Commanders by Power Level [EDH Tier List]

Commander / EDH* thegigibeast

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Updates, please keep working on tier 2/3!!! —April 4, 2016

Thanks everyone for keeping the discussion rolling!!! I moved a couple commanders that have been discussed, but there are still many things to update. Please keep on helping!

Also, I would like to point out some things: Please follow the rules of the forum. I will no longer accept posting too much times in a row and pushing personal lists.

Also, please stop talking about 6 tiers... We use 5 now.

Dredge4life says... #1

My issue with Yisan moving up is his colour. He's mono G, which severely restricts his choices for cards to tutor. Not to mention he's fairly slow moving, and without haste you have to wait an entire board rotation just to pay three mana to fetch a one-drop. Compare that to Momir Vig, Simic Visionary and Captain Sisay from the tier two slot, and he's just so inconvenient as a tutor. Not to mention every time he dies you have to start over. I personally think he belongs in tier 4, maybe tier 3, but he's definitely not tier 2 material.

March 21, 2016 8:45 a.m.

Lilbrudder says... #2

We have already discussed Yisan several times. If you think hes tier 4 or "slow" it is clear you have never played against anything resembling an optimized list. The argument can be made for tier 3 but hes stronger than every other tier 3 commander. Hes only in tier 4 because we can't update the list currently. There are 5 or so mono green generals that can combo win on turn 4 to 6 consistently and Yisan is the best of the bunch. While his color scheme hurts him in relation to momir or sisay the fact hes 3cc is a huge advantage. He can often drop on turn 2 and and sometimes on turn 1. He is hurt by boardwipes but I have seen him drop the turn after and activate his ability 3 times the following turn. Hes reasonably resilient fast and can disrupt opponents since he has alot of artifact and enchantment hate.

March 21, 2016 9:38 a.m.

Ohthenoises says... #3

I think of Yisan as a mono green pod deck without the sacrificing.

March 21, 2016 10:12 a.m.

NarejED says... #4

@ Dredge4life: Try taking a look at one of these.

LandDestruction.com's Yisan

My Yisan on Tappedout

Playtest them, preferably either against real opponents, but goldfishing against a second/third deck here on Tappedout will suffice too. It might bring you around after you goldfish on turn 5 three games in a row after tutoring up answers to specific threats a few times.

March 21, 2016 11:13 a.m.

thegigibeast says... #5

Hello guyz! So here will be my own point of view on the current tiers! Just before starting, I think we also should rework the tiers description, because we no longer have 6 tiers ;)

Tier one:

The commanders that were there before I took my pause are all there to stay. Really, I have nothing to say about those. I can see that some were moved up: Jeleva, Nephalia's Scourge, Tasigur, the Golden Fang and Teferi, Temporal Archmage.

About Jeleva, I think it was a good idea to do so. I think that at this point, serious readers of this list all know one of the best, if not the best, build with her by moxnix (link here for reference). This perfectly fits the tier one, with easy wins even before turn 4, and it can even combo out of nowhere. It really is the optimal build for a commander storm deck. Even if she is more used as a placeholder for the deck and not played that often (similar to Scion of the Ur-Dragon, which is also tier 1 for the Hermit Druid combo deck), she can still be useful to start back a storm chain. She completely deserves her place in tier 1.

About Tasigur, I have to say I never faced a good Tasigur deck (I already played against a semi-budget deck, that was not optimal so I will not count it). I will comment on how I see it and you guyz can argue about my point of view later. I think he is an awesome control general. He has one of the best, if not the best, color identity that grants him access to the best cards in the format. He can return cards from your graveyard to your hands. He is a fodder for infinite mana. He can be really easy to cast. I never played him, but I think it would be the control commander I would go to. I still think he is not the best in tier one, though, but maybe this only is because I never really played him. I would like to see your point of view about this one. I would say he would be between tier 1 and 2...

For Teferi, I only have good things to say. Being mono-blue is a huge advantage, giving him access to the best control color in the format, and the best mono-color of the format. He also has the best planeswalkers to support him (looking at you, Jace, the Mind Sculptor) if you want to go that way. I also have to say he is INSANE with artifacts. Note: I run a Kozilek, Butcher of Truth EDH deck that is all about artifacts and similar to the version of the deck I will advertise here!!! He can easily untap mana rocks to generate insane amounts of mana quite easily. Being in blue also allows him to tutor artifacts really easily, allowing for some really nice combos. I think he deserves his place in tier 1.

