Metallic Mimic

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Metallic Mimic

Artifact Creature — Shapeshifter

As this enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

Quicksilver on Boar'd to Death (Boar Tribal)

1 week ago

Being a tribal deck with +1/+1 counters, Metallic Mimic? Herald's Horn's first ability is really useful for your boars, as they all have colorless in their cmc.

jarncards on BEHOLD YOUR DEATH

1 month ago

Unless you absolutely just want to stay on theme, which is fine, I have some considerations for you

Blast-Furnace Hellkite is expensive, but basically the best dragon, you've seen the horrors of Terror of Mount Velus as well, so consider at least one of them. Obsidian Charmaw is also amazing at punishing nonbasic land use.

Consider throwing in some more rituals in addition to Seething Song, for stormscale scion/dragonstorm. Its overpowered but Past in Flamesfoil and Underworld Breach can be absurd with that.

You have almost no draw. Some dragons can help with that, or there's always wheels

I'd dump Metallic Mimic in favor of Bloodline Pretender unless you really need the lord effect since he counts a dragon no matter what zone he is in. Taurean Mauler is also nuts.

Always consider Boompile and Nevinyrral's Disk in red. you dont have any other way to handle enchantments, and they help you survive to the late game, which is important when most of your stuff is very expensive and you dont happen to have your cost reducers.

Draconic Roar and Spit Flame really weak for commander in general. maybe look at Mizzium Mortars instead.

If sarkhan ever gets big enough to be a threat something like Two-Handed Axe , Temur Battle Rage , Rush of Blood, or Fatal Frenzy can be deadly

kamarupa on Darkest Heart Challenge - Horror Tribal

2 months ago

Wow, Andramalech, it's been so long since anyone's offered such thorough comments on one of my decks. I have so much gratitude for the time and thought you put into it. My sincerest thanks!!

You're probably right that I ought to add Dismember - it's certainly useful and the deck would benefit from it's ability to get around indestructible. I kind of half-consciously considered it when I was adding Tragic Slip and [tragically?] it's usefulness slipped my mind.

I have to say, I'm not really a fan of the flavor of Chart a Course (or really quite a few sets in the last 5 years) I like my MTG to be Goblins, Elves, Dragons, and the ilk. So I've decided to swap out CaC for Sign in Blood, which is much more flavor-aligned.

I'm a tyro when it comes to Commander, so if you're saying Mastermind's Acquisition wouldn't be allowed in a tournament, I'll defer to your experience. That said, Wizards lists it as Commander legal. And the text of the spell doesn't require its caster to search outside their library, it just offers that as one of two options. Truth be told, I've gotten so used to including it instead of Diabolic Tutor I really didn't think about how Commander decks aren't allowed a sideboard for it to search. Given that it's 4MV cost is really higher than I want for a tutor, I'm happy to just cut it. It makes room for Dismember anyway. Also, I have no interest in playing any tournaments, so there's really no issue there anyway.

I hear what you're saying about the decision to include Shapeshifters. I wouldn't say your conclusion isn't rational or fair, but I would say that it's an opinion. I mean, they are Horrors, if not exclusively, then undeniably by choice - "...choose a creature type. This creature is the chosen type..." I have to say, when I view other people's decks that claim to be tribal in both their deck title and hubs and I see significant numbers of creatures that are not only not that tribe, but not even thematically adjacent or relevant - I'm usually pretty off-put. However, given that spells like Adaptive Automatonfoil and Metallic Mimic are strictly printed to enhance tribal builds and are very frequently included, especially in tribes that lack tribal support, I'd say I consider them fair game, if not of the best flavor. It's a good debate if nothing else.

Andramalech on Darkest Heart Challenge - Horror Tribal

2 months ago

kamarupa I finally got around to my review! Let's break it down piece by piece, but lead our review with gratitude and praise. You've completed the challenge! That's awesome because completing any task is worthy of a high-five. Now let's break it down:

  • "..To round it out, I included a number of ramp spells, draw card, lots of removal, and a bit of counterspell.." and you did! I'm rather impressed not only by the frequency and presence of your spot removal, but by it's costs, and efficacy and expansive supply. The level of removal reflects that you understand how to protect your deck, play a good game, even if the pieces you're protecting are glaringly out of meta. Who cares about that? We don't. I care about your competitiveness. And it shows. Solid 9/10 for this category, the category of competitive choices.

  • I'm going to personally comment on the artistic value of your choices, as it corresponds to the artworks in each card. Your choices are (to me) very apparent, and I refuse to complete this review without bringing special attention to the various printing choices you made, which led to a cohesive list of cards that reflect horrors, and horrific events. It's seriously worth checking out you guys. Infernal Grasp is a choice selection. And surprisingly? Hurkyl's Recall is also pretty impressive, from an artistic standpoint. It invokes eeriness, an unsettling swirled nature.

  • This series of collected cards and the artwork attached to them, reflects a lot of advanced choices and a critically-influenced line of decisions. You could use things like Dismember, and is only thwarted by the occasional off-choice like Thoughtseize. Not like it's the worst thing.. but I'm a critic for artistic decision. Some of your choices are fantastic, others like Chart a Course kind of break the illusion. I can't stand by this principle 100% because competitive choices needed to be made. I think overall for artistic value, I provide your deck with a 9/10.

  • I now need to address a fundamental issue with Mastermind's Acquisition; the gatherer ruling references that in Casual play this card provides no issue, but in a tournament setting- you would need to fetch a card '..from the sideboard..' of which, in EDH.. there is none. I reference this in some of my rule zero EDH builds. A sideboard DOES NOT exist in EDH, womp womp. I mean, it doesn't affect how I review or feel about your build, but I couldn't do this justice without mentioning this on the off-handed chance you attempt to go to an event with the deck.

