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Activated Abilities, The Deck

Commander / EDH GU (Simic)

Bobthemightyone

Sorcery (5)

Unknown (1)

  • 1x Illusionist's Bracer

Commander (1)

Commander: Experiment Kraj

Maybeboard


GENERAL:

A standard Kraj deck. The main idea is to get creatures that untap Kraj, keep Kraj protected, have some creature hate (don't need a huge amount), keep my hand full of creatures to play, ramp into more mana, and keep my mana untapped

              CREATURES:

I grabbed every single creature in B/G that had the untap symbol as an activation cost, just for the purpose of untapping Kraj, I only need one on the field (which I intend to keep that way to keep clear of board wipes) as well as mana dorks. Most are useful, but Knacksaw Clique is fairly useless, so if there is another easier untap, that would be wonderful. I feel like I may have too many mana dorks and rocks, so I'm willing to replace some of them with creatures with good abilities. A lot of the creatures I picked give hexproof, shroud, or regeneration making both creatures very difficult to get rid of save for boardwipes. Even then, quite a few of the creatures have built in abilities to help save from that. Some of the creature's effects aren't particulary useful (I'm not a fan of the flying abilities) So any suggestions would be awesome.

          ENCHANTMENTS AND ARTIFACTS:

Bow of Nylea is nice to make creatures scary, but the main reason is as another way to put counters in case I don't have any untaps on the board. The other modes are largely inconsequential, but sometimes 2 damage to flying pops up. Dimiss into dreams is devastating as a boardwipe with Kraj, and if I have a cheap untap I can kill many of their creatures if they don't immediately destroy it. Ordeal is just to get some easy counters, but mostly as another ramp. Thassa and Nylea are easy to hit devotion with, and trample and scry are very nice. The unblockable is probably the biggest boon for Thassa, as it makes commander damage a very real threat. Bred for the hunt is useful enough, as I can give all of my creatures counter's easily enough.

If anybody can think of any more good utility lands I'd be very glad to hear it.

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