Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Crypt Sliver
Creature — Sliver
All Slivers have ": Regenerate target Sliver." (The next time this creature would be destroyed, instead tap it, remove it from combat and heal all damage on it.)
Doombeard1984 on
The First Skep
3 weeks ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
Doombeard1984 on
Big ol Overlord
7 months ago
So firstly, from 1 hive to another, a thumbs up.
So a couple of things, I know playing slivers, protecting your board is sooooo paramount. Have been victim of the hate plays more than once lol. So Crystalline Sliver is likely going to be one of your 1st go to tutors. That effectively turns off Crypt Sliver, so not sure how good that is.
Secondly, Shadow Sliver is a double edged sword, as you also cant block. Personally would suggest Shifting Sliver as a better option as you get all the unblockable (pretty much) you want, with no downside.
Third.... Spiteful Sliver + Blasphemous Act can be HILARIOUS if you have either a big board state, or an indestructable board state. 13 damage per sliver hit, which you can point where you want lol.
Fourth... Virulent Sliver only gives 1 poison counter a creature, and youre not proliferating. Venom Sliver gives you deathtouch, and if you have a Bonescythe Sliver or Striking Sliver, your opponents arent going to want attack.
Love the look of what you got though. Feel free to stop by my Hive if you wish to have a look and see an alternative take. Sliver Overlord - Predatory Super-Organisms
All hail our Overlord, and our Queen
legendofa on Will activating Crypt Sliver's ability …
1 year ago
The regenerating Sliver would get a counter. Basically, if enough damage is dealt to proc regeneration, then enough damage was dealt to to trigger Fungus.
Here's how it breaks down, using Crypt Sliver as the one to be damaged:
-
A sliver taps to regenerate Crypt in response to a damaging spell or ability, being declared as a blocker, or whatever.
-
The ability resolves, and Crypt has a "regeneration shield."
-
The source of damage resolves, and Crypt is dealt enough damage to destroy it. This triggers Fungus Sliver's ability.
-
State-based actions are checked. The "shield" kicks in, damage is removed from Crypt, it becomes tapped if it wasn't already, and it's no longer attacking or blocking if it was in combat.
-
The ability granted by Fungal resolves, and you put a +1/+1 counter on Crypt.
ArmchairRuler on Will activating Crypt Sliver's ability …
1 year ago
Looking for clarification on the interaction between Crypt Sliver and Fungus Sliver, specifically if tapping Crypt Sliver to regenerate a sliver dealt damage while Fungus Sliver is on the battlefield will result in the sliver still getting a +1/+1 counter, or if removing the damage will negate this effect.
Goyfs-R-Us on
All Hail The Overlord
1 year ago
DoctorMunchiesPHD Crypt Sliver winds up being more mana efficient in board states without Training Grounds. Love Brood Sliver always have always will. Frenetic Sliver is more a last resort removal protection and more often then not is a blue card to pitch for Force of Will or used to get Dormant Sliver off the board if I need to attack to finish someone. Don't really need mana reduction from Herald's Horn and it winds up not discounting a number of important Slivers in the deck. I'm not the biggest fan of the tutors that put the card on the top of the deck and not in hand, Worldly Tutor was the closest to making the deck among your suggestions but I chose Vampiric Tutor over it, due to the greater versatility and not having to reveal the card.
DoctorMunchiesPHD on
All Hail The Overlord
1 year ago
In my humble opinion as a brother Overlord player, Clot Sliver is far better than Crypt Sliver as your Slivers are better off being used to tap for mana or attack so 2 mana is far less of a sacrifice than disabling another Sliver altogether. If you wanted to make any swaps, with all the other lords in your deck Brood Sliver feels unnecessary, and Frenetic Sliver can end up costing you 3 mana just to sacrifice a creature you needed to save to pop off; Herald's Horn and Worldly Tutor I believe are great substitutes that will both make your deck more consistent/make Slivers like Necrotic Sliver that much more useful.
Doombeard1984 on
2 years ago
So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.
I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.
You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.
As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.
You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.
Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.
I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.
If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.
Now... onto the mana base...
I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.
Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially
I will have another think about some other bits as well and will get back to you :)
jrb3843 on
Sliver go Brrrrrr
2 years ago
Looking to pick up these cards to finish this deck. The First Sliver ---- Quick Sliver ---- Shifting Sliver ---- Amoeboid Changeling ---- Ward Sliver ---- Spiteful Sliver ---- Winged Sliver ---- Pulmonic Sliver ---- Crypt Sliver ---- Belligerent Sliver





