Urborg, Tomb of Yawgmoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

EDH 78 / 111
Yawgmoth, Thran Physician feature for Yawgs Win cEDH
EDH 1 / 0
Urborg, Tomb of Yawgmoth feature for Swamp

MilesHiles on The King in Black

1 week ago

Thanks for all of the suggestions! I think I will probably go to add Mind Stone in addition to Charcoal Diamond since Venom costs 5 the deck has a higher curve as is. Cabal Stronghold is in the deck basically as a second Cabal Coffers option that taps for other mana. Urborg, Tomb of Yawgmoth is a pretty key part to making both work but the deck has a lot of search to cover the gap most of the time. I like Volrath's Stronghold but that'll be a late add since it's a higher cost card and this deck is jank at best. I tried Imp's Mischief before but didn't make good use of it. I like the card but haven't found what I want to pull for it. I probably won't add a Nim Deathmantle combo since I already run one in another deck. Helm of Obedience sounds like a fun two card combo maker though and I'll definitely be looking to add one in.

clayperce on Heir of Carnage

1 month ago

Tarzunga -
Very cool idea (using this as both a testing ground and as a gift) and a great-looking deck. Big +1 from me!

A few thoughts, in no particular order ...
- I notice you have the deck listed as Bracket 2, but with some Game Changers in the maybeboard. It may be obvious, but I wanted to rec' keeping it in Bracket 2 for your brother. I've just seen too many newer players gleefully play a Game Changer, just to have everyone at the table assume they're more experienced than they are ... and then crush them.
- Similarly, I'm not a big fan of combos for newer players. Without a fair amount of experience, Bracket 2 multi-card combos can be slow to execute (which can be frustrating for opponents) + understanding the interaction windows can be tricky (which can be frustrating for everyone at the table). All that said, the 'Find my Combos' tool over at Commander Spellbook is a GREAT resource. Plugging in your decklist, it looks like there are four combos you could easily add.
- As for actual suggestions though: They're already on your maybeboard, but it seems like Blanket of Night and Urborg, Tomb of Yawgmoth (though oc it's VERY pricy) would go very well here. If you add them, you may want to also add some Swampwalk creatures and Filth.

Good luck (and good skill!) with the build; cheers!

Metropolis39 on Locthwain Nightmares

3 months ago

dont forget Urborg, Tomb of Yawgmoth to turn fetches and castles into swamps! essential 1 of

SufferFromEDHD on Darkest Depths

3 months ago

3x Crop Rotation was the only glaring omission in this powerful creative pile. Without knowing how it pilots I would suggest cutting 1 Horn of Greed and 2 Tolaria West.

No Fastbond!? I like the idea of Horn of Greed in Vintage, a notorious low land count format, but if you aren't running Fastbond or Exploration you aren't abusing to full potential.

4x Tabernacle would benefit from a single copy of Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth.

Cut an island for Minamo, School at Water's Edge. Untapping Tolarian Academy seems good.

Boseiju, Who Endures answers problematic permanents to the strategy.

theNeroTurtle on Enemy Mode

5 months ago

why are you running so few utility lands considering the fact that you are running Urborg, Tomb of Yawgmoth?

enraged on Pin Cushion

5 months ago

Awesome deck just brilliantly showcasing the power of monocolor Commander. Bravo!

In my paper mono-black deck, Mono Black Aristocrats I utilize the power of Field of the Dead and Urborg, Tomb of Yawgmoth to have a consistent stream of zombies coming from my mana base. I was lucky enough to open both in packs. Just one more way for your build to generate unstoppable advantage.

Keep it up!

Barone_di_Morti on The Baron's Coterie

6 months ago

Thank you legendofa I appreciate your advice and love your suggestions. Sorry that comes so late!

My thinking with the fetch lands was to have nonswamp lands which I could give the swamp type with Urborg, Tomb of Yawgmoth to benefit from Cabal Coffers would I then not get to use them for colourless mana whilst also getting a load of black mana?

What other recursive creatures would you suggest?

Thanks again :D

Hybrow on Heart of Black Coal - Ayara ETB trigger EDH

6 months ago

Hey Profet93, thanks so much for the view and suggestions

Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.

Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.

Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.

Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.

Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.

Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.

Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.

Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.

Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.

Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.

Thanks again for the suggestions. I have already added the two lands.

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