March 21, 2016 2:21 p.m.

thegigibeast says... #6

Tier two:

I will not comment on all the cards in this tier because it would be way too long. In general, I do agree with the cards in this tier. They all have some good combo potential and can hold themselves really well even against a table full of tier 1 decks. I know there was a lot of discussion about Yisan, the Wanderer Bard, and I would like to say that he is really good where he is. I think he is as strong as Ezuri, Renegade Leader for an elfball deck, because he brings the consistency of tutoring from the command zone. I read that a lot of people thaught he was reliant on Seedborn Muse to run smoothly, but I'd say he doesn't. Yes, that is a good synergy, but the deck would be good even if she was not in. I have built a 1vs1 list some time ago (They see me rollin'... They hatin'...) that would be good for multiplayer if the list was adapted (aading Sol Ring and the likes). The way I go when I play, I usually go for Quirion Ranger/Wirewood Symbiote, Scryb Ranger to untap him a lot and get in the process some good mana dorks, elves has a lot. It is then easy to search for bigger and bigger dudes and swarm the field with elves. I would say he is even closer than Ezuri, Renegade Leader from tier 1... But it is only my opinion. I would still like to discuss this one.

March 21, 2016 2:35 p.m.

Sleazebag says... #7

Gotta agree with your assessment, and I do feel Tasigur deserves tier 1 (Although just barely).

Also glad that Yisan got bumped up to the tier he deserves.

I looked through the tier 5 list and saw a few I believe belong in tier 3, or at least tier 4.

The first is Ruhan of the Fomori. I've played against a MLD Ruhan deck, and Ruhan is REALLY good in this role. Turn 3 Ruhan, turn 4 Armageddon / Ravages of War is extremely scary when you're left with a 7/7 threat on the board.

Easy tier 3.

The second is Slobad, Goblin Tinkerer. My personal favorite mono red commander. His strength lies in how ridiculously difficult it is to actually remove the artifacts you want to from the game. Opponent tries to get rid of your Extraplanar Lens? You sacrifice your Solemn Simulacrum instead. Or just a less important artifact, like a Mox Opal or Tormod's Crypt. You know how Mycosynth Lattice is a really risky play? Not in Slobad, you can sacrifice it any time you want, or just make any permanent you want indestructible by sacrificing a land.

This also ties in to how you WIN with the deck. Cards like Jokulhaups and Obliterate clear the board. Except you sacrifice half your artifacts (all the worst ones) and remain with the other half on a completely empty board. Usually you want to delay your MLD a few turns so you can still be left with a solid board once the explosions end, and your opponents to waste the lands they kept in their opening hand, but fast mana rocks into Mycosynth Lattice and Pulverize can destroy the board easily turn 3 (Not that you should). Easiest win is obviously Mycosynth + Vandalblast.

I'd go so far as to say tier 2, but I know that's personal bias. So tier 3 at least. Here's my own playlist So Bad Slobad, although keep in mind it is really unoptimized since MLD is frowned upon in my meta and this is as far as I dare pull the restraints.

The others would be Karona, False God and Cromat. Yes, all 5 color commanders are tier 1 by default, and I know the reason you have them in tier 5 is because they just suck compared to the alternatives, but I feel that they should still be tier 3 at the very least by merit of their OP colors.

March 21, 2016 3:13 p.m.

NarejED says... #8

Huge thanks Gigi!!!

March 21, 2016 3:43 p.m.

NarejED says... #9

Now that we've got a nice fresh start, it's a great time to start really delving into Tier 2. Lein and others had some excellent insight on a lot of commanders before the comment sweep. More debate / voting is needed before any final decisions are made though.

I'll briefly list some of the commanders currently up for demotion discussion.

Arcanis the Omnipotent, Azusa, Lost but Seeking, Bruna, Light of Alabaster Child of Alara, Ezuri, Claw of Progress, Ezuri, Renegade Leader, Marath, Will of the Wild, Marchesa, the Black Rose, Melek, Izzet Paragon, Memnarch, Omnath, Locus of Mana, Purphoros, God of the Forge, Reaper King, Shattergang Brothers Sydri, Galvanic Genius Teysa, Orzhov Scion, Titania, Protector of Argoth, Uril The Mist Stalker.

