Imperial Lancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Imperial Lancer

Creature — Human Knight

Imperial Lancer has double strike as long as you control a Dinosaur.

triproberts12 on Naya Dinoswoles

5 years ago

Looks like you have a pretty solid handle on deckbuilding, so I'll just give you the main suggestion I have whenever I see Gishath decks. Cut the wimpy dinos like Raptor Companion , Frenzied Raptor , etc. That critical mass of dinosaurs is good for Gishath, but you have to weigh the benefit of drawing them any other time verses getting them for free. There's a pretty big gulf between the disadvantage of drawing that Raptor Hatchling instead of a Cultivate that would get out your Gishath two turns earlier, versus the advantage of possibly getting a Hatchling in addition to a couple six-drops that will actually impact the board. The same goes for mediocre tribal stuff like Drover of the Mighty , Imperial Lancer , and Pterodon Knight . I recommend you check out the EDHREC page for Naya. You can see the general good-stuff staples that would be better than the stuff I mentioned, or you can click on Gishath, and even chose the budget tab on his page at the top right. Good luck!

Deco_y on

5 years ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

Arthfael208 on Dinos

6 years ago

Last comment did not work so I reposted it in a different format.

These are my recommendations:

  1. Ramp cards like Skyshroud Claim or Cultivate.
  2. Creature ramp specifically Birds of Paradise, the elves, and Priest of Titania.
  3. ways to cheat in dinos Quicksilver Amulet and Elvish Piper.
  4. more dinos with effects you do not want plain dinos that are just a 4/3 beater you want it to do something.
  5. more haste enablers like Swiftfoot Boots or Urabrask the Hidden
  6. more removal or ways to interact with the board like Path to Exile, Nature's Claim, Wear, Austere Command, and Pyroblast

dadbeaver on Dinosaur Aggro Deck (New Player, Help if You Can!)

6 years ago

Dinosaur decks are one of my favorite types of decks to make. Not only are they extremely powerful, but it is a good introductory deck for new players to make. You can't really mess up a dino deck because dinosaurs work very well with each other. It may not be a pro tour winning deck, but it still is able to win against friends, or maybe even at Friday Night Magic. This deck is a pretty good aggro deck. I would replace Imperial Lancer with Otepec Huntmaster. It costs one more, but it is much better. With Imperial Lancer you are lucky to deal 2 damage to your opponent before it dies. Otepec Huntmaster makes dinosaurs cost 1 less, which is very important to get your big guys out, but also can give a dinosaur haste. If you check out my dinosaur deck you'll see that I run a playset of Huntmaster. It proves itself time and time again in games, and has even been a winning factor in a few. The haste allows really big guys to attack on their first turn. For example, on turn 2 you play Otepec Huntmaster and then turn three you play Thrash of Raptors since it huntmaster makes it cost less. Then you use huntmaster's tapping ability to give thrash of raptors haste. You swing for 3 on turn 3. On turn 4 you play another dinosaur like Raptor Companion and give that haste. Since you control another dinosaur Thrash of Raptors gets +2/+0 and trample. You then attack with both for 8 damage! I would also reccomend adding a fourth card of thrash of raptors. It isn't incredibly expensive, and you are almost 100% likely to get another dinosaur out. A 5/3 with trample for 4 mana is incredibly good. I would take out a copy of Tilonalli's Knight to replace with Thrash of Raptors. I also like that the deck only costs $21 on card kingdom. You did a good job of making it affordable!

Ninjew42 on

6 years ago

I have some ideas for this deck.


Look at R/W Jurassic Park, The Scary Bit.

MagicalHacker on Rivals of Ixalan reprints

6 years ago

I changed my mind. With Imperial Aerosaur and Imperial Lancer as part of the sun empire, I want to see Imperial Recruiter get reprinted.