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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.









![Vraska, the Silencer feature for Petrified by the Gorgussy [Primer]](http://static.tappedout.net/mtg-cards-2/OTJ/vraska-the-silencer/regular-1711618615.png)
plakjekaas on How Can Mono-Colored Cards be …
1 month ago
The problem with printing cards that are rewards for monocolor decks, is that they're either just not good enough, like Slaying Fire or instant expensive staples, like Nykthos, Shrine to Nyx. Because if the effect is good enough, the two-color decks will consider playing it too, think Cabal Coffers+Urborg, Tomb of Yawgmoth. Monocolor decks make the sacrifice of devoting to that color, and accepting its weaknesses. The best way to combat those weaknesses, is to add a color. The payoff is the manabase consistency, and leveraging the strength of the color you picked. There's a few Caged Sun or Throne of Eldraine-type cards that possibly could slot in every monocolor deck. But the fun of building a monocolor deck (I'm talking commander here) is to deepen out your limited cardpool to get the job done in a way most multicolor decks won't expect because it uses cards you normally wouldn't see in multicolor decks.
To get back on topic, in the OPs examples, if the monocolored option for similar effect is actually better, it's probably printed more recently and therefor more powerful. That's the case with Psychic Strike vs Thought Collapse and for as similar as they are (differences were already pointed out) for Merciless Eviction and Farewell. Final Judgment in its turn is older than that, and therefor more limited in application than Merciless Eviction, which is the newer card out of the two.
Aurelia's Fury vs Rolling Thunder is a bad comparison. The silence- and tap effects make the card a lot more versatile. With Aurelia's Fury you could ping a player to stop them from comboing, tap down three blockers to swing in for lethal, where Rolling Thunder only offers straight up removal or burn to the face, which Fury can do as well. Still, Rolling Thunder was printed in 1997 where Aurelia's Fury was printed in 2015.
What OP's describing is powercreep, and it's not restricted by colors.
kamarupa on Balaam__
2 months ago
I'm 99% certain a fetchland, if targeted, loses it's ability to fetch after a flood counter is put on it. Not having seen your brew, I can't see how this might affect your deck. Since Quicksilver Fountain triggers at the beginning of a player's upkeep, if they played a fetchland for their turn, they could still fetch with it until their next upkeep, which provides a fair window to activate that ability.
The reason I'm so certain is because Quicksilver Fountain says, "...is an island..." and does not include the text "... in addition to its other land types..." like Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth. Instead, it's text is like Blood Moon and we all know how bloody airtight that is.
kamarupa on
Golgari Scavengers
2 months ago
I have some suggestions. Feel free to ignore them!
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Unearth instead of Treasured Find.
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The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.
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Corpsejack Menace has long been a staple in golgari counters
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You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway Flip, Blooming Marsh, Deathcap Glade.
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Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.
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Bow of Nylea is always good. It's another Legendary, so no more than 1x.
kamarupa on
Where did the Dino came from!?
3 months ago
I'd want at least 2 Vampire Hexmage so I could combo Invasion of Ikoria Flip more than once..
If budget isn't an issue, Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth always seem worth it to me.
I haven't ever messed around with Urza's Saga, but it doesn't look like you have all that many artifacts, so I have some doubts about how much beating down a Construct is really gonna do. If it were my deck, I'd probably abandon that mechanic in favor of a more consistent mana base, or I'd at least run more artifact defenders, of which there are some - Wall of Tanglecord, Steel Wall, etc.
RobertButler23 on
Demon Stompy!
3 months ago
Try working the synergy of Ancient Tomb and City of Traitors into other cards that don't have so many black mana symbols or maybe include additional Urborg, Tomb of Yawgmoth
jethstriker on Need help to make the …
3 months ago
This deck is a pain to deal with if you're piloting a Xerox shell, haha. Some of my thoughts:
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I'm not sure of Ancient Tomb in this deck. Maybe a package of Lake of the Dead + Urborg, Tomb of Yawgmoth might serve you better.
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Since you only have Winds of Change as the red card in the mainboard, and you already have Lotus Petal, I think it's better to have a single or two Badlands than to play Mountains. You already have Chains, you can afford a Badlands.
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Maybe include more tutors to reliably find your prison pieces.
Bookrook on Good uses for bad cards
4 months ago
Asmodeus is baaasically griselbrand, right? I was thinking no this subject, and I found a clunky combo with wood elemental. You have a Yavimaya, Cradle of Growth, a Urborg, Tomb of Yawgmoth, and a Kormus Bell. Cast Reins of Power, switching your lands with your opponents lands. Then cast a decent-sized wood elemental, sacrificing all of your opponents lands. Then you get all of your lands back at the end of your turn.
nono2k on
Sewer Rats
4 months ago
I really enjoyed playing this deck. The only thing I don't understand is why Urborg, Tomb of Yawgmoth is in it. It doesn't really add much value, because all of your lands are already swamps. Unless I'm missing something, it seems like it only benefits opponents. I would either change it out with a different land, or add in some colorless lands to get some value out of it.
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