiant Stand, Sacred Nectar, Reckless Charge, Nature's Lore, Aftershock

Out: Desert Twister, Lava Axe, Nostalgic Dreams, Scorching Missile, Sizzle

Enchantments:

In: Wild Growth, Serra's Embrace, Shackles, Primal Order, Elvish Guidance

Out: Arcane Teachings, Armor of Faith, Goblin War Drums, Granite Grip, Holy Armor, Primal Frenzy, Regeneration, Seton's Desire

Artifacts:

In: Touchstone, Jade Monolith, Icy Manipulator

Out: Crown of the Ages, Thran Forge

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