Gameplan

Step 1: Have three lands in hand, and a four mana ramp spell (latest by turn 3, so you have three draw opportunities) Step 2: Play Susan turn 2 Step 3: Play any of the 15 ramp spells playable turn 3 Step 4: With all four land drops, you have access to 7 mana turn 4 to start dropping bombs for the rest of the game.

What does this mean for the deck?

With this strategy, no cards need to cost under 4 mana.

This means cards like Creative Technique, Genesis Storm, Last March of the Ents, Maelstrom Wanderer and Apex Devastator get us multiple free random threats from our library, and are our best ways to set up for a stompy win. Imoti, Celebrant of Bounty will double up our casts.

Landbase

We want to guarantee we draw enough land to always hit our land drops and have enough basics to fetch with our ramp. So we use 40 lands, of which 21 are basic, with as many green sources as feasible. Any of Cultivator Colossus, Boundless Realms, Chromatic Orrery, Klauth, Unrivaled Ancientfoil and Savage Ventmaw are great ramp spells to drop turn 4 that will net us enough mana to play multiple bombs per turn.

Bombs

Multiple big threats in the deck have landfall payoffs. These are Avenger of Zendikar, Omnath, Locus of Rage, Rampaging Baloths, Aesi, Tyrant of Gyre Strait, Geode Rager, and Moraug, Fury of Akoum which make use of any land ramp spells cast late game.

We also have cards that put down as much power by themselves as possible such as Bonny Pall, Clearcutter, Koma, Cosmos Serpent, and Old One Eye which put down big tokens, and Thunderfoot Baloth and Kamahl, Heart of Krosa for the trample and large anthem effect.

Support

Urabrask the Hidden, Frenzied Saddlebrute and Cactusfolk Sureshot act as mass haste enablers for when we cascade into multiple threats so we can immediately get value. These spells are the exceptions to our non-ramp being under 6 mana, and are more than worth cascading into.

Card Advantage

To ensure mana won't go to waste, Rishkar's Expertise, Escape to the Wilds, and Season of Gathering will give us access to more cards.

Interaction

Interaction is very limited in a deck built around relying on the best possible cascade payoffs. Diluvian Primordial, Ureni, the Song Unending, Call Forth the Tempest, Apex Altisaur, and Terastodon are a limited number of ways to answer opponent's threats from the board while still being great to free-cast 90% of the time. Terastadon can even be used to rid our own excess lands for a bigger boardstate.

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96% Casual

Competitive