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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vines of Vastwood
Instant
Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.






kamarupa on
pigs do fly
2 months ago
I love this concept of flying pigs. Absolute riot. But I want to encourage to try to make it as viable as possible.
For starters, I'd like to see Brindle Shoat get cut, because it's the only non-modern legal spell. Might as well go for legal since you're so close.
I'd also like to see non-boars get cut. There are enough boars and ways to make them fly. Perhaps the most obvious boar that's missing being Ilharg, the Raze-Boar. I realize red is an extra color, but most boars are within the gruul color set, so adding red opens a lot of doors. More importantly, Ilharg helps you get a lot of the high MV creatures into play, which seems pretty helpful.
Cliffhaven Kitesail seems like a good fit, being lower MV to cast, and more durable than an Enchantment.
I've never been much of a fan of Explore because if it's not in your opening hand, it's too common not to get to play an extra card, and 2MV is too much for a cantrip. 20 lands is def on the low side, too, especially with an average MV of 3.48, which is quite high. I suggest you go with Fertile Ground instead, which will ramp much more consistently and also mana fix. Alternatively, you could go with a slower ramp, but still get the cantrip (albeit at a high MV) with Weirding Wood. I also think you need to add 3 lands.
With how many high MV spells here, I think Fog would be useful.
I'd cut the way too high MV Emeria's Call for Heroic Intervention or Tamiyo's Safekeeping or Vines of Vastwood or Tyvar's Stand, etc.
I'd like to see 4xPath to Exile and also 2-3xHarmonize. It's going to be difficult to get everything to fit into only 60 cards, but I find it's generally really helpful to have at least 4x removal and at last 2x draw card.
dannecticut on
Infect 2025 (UG)
3 months ago
It's less efficient of a pump spell than what you have, but Vines of Vastwood is still worth playing for the versatility. It's a 1 mana counterspell against Splinter Twin and anything else where your opponent needs to target their own creature to go off.
capwner on
I wanna play Yu-Gi-Oh but WOTC doesn't let me
4 months ago
Hey, what do you think about Devoted Druid? 2-drop body that eldritches into Kona, also ramps 2 which means you wouldn't need a third land drop or it nets an extra mana for Veil of Summer or other protection on turn 3. I'd rec running something like this or Vines of Vastwood to protect Kona since your whole deck revolves around them surviving past combat! Another idea would be to add Shifting Woodland and dig cards like Cache Grab to provide an alternate angle by which to win with Omniscience. Cool idea, Kona has a really powerful effect and if you can slam it on turn 3 consistently that's awesome. With a little polishing up I think this deck could be reasonably competitive!
kamarupa on
The Passive Aggressive Aproach
4 months ago
Overall, I like the deck. I have a few thoughts that could be helpful. Feel free to disregard.
Mill is something a lot of players hate. I think defenders are decent way to counter some of that hate, but I'd expect very aggressive removal of your two mana dorks, Axebane Guardian and Overgrown Battlement in second games. I see you have 2xTurn Aside, which I'm sure helps, but I suspect something like Tamiyo's Safekeeping or Vines of Vastwood (there's a ton a green protection spells, really) would be more useful, as they could help with surviving blocking huge creatures in addition to foiling removal.
Banefire seems better than Bonfire of the Damned, since it can't be countered or prevented at a pretty low threshold.
Freed from the Real seems like a good fit here - lower casting cost than Sword of the Paruns and lower activation cost and no equip cost
63 is 3 too many. There are non-essential defenders that could easily be cut, and spells like Opt and Divination don't strike me as perfect fits for the deck, either. Don't get me wrong, I'm a huge fan of draw card in Modern, but I also think it's always best if you can get that draw card to come with synergy. For example, you have Wall of Runes and Gatecreeper Vine already - these seem at least 'on-theme' in a helpful way that render Opt more like filler than utility. You might also consider Wall of Omens or Drift of Phantasms instead of Divination. I'd also even favor Harmonize over Divination, as 3 cards for 4MV is a better deal than 2 cards for 3MV and more card draw off a single spell is more effective and efficient.
SufferFromEDHD on
Ayumi, the Last Voltron
5 months ago
Exactly Señor Profit. The 7 power actually makes this a serious threat. I've never seen it played before! I like the idea of a land walk commander and this turned out kind of interesting.
This needs as many cheap +X/+X to make the Berserk double effects into one big swing. Vines of Vastwood is fantastic. Maybe Might of Old Krosa to round out the playset.
Bear Umbra > Mark of Sakiko?
Nature's Cloak ;) also been considering Mana Web for even more tech
Return of the Wildspeaker I know I own this. Will add it. Perfect for the strategy. I'm not gonna cut Rishkar's Expertise but will find something.
Profet93 on
Ayumi, the Last Voltron
5 months ago
I've always wanted to see someone build this. I like how ur commander has 7 attack, so 3 hit voltron win.
Have you thought of swapping out for the family or groundswell with Vines of Vastwood? Vines is mostly a protection spell but can easily pump for the same amount, not dependent on landfall.
I notice you run enchantment auras, may I throw Bear Umbra in the ring? It's a decent buff, protection with armor and can ramp you hard post combat.
Nature's Cloak is some cool tech with yavimaya, I love it.
Do you feel u have enough draw in the deck? Perhaps a Return of the Wildspeaker?
leovolt884_ on
Pauper Selesnya Tokens
9 months ago
May I suggest Battle Screech? Makes multiple tokens and since your goal is mostly sacrificing the tokens (at least the worse white ones) saving a few to tap and flashback before sacrifing them seems doable. Also something like Springleaf Drum for similar reasons helping you ramp out a big Ooze lad.
Removal and such is open to preference but in my opinion I think a boardwide pump could do well to replace one Vines of Vastwood and maybe something else for a second copy. And I personally dont enjoy Prey Upon and similar fight effects because you'll usually only have one or two decent sized creatures. If you like that type of effect for one mana I would suggest Horrific Assault since its the same thing but your creature won't sustain any damage :>
leovolt884_ on
Rotpriest Infection
9 months ago
Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.
Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.
I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tomb since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.
The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.
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