These are commanders I and others have shown skepticism on in the past. The question at hand is whether they can truly compete at cutthroat tables with any hope of actually winning. Any insight / opinions / past experiences with the above mentioned commanders is encouraged. If you have any misgiving on other current Tier 2 commanders that should be demoted, please bring them up as well.

March 21, 2016 4:32 p.m.

thegigibeast says... #10

@Sleazebag

I could definitely see Ruhan of the Fomori being bumped to tier 4, according to the tier description. He could be really funny at higher levels of play, but the random factor just prevents him from getting any higher, in my opinion.

Slobad, Goblin Tinkerer I could definitely see it being bumped up to tier 3, but not 2. Yes, he can make some good combo plays and protect your resources, but I still think he is weaker than Daretti, Scrap Savant, which is currently tier 2.

I will still wait on some more discussion before applying these changes.

March 21, 2016 5:33 p.m.

Sleazebag says... #11

NarejED: On that list, theres quite a few I agree with.

Particularely, I believe Melek, Shattergang, Bruna and Uril don't belong on that list. There are some others I'm suspicious about but I don't really have much experience with them so I won't try to pass myself as an authority on their topic.

I think it could also be smart to approach from the other direction, which ones do you think do NOT deserve to be demoted.

Azusa is amazing ramp, and can quickly lock down the table with strip mine / crucible or play her T&N while others are at 3 mana.

Titania is just disgustingly aggressive. Force everyone to sacrifice their lands while gaining 5 power each time you do so? 10 power the turn you play her, AND she ramps, avoiding half her commander tax?

Similarly, Marchesa allows you to mostly ignore your own stax effects as everything you sacrifice comes back.

Sydri and Marath are extremely good combo enablers.

I believe those at least should stay in the tier 2 list. 5 color commanders are really hard to pinpoint as they all in reality belong to tier 1. I don't know too much about elfball in competetive metas.

As for those I believe don't belong in t2, Uril and Bruna suffer from the HUGE problem of winning through COMBAT damage. That's simply not tier 2 material. First you need to assemble your death machine, THEN you need to kill 3 players. Other decks just need to assemble their death machine, and everything is over.

Shattergang just takes too much mana to be good enough for T2. Melek has the same problem, he costs 6 mana and has no immediate impact on the board. I believe Keranos is better than Melek, usually only needing to be cast once and giving gradual CA while slowly burning down opponents.

March 21, 2016 5:42 p.m.

thegigibeast says... #12

@NarejED

I will only comment on commanders I have faced before, so that my opinion will be valid.

Arcanis the Omnipotent is meh. Often have I seen a player use him instead of Azami, Lady of Scrolls just not to be a target from the begining of the game. He was winning when he was able to draw into Azami and cast her... Also, he costs a lot of mana, which can be difficult to obtain fast in mono-blue... You have to play a lot of mana rocks to accelerate fast in this color, and there would be far better choices if you go that way. I could see him go down to tier 3.

Azusa, Lost but Seeking is an amazing card. I mean, you play green, with a lot of ramp and land search. You will thin your deck a lot, getting at the same time much better draws. You will be able to get some big creatures really fast. There also is the Crucible of Worlds + Strip Mine lock to get rid of problematic lands quite easily. It's mono-green, so it's only problem is creature removal, but I'd say she is one of the best mono-green commanders and deserves her place in tier 2.

Ezuri, Claw of Progress seemed really good when he was spoiled, but up to now, I have never seen an optimized version of this deck. The best I faced was an infect build... But it was quite slow. It can only pump one creature a turn :/ There are still some nice combos available to it, such as Sage of Hours, but it is quite easy to disrupt, you just need to remove the good creature at the right moment. I don't think it is as powerful as Momir Vig, Simic Visionary, I could see him down to tier 3.

Memnarch would be in between 2 and 3, but I'd say it is more of a 3. He is quite slow to get running, even if once he is online it is a real pain in the ass for your opponents. Again, you need to run a lot of mana rocks to get it going, but it also requires blue mana to activate it's abilities, so even if you get the infinite colorless out of Basalt Monolith + Rings of Brighthearth , you need some colored sources also, so no infinity... I'd definitely say tier 3, even if strong tier 3.

