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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.
: Add .








king-saproling on
havent played mtg ever, 1st custom deck
4 months ago
List looks great so far, impressive for your first ever deck. Looks like you need 9 more cards. I recommend these since they get Sauron out 2 turns faster:
Worn Powerstone
Palladium Myr
Coalition Relic
Component Pouch
Vessel of Volatility
Pentad Prism
And a few others you might consider:
Ranger's Firebrand
Glint-Horn Buccaneer
Brallin, Skyshark Rider
Flip
Flarhoon13 on
Erebos' Totally Devoted to Death
4 months ago
Dec 13, Erebos' Totally Devoted to Death 1-1 lost a game due to mana screw. Did cast Living Death but Kurtis had Tormod's Crypt to exile my yard.
Second game I hit ramp and curved out very well. Basal Thrull into Ayara, First of Locthwain, turn 4 sacrificed Basal Thrull for Worn Powerstone and Unstable Obelisk. Turn 5 cast Erebos and used 4 mana to draw 2 cards. Turn 6 made Massacre Wurm which killed 8 Saprolings, 4 of which Mira, on Grothama, All-Devouring, made by attacking me with Shroofus Sproutsire, and 4 of which Jesse, on Brion Stoutarm *oversized* made by borrowing Shroofus Sproutsire and attacking me. I didn't mind too much, since Brion Stoutarm *oversized* hucked Shroofus at Mira. Anyway, I added a Royal Assassin to the board for more devotional black pips. Abhorrent Overlord made 9 Harpy tokens and Ayara drained my opponents for 10. Finally, Torment of Hailfire killed Mira and Abhorrent Overlord with his Harpies killed Jesse in combat.
multimedia on Brew my deck for me
5 months ago
Consider High Tide for ramp and/or with spells that can untap your Islands Turnabout, Frantic Search, Snap? Just Tide + Turnabout + you control 4 Islands could give you 10 mana turn 4. Mystic Sanctuary is a fantasic land that's an Island. Castle Vantress isn't an Island, but it's a good land for instant repeatable scry.
Consider Thought Vessel and/or Decanter of Endless Water? Mana rocks for ramp that can also potentially give you no max hand size before you control Nezahal. Reliquary Tower is a land for no max hand size.
Consider Forensic Researcher, Kelpie Guide, etc.? They can untap a land or a land that can make more than 1 mana Arid Archway, Guildless Commons even the same turn the land ETB. They can also untap a mana rock or even better a mana rock that can make more than 1 mana Sol Ring, Worn Powerstone, Palladium Myr, Thran Dynamo, Hedron Archive, Gilded Lotus
, etc. They can also untap Nezahal to be a blocker.
A spell advantage blue has are instants that let you look at top X cards of your library and put one or more of any of them into our hand (any card(s) into hand is the advantage). Consider Impulse, Memory Deluge, Dig Through Time, Supreme Will, Thassa's Intervention, etc.? When you're casting instants on opponents' turns then Wavebreak Hippocamp is repeatable card draw. Being a 3 drop you can more safely play it and leave up mana for instant opponent interaction.
capwner on
Ratica Apocalyptica
7 months ago
Cut Skullclamp? Clamp is sooo gooood though, esp. when you're making so many 1/1 tokens and want to dig for a finisher. But I guess you know your list best! Urza's Incubator is another one that might be right at home here, I guess it depends though it wouldn't really net you much value over say a Worn Powerstone unless you are playing multiple rats on an average turn. I could also see Maskwood Nexus being pretty good, especially with cards like your Ratcatcher and Attrition. Just a couple ideas!
DreadKhan on
The Masochism Tango
9 months ago
Just some 'bad' ideas to consider (I have some irregular views on ramp, to be polite), Subterranean Hangar is ramp that uses a land drop, very handy with a 7 mana Commander, either to get them out or recast them, Fountain of Cho is the White option. I threw cards like this in a deck on a lark, I was pretty impressed how they can play out in a deck that uses fairly splashy effects... this brings me to Grave Betrayal, this card is politely described as 'good with your Commander'. Another option to consider is bigger ramp, maybe Thran Dynamo, which takes you from 4 mana to enough to cast your Commander next turn, seems decent? Maybe Gilded Lotus, which takes you from 5 to 8, but also gives you coloured mana? Worn Powerstone is also interesting, it's not a great card but it's also not unplayable, wildly worse Sol Ring is also a good enough card, it just looks bad because Sol Ring exists. Another choice worth looking at that is relevant because of it's ceiling is Skyclave Relic, the kicker is a bunch, but that much mana next turn is advantageous. I get that your deck is trying to be fairly nimble, with lots of lower to the ground ramp, but I feel like with a 7 mana Commander that does this much you really want her out as quickly and consistently as possible.
If you like Indestructible sources, I think Gift of Doom is the best ever printed, Morph is incredibly hard to interact with once it's in play, and I'd like to think you'll have some sac fodder. It's also a combat trick fwiw, you've got Vigilance, and if they've got a big attacker this can deal with them and prevent certain types of removal, and it can blank stuff at the fastest speed possible.
Since your Commander has Protection from Creatures, I'd love to see if Inquisitor's Flail would work in here? By itself it turns your Commander into a 3 turn clock vs any opponent, and she blocks better since she'll deal double damage. It's less resources than Fireshrieker, but it completely stacks with it fwiw, if you get two doubles you're a 2 turn clock. Come to think of it I think I'd run Duelist's Heritage over Fireshrieker if you have access to White. Another 'out there' idea, but Grafted Exoskeleton plays well with your Commander, it turns her into a 2 turn clock by itself, and your Commander becomes a pretty nasty blocker too, and it obviously would play well with doublers. If you've got Protection from Creatures, you could try Pariah on your Commander to drag out games. It's worse if people play Red Burn effects in your area, but at least life loss effects don't interact with it, just damage. If you have Indestructible on something then Pariah looks even better.
I hope some of these ideas are useful, Big Teysa is a nifty Commander to see in action!
Profet93 on
Empress Stealina
11 months ago
Questions...
- Grafted Exoskeleton - What is the purpose of this?
- Puppet Strings - Do you have enough mana to reliably abuse this?
- Vedalken Shackles - One of my favorite artifacts for mono blue. But given you only run 15 islands, is this impactful?
- Terrain Generator - Same question as above
- Ramp - I have/had a mono blue theft deck. The issue is the high cmc of theft cards. Do you feel you might be better served by swapping some of the above cards with additional ramp pieces to more quickly use your commander as well as other theft spells?
On that above note....
Sky Diamond/Arcane Signet/Thought Vessel (?)/Mind Stone/Worn Powerstone
king-saproling on
Life gain, life loss +
1 year ago
I agree with austintayshus and recommend these mana rocks since they allow you to get Oloro out on turn 4: Coalition Relic, Component Pouch, Worn Powerstone, Palladium Myr
Icaruskid on
Doomsday Clock | Budget No-Combo Urza Eggs PRIMER
1 year ago
capwner Great ideas! Worn Powerstone is where I'm starting with testing them out because that just fits with the untap support. Thanks!