Heat Stroke


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Heat Stroke


At end of combat, destroy each creature that blocked or was blocked this turn.

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Heat Stroke Discussion

Grisbane on Please keep Grenzo's grubby hands off my pie

2 weeks ago

It looks like you built the deck to go as wide as possible. You also have a little too much goad in here as well as when you get down to 1v1 that goad will blow up in your face. Now if you are making this deck to purely steal people's cards, Marchesa, the Black Rose does that infinitely better and has viable removal and interaction options being Grixis.

As For Card purging:
- You have no real decent targets for Reverberate so there is no point in having it. - Bomat Courier is only really good very early game, the odds of having it opening hand are bad, and commander has removal everywhere so if it does hit the field later it will never stick. - Hound of Griselbrand is too expensive for what it does. - Bedlam will more often than not backfire. - Zealous Conscripts is far too expensive. - Urabrask the Hidden enters the battlefield to late to be effective.
- I agree above, Blasphemous Act is handing the game to someone else. if you cast it, you will lose 99% of the time.
- I am a huge fan of Neheb, the Eternal... as a commander. That being said as one of the 99 in a go wide deck, he will throw your curve off badly and will never live long enough for it to bear fruit. If he hits, a semi-intelligent player will kill him immediately, no less smart ones. - Invasion Plans really has the chance to backfire as against decks with larger creatures, it will board-wipe you. - The same with Heat Stroke. There are more than a few decks that can keep up with you, Goblins, Vampires and especially Elves can race you for going wide. Don't play cards that will put you at a disadvantage against them.

I would go more goblin centered, adding in Goblin Warchief, Vanquisher's Banner, Goblin Chainwhirler, Squee, the Immortal, Mogg War Marshal among many others. These are just some things to think about. Good luck.

PartyJ on a Child of the Gods

6 months ago

Hey SufferFromEDHD, thanks for the suggestions. I would love to have more relevant stax effects in my deck. But I prefer to have stax effects that only punish people when aiming at me. My experience in my meta is that when I use cards like Heat Stroke, the whole table tends to aim at me. And this is something I do not want, since I need the time to prepare my board with gods. So cards like Collective Restraint are perfect for me. I got some ideas of your list, which is also a great deck!

If you have any other suggestions that could fit my playstyle, then I love to hear them... finding relevant stax pieces is hard...


SufferFromEDHD on Enchantastic God Tribal

7 months ago

And you have a God tribal list! Great minds think alike.

spells: Obliterate, Jokulhaups, Devastation, Austere Command, Replenish

enchantments: Heat Stroke, Lethal Vapors, Last Laugh, Spreading Plague

SufferFromEDHD on a Child of the Gods

7 months ago

I see you updated your list recently :) you are right about Child of Alara being a good leader for the God's. Built in destruction is very relevant. I went with Karona for the flavor/theme. Only recommendation for your great list would be more stax/destruction: Heat Stroke, Obliterate, Jokulhaups, Devastation, Austere Command these effects along with the others you added reset the board state but the God's will remain. Also, Academy Rector. Grabs creatures and/or whatever utility piece you need.

SufferFromEDHD on No Mortals Allowed!

7 months ago

I have a God tribal deck as well.My favorite deck fasho. I run Karona, False God as the commander. Heat Stroke, Lethal Vapors, Spreading Plague,Austere Command, Devastation, Obliterate are devastating but barely hurt our indestructible strategy.

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