Omnath, Locus of Mana playstyle is similar to Asuza, but I think he is more fragile. If you can get rid of Omnath, generally the rest of the deck is quite easy to deal with. They won't be able to keep the mana. Even if there are a lot of ways to protect him, it is mono-green so it cannot really answer those... I'd say down to tier 3.

March 21, 2016 5:53 p.m.

Melek and Uril still feel tier two to me. Melek can go off the turn after he's cast pretty consistently and Uril is nearly impossible to interact with and gets out of hand extremely quickly. Bruna is similarly insane but seems a turn too slow. I could see her being tier 3 but my experience against her is limited.

As for other changes, moving up Ruhan and Slobad seem reasonable to me. I never thought Cromat was tier 5 garbage, but Karona is still awful enough to stay there.

March 21, 2016 6:07 p.m.

Sleazebag says... #14

yavimaya_eldred: The problem with Uril is that it straight up loses to cards like Diabolic Edict, Fleshbag Marauder and Grave Pact.

March 21, 2016 7:01 p.m.

Ohthenoises says... #15

As someone who played Omnath for a while I do have to point out that Nim Deathmantle, Aluren, and Yeva, Nature's Herald can all let you keep your mana even if he dies.

I used to play omnath as an elfball commander to store the massive mana they can produce and easily 1 shot someone with combat and then second main dropping an avenger with the floating mana.

I felt it was more flexible than Ezuri as an elfball commander just due to the fact that you weren't going all in on the overrun path.

March 21, 2016 7:07 p.m. Edited.

sonnet666 says... #16

So... Why did we go back to 5 tiers?

March 21, 2016 7:58 p.m.

thegigibeast says... #17

I agreed to go back to 5 tiers when I realized tier 5 and 6 were pretty much the same... We just put really unplayable commanders (mostly vanillas) in 6, but some commanders in 5, ecen if they had abilities, were not really better. Tier 5 now is a fusion of the old 5 and 6

March 21, 2016 8:08 p.m.

guessling says... #18

With enough mana dorks edolons (and possibly even tokens and / or enchantment answers), uril can be T2 in 1v1 (but not T1 because he can be outraced).

However, in multiplayer he resorts to taking on one at a time and the bigger the table, the worse that is. The element of surprise goes away after the first target and a competent table will focus uril after that - so choose that first target wisely ... and hope for a scoring system because you might reliably take 2nd to last if you don't play politics well. That threat that relies on politics to bring home a win screams T3 to me.

March 21, 2016 8:10 p.m.

Lilbrudder says... #19

One major advantage that Omnath, Locus of Mana has over every other mono green commander is that he has synergy with most the good card draw spells in green. It is very easy to draw out your entire deck and play it in a single turn by chaining one of Garruk, Primal Hunter; Soul's Majesty; Life's Legacy; Momentous Fall; and/or Greater Good. That plus his ability to store mana for later use make him superior to Ezuri, Renegade Leader in multiplayer. He's even better than Ezuri in an elfball shell since the primary thing holding elves back is not reneneration and trample damage. Its running out of cards in hand when your trying to combo off. Nonetheless, Omnath can't consistently hold his own at a cutthroat competitive table and should be considered a strong tier 3 commander. Ezuri, Renegade Leader, while great in 1v1 is not even close to a tier 2 commander in multiplayer.

March 21, 2016 9:08 p.m.

NarejED says... #20

@Sleazebag: Surprisingly enough, Uril does alright against sac effects. The best builds run about 10 mana dorks and various utility creatures, so they don't have a whole lot of trouble throwing out fodder for Fleshbag. It's Bruna, Narset, and occaisonally Zur that struggle with them.

March 21, 2016 9:28 p.m.

Dredge4life says... #22

Why is Sliver Overlord at a lower tier than Sliver Queen? The the Overlord's toolkit like tutor ability seems much better than Queens token production. He can also just tutor Queen when he needs her.I think that either Overlord should be at 2, or Queen should be at 3. Just personal opinion.

March 21, 2016 10:47 p.m.

Sliver Queen is tier two because of her combo potential. She's worse as a dedicated sliver deck than Sliver Overlord would be, but an optimized Sliver Queen deck isn't a dedicated sliver deck. Take Mana Echoes, for example. It's a better deck than any sliver deck could even hope to be.

Didn't we already discuss this?