  • Construction wise, I have a small gripe with including creatures that nowhere include the typing of Horror. This is because with my builds (albeit Wacky Arm, which was a joke of a build.) I chose only creatures that were Horror typing by one way or another. The typical typal support in Adaptive Automatonfoil and Metallic Mimic are not unwelcome for their competitive edge, but rather how I personally feel that it goes against the principle of the challenge. I will consider this a mark against.

  • Considering what I said above, I also want to acknowledge that you technically still included exactly 25 Horror Typed creatures. So you did it! My gripe above can't really stand outside of priniciple. Is it allowed? ...yeah, it's just frowned upon.. but what a deck otherwise! Time to wrap up this compliment sandwich.

  • Alright! Lets review; Aesthetic, Construction, Competitive. 9/10 in all categories. With regards to how you favored the challenge, I feel confident in giving this deck a solid 9.8/10. So little to comment about what to change.. it's obvious this deck is perfectly suited to the duelist who created it, and it's a great deck at that. Clap for you, and congrats- I'm definitely gonna say your build wins! (imo)

Thanks for inviting me to take part in this challenge with you! I've really enjoyed it.

TheVectornaut on Rise of the Griffins

6 months ago

While I like the idea of the current enchantment combo, I don't know that it's really necessary. Privileged Position already protects your stuff without the need to get out 2 cards. Further, turning all of your lands into enchantments opens you up to instantly losing the game to something like Spring Cleaning, although players are more likely to play mass wipes that will also destroy or exile their permanents due to Enchanted Evening's symmetry. Speaking of, you can try to take advanatge of that symmetry in other ways like playing Azorius First-Wing as an unblockable griffin, assuming you don't mind going into blue. Otherwise, I'd still try to upgrade the griffins here to be a little faster and more impactful. Diving Griffin and Resplendent Griffin have the potential to be better than Sunspire Griffin, depending on the final build. Fearless Fledgling and Griffin Rider are both aggressive options to shore up the 2 slot in a way I think would be more impactful than Crashing Drawbridge or the currently underwhelming Pearl Medallion. Finally, Wanted Griffin may be better than Senate Griffin at 4, again depending on what your game plan ends up being. Mutavault and Metallic Mimic are some less budget friendly options that could help the tribe's limited card pool.

As for anthems, I usually prefer the 2 cost options to the 3, although I do like Always Watching. Honor of the Pure is the vanilla option while Rally the Ranks or even Obelisk of Urd could fit in a tribal shell. One thing I thought of while looking at the high number of white pips making the Medallion worse was that you could lean into that and go for a mono-white devotion build. Some anthems like Flowering of the White Tree and Benalish Marshal already fit well in such a deck. You'd definitely want a playset of Nykthos, Shrine to Nyx and some sort of payoff for the extra mana like Elesh Norn, Grand Cenobite, Walking Ballistafoil, or whatever other bomb you prefer. You'd also want something to play on 1 for that strategy. War Falcon has some synergy with Griffin Rider, Esper Sentinel is a generically powerful draw engine, and Weathered Wayfarer is a classic way to find Nykthos. War Falcon also brings to mind the idea of leaning more into broad flying support like Sephara, Sky's Blade and Rally of Wings, although I acknowledge going down that path could severely dilute the tribal identity of the deck. One final approach I can think of is pivoting to focus on lifegain to use the Griffin Aerie in your maybeboard. You'd definitely need cheaper ways to gain life than True Conviction, especially since I think it's already one of the weaker cards in the deck. The reality is that you'd probably be nudged towards splitting the griffins with angels to take advanatge of Angelic Accord, Bishop of Wings, Speaker of the Heavens, and even Archangel of Thune. Outside of that, the options are more limited. Maybe mass lifelink could be made cheaper with Metallic Mimic plus Envoy of the Ancestors or Abzan Battle Priest. This is the only route where I actually see Path of Bravery being worth it.

Predator_90 on You’re Invited to Magda’s Block Party Barbecue!

8 months ago

Consider Universal Automaton as a 1 mana dwarf and maybe Metallic Mimic aswell

jessesl66 on Discount

10 months ago

Metallic Mimic would be great here

Icaruskid on Imagine Dragons | Budget Rosnakht [PRIMER]

10 months ago

Hey hey khayoz!

I went all in on go wide as my first version. It had all the Heroic spells and concentrated on buff and damage spells, no voltron:

Buff:
Metallic Mimic
Roar of Resistance
Heraldic Banner
Coat of Arms
Shared Animosity
Obelisk of Urd
Signal Pest
Konda's Banner
Eldrazi Monument
Dynacharge
Weapon Surge
Ogre Battledriver

Damage:
Throne of the God-Pharaoh
Hellrider
Impact Tremors
Witty Roastmaster
Livewire Lash

It played pretty well. Board wipes were absolutely the killer. The game becomes adding the right amount of creatures and damage without overextending. Also sometimes my little kobolds were outclassed by more powerful creatures and couldn't attack. I could have added Dolmen Gate and evasion but then we are leaving my playgroup's budget behind. This is where I discovered Descent of the Dragons and thought it would be a great finisher that's also a "buff" spell and on theme. Then that led me to Transmogrify and I've never looked back.

But the overlap approach can do work. Like Draconic Destiny adds to your voltron threat but it also enables Rosnakht to attack giving the kobolds the buff they desperately need. Dynacharge and Weapon Surge are modal so you can buff the whole team or sneak in a voltron kill.

I haven't tested all in voltron. But indestructibility might be important. Mithril Coat, Darksteel Plate, Commander's Plate, and Hammer of Nazahn might be worth a try. I just wanted something with more sizzle, style wise.

Hope this helps! Let me know what you learn!

Load more