Core: Your main strategy and engine
Gifts Ungiven: Main engine, plus you can Double Entomb by only choosing 2 cards.
Unburial Rites: 1st card in the Double Entomb combo
Iona, Shield of Emeria: she turns off a color, SHE TURNS OFF A COLOR... if your playing mono colored anything you lose. She is your main pick for the Double Entomb combo. if you know what kind of removal they are playing choose that color and just win.
Elesh Norn, Grand Cenobite: destroys all small creatures when it resolves, amazing against zoo and affinity
Support cards: Everything that helps you do what you want to do
Bring to Light: this is your 5 mana answer to everything. even though it is sorcery speed you will almost never mind tapping out to play this.
Life from the Loam: seeing as we are playing 5 colors this card can help you keep your mana flowing when in a tight spot
Glen Elendra Archmage: a power house against control. you can search for her with Bring to Light and then just freely cast Gifts Ungiven
Thragtusk: part of your top end on your deck. Thragtusk is great when your fight a player with lots of removal as he is a nice sponge. can be grabbed by bring to light, not to mention he can stabilize you against a very aggressive player.
Baneslayer Angel: the other half of your top end of your deck. Baneslayer Angel is a rock on the battlefield, first strike and lifelink is a dirty combo if they cant remove her
Eternal Witness: is a useful gifts combo piece, that hold value whenever you draw into her
Snapcaster Mage: another useful gifts combo piece, that allows us to recast our removal spells at a whim
Liliana of the Veil: she fills lots of spots in this deck but mainly she give you a way to get a naturally drawn Elesh or Iona into the grave for your combo. she is also hard removal and puts a clock on your opponent.
Lingering Souls: helps you tempo, great to grab with gifts if you already have half your double Entomb combo.
Ramp: 4-5 colors of mana can be a pain to get, these guys help you get there
Sylvan Caryatid: ramps you from 2-4 with the land drop, has hexproof and a big butt, worth on every level
Birds of Paradise: synergies with Elesh Norn, Grand Cenobite, ramps us from 1-3. play a turn 2 Liliana of the Veil and laugh as they struggle to deal with it
Disruption: Hand disruption is key to this deck as it slows your opponent or takes away their removal/counter spells
Inquisition of Kozilek: the primary choice, removes most of what you want to remove from your opponents hand
Thoughtseize: for 2 life it grab everything else that Inquisition of Kozilek cant. also can be used to to dump a naturally drawn Elesh or Iona
Raven's Crime
: can be used to force a control player under as you just keep casting it over and over again. also can be used to to dump a naturally drawn Elesh or Iona
Removal: anything that could be a problem for you needs to die asap
Abrupt Decay: you primary removal spell hit everything that is small, as well as Blood Moon and other stuff that messes with you alot
Maelstrom Pulse: same idea in the fact that it hits everything, this is pretty much a catch all
Path to Exile: Indestructible and recursion mean nothing when you can just exile that threat
Sultai Charm: all three effects are useful to you. remove a creature, draw and drop a naturally drawn Elesh or Iona, or take down the enchantment or artifact that is giving you trouble.
Damnation: classic board wipe which can be grabbed by Bring to Light turn 5 to reset the board