March 21, 2016 11:06 p.m.

IronBlackZepp says... #24

I have playtested arcum daggson since the mulligan change and I must say that he is not what he used to be. He may be teir 2 now. The fact that he hits a turn or 2 later gives everyone a chance to respond quicker. I have seen the same for narset as well.

I really like this list otherwise, much better then the top commanders of edh which has meren as the "ultamate teir" commander.

March 22, 2016 2:05 a.m.

Leinahtan says... #25

Alright, here we go again.

I'm a big proponent of a "smaller tier 2." I feel that a lot of the commanders in this tier don't fit the description of "Only slightly weaker than tier 1." While since my last post, people have (rightly) corrected me on archetypes that I had very little knowledge of (Marchesa, Omnath), I still feel that there are certain commanders that could be debated. I'm going to give my opinion on ones that I tested more, or have more experience with.

Daretti

This is tough, because Daretti was probably my favorite deck, when it had partials. It was interactive, could dump its hand and wheel, it could get its general on turn 1-2, and was generally mono-red's only truly competitive commander. However, without partialing, everything changed. Daretti needed to get out on the first few turns, or else your opponents would get interaction and prevent the ult. Without partialing, this is no longer a reality. Since mono-red doesn't have the card-filtering of colors like blue, the deck relied extremely heavily on the mulligans to find early mana. However, without this, the deck isn't consistent enough for tier 2.

Ezuri, Renegade Leader

I don't like him. Like I said, it's like comparing Sliver Hivelord to Sliver Overlord. Yes, Sliver Hivelord is great, and protects your creatures and is a powerful effect, but why play it in the command zone when you can play Overlord? Similarly, Yisan is just a better elfball commander. Yisan can just get Ezuri instead of Archdruid on verse 3, and there's pretty much no difference. The deck has the similar "120 damage is hard" argument, and since the deck relies heavily on spamming dorks and other elves, it dies hard to Toxic Deluge for 3. Bottom line, I think that Ezuri is just a weak Yisan.

Jhoira

This is one of the decks that people get beaten by in casual matches, but can't really stand a competitive table. Most of the time, you'll get a turn 2-3 Jhoira, then next turn exile a few cards. This If we assume you win/get empty board with your Blightsteel that turn, then we get a goldfish of turn 7. If you haven't noticed, that's really slow. Since tier 2 decks should realistically be only a turn or 2 slower than most tier 1 decks (which combo off around turn 4-5), this just isn't tier 2 at all. Another problem with the deck is that it's really general-centric. Decks that rely on their generals, like Yisan, can still win (albeit slowly) without their general, but this deck really can't. Your 9 mana spells aren't going to cut it when your opponents are comboing off. At least Yisan has stuff like Green Sun's Zenith to act as a surrogate general. This deck doesn't. On the turn that your suspended cards come down, if anyone has a counterspell, then you're pretty much screwed. The deck is fragile, slow, and not even close to a tier 2 deck.

Memnarch

Again, my biggest question for the deck: Why? Why would you run this instead of Azami? Most of the best removal spells hit him (Krosan Grip says "nice counters"), he costs 14 mana before he does anything relevant, and most other mono-blue generals are just better. In the early game, he brings pretty much nothing to the table, and late game, the best he can usually do is steal a Sol Ring. I just don't see any real reason for playing him over Azami.

Niv-Mizzet, the Firemind

This is one of those "classic EDH combos" that every new EDH player should know. However, it's slow, vulnerable, and easily countered. If anyone sees Niv-Mizzet in the command zone, then the hatebear decks will tutor up their Spirit of the Labyrinth, and you have to pray you don't get matched up against Nekusar. Blue-red usually plays few creatures, so the deck is vulnerable to edicts, and since his color identity has very little enchantment recursion, you're screwed if they get rid of your Curiosity. I suppose you could build him as a control deck, using the general as an extremely slow wincon, but at that point Nin is just better.

Reaper King

I just wanted to say, despite having little experience with the deck, I'm extremely skeptical that this deserves a tier 2 spot.

Sidisi, Brood Tyrant

I don't see why you would play her. She self-mills, decent for a reanimator or dredge deck, she can occasionally create zombie tokens, which aren't that relevant, and that's it. Running Mimeo in the command zone seems like a stronger option. If anyone knows of any combos with her, that would be helpful, as I can't really see any benefit to playing her.

Sliver Queen

Everyone keeps going on about the Mana Echoes combo, but if we assume you cast it all in one turn, that's an 11 mana combo. Now, you could cast Mana Echoes turn 3, then Queen turn 5 and combo off, but when your opponents see Mana Echoes hit the table, it's kind of obvious what you're trying to do. In a deck like Yisan (wow this guy is obsessed with Yisan), where your main wincon is Craterhoof/Kamahl, but you can randomly combo off, I've never had anyone notice the combo with Illusionist's Bracers and Seeker of Skybreak. (Bad example, it's not a great combo, but it illustrates the point.) Since I assume you'll build her as a combo-control list, not a sliver tribal list, this will probably be one of your first non-ramp permanents. People will read it, and know, and the Beast Withins and Aura Shard triggers will be heading your way.

Sydri

After further playtesting with a more optimized version of my list (young Leinahtan was an awful deckbuilder), I guess that the deck could be tier 2. (Yeah, I messed up. Don't be an ass.) While slower than other artifact combo decks like Sharuum and Slobad (even though without partialing he's wildly inconsistent), Sydri is a decent deck with a fine backup plan. You could put her in tier 2, but she's fine in tier 3 as well.

Titania

To start, I just did a quick search of lands that sacrifice themselves. Certain lands (completely off-color fetches, "sac and pay mana for creatures" lands) I ignored, mostly cards that either entered tapped or fetched lands tapped, or required a target. Basically, the good lands. I came up with about 13. Admittedly, Dust Bowl sacrifices other lands, and Strip Mine and Wasteland are really good, but that can, sans tutors, reliably get you 1 or 2 sacrificing lands per game. Since Crucible makes the deck worlds better, I'm going to ignore it for now. With that number of sac lands, you can play Titania, respond to the ETB by saccing the land, then return that land and sac it. After that, you have 15 power on the board. Assuming you play your second land and sac it, that's 20 power. I'll use this as a baseline for the rest of the analysis: 5 mana for 20 power. Let's compare Titania to another tier 2 mono-green commander: Yisan. Both have a specific gameplan. Yisan's usually is drop turn 2 Yisan, tutor an untapper, tutor a mana engine, find Gaea's Cradle, and combo off into Craterhoof. Titania's is usually ramp out, drop a turn 3/4 Titania, sac and return a land, and get a few 5/3's. However, the "120 damage" argument can be made. You require about 6 turns of combat to kill the table. While Crucible can be brought up, it's ridiculously hard to find an artifact in mono-green, due to the lack of tutors. You're relying on draws and mulligans to find it, which isn't very consistent. Yisan could be a top-tier deck like Brago if it could easily find Staff of Domination the way Brago finds Resonator, but due to his color identity, that's just not possible. It could be tier 2, maybe tier 3.

Other notes:

  • I've been tinkering (ha) with a Yisan-type Arcum Dagsson stax list. It uses Arcum to tutor up artifact silver bullets against most of the top decks, such as Orb of Dreams against Brago and Cursed Totem against Azami. It's probably not the most competitive deck, but it can tutor for Possessed Portal and Static Orb to stop people from interacting with the eventual Monolith + Rings or Lattice + Disk + Forge. I'll also build a combo deck for him, and goldfish with that. I think that he should drop down to tier 2, but testing will reveal more.

  • I don't think that Tasigur is tier 1. The only real point of him is casting him, and Regrowthing a random (but probably good) card. If you cast him for B, activate him for 4, then you've gotten back maybe a counter, maybe a dork, but I just see him as a worse version of Damia. Sure, he always costs 1, but if you mill your wincon, then your opponents are never giving it back.

  • Seriously, upgrade Jace to at least tier 2. It's only about turn slower than Jeleva, it's really consistent, and if it goes off, it always kills the table. It's certainly a better deck than Azusa or Memnarch (why is this still tier 2).

  • Paramount's list is generally regarded as a joke. Meren > Zur!!!!! As Moxnix said on a discussion thread, the main point of the tierlist is to sell decklists. Yes, Paramount literally tries to sell his crappy decklists to newer players. His "consistent t2-3 combo wins!" lists are $40.

  • I've been building a Freyalise stax list. It's decent, and if I ever finish it, I'll bring a list here.

March 22, 2016 8:01 a.m.