Tezzeret, Master of the Bridge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tezzeret, Master of the Bridge

Legendary Planeswalker — Tezzeret

Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

+2: This deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

-3: Return target artifact card from your graveyard to your hand.

-8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

TheoryCrafter on 5c Bridge Walkers

3 months ago

Considering you have no basic lands in your deck, having those mana rocks in there is a good move since cards like Blood Moon can hobble your deck. Also, if you choose to add Tezzeret, Master of the Bridge, that would make for extra ramp.

I've noticed you have a lot of mana and draw cards with lifeloss. If this was intentional, I would recommend any combination of Font of Agonies, Vampire Scrivener, and Vilis, Broker of Blood. Otherwise, the lifeloss seems like an unnecessary risk even with all the control you have.

If not, replacing the Talismans with Signets(including, but not limited to, Azorius Signet and Dimir Signet) and replacing some of the other nonland cards with the "Oath of..." Cards (especially Oath of Nissa and Oath of Liliana) would also help to benefit not only from card and mana advantage, but ETB triggers as well.

I hope this helps. Happy Hunting!

TheoryCrafter on Doubling Walkers

3 months ago

Have you considered Encroaching Mycosynth? Just like Mycosynth Lattice, It will make all your permanents artifacts, but with the added bonus of making it so in all zones. This could help you retrieve a card from exile with Karn, the Great Creator or increase your mana production with Metalworker.

I would strongly urge you to find a spot, if you can, for Tezzeret, Master of the Bridge. Especially if you choose to add Encroaching Mycosynth.

To make room, my suggestion would be to move some of your artifacts to your sideboard and take advantage of Karn's -2. Blightsteel Colossus and Darksteel Colossus would be my picks. I'd also add to the sideboard Darksteel Forge.

If you choose to add Darksteel Forge to the Sideboard, May I suggest any combination of Lazotep Plating and Padeem, Consul of Innovation? This will make your deck immune to a lot of board wipes.

As for ramp, you may want to consider replacing all your copies of Search for Tomorrow with either Rampant Growth or Emergent Sequence and Sylvan Scrying with Nissa, Steward of Elements.

I hope this helps. Thank you for reading me out. Happy Hunting!

PhyrexianDanial on 0 Mana Deck (Turn 3 kill)

4 months ago

So I bought the deck and it all arrived today. I have decided without even playing it that Karn, Living Legacy and Tezzeret, Artifice Master as well as Tezzeret, Master of the Bridge are must haves. I also added in Phyrexian Juggernaut and then put in 4 blue lands. I also removed Street Wraith from the deck. Then I sideboarded 1 of each of the creatures with a mana cost to incorporate the change and moved Not of this World x2 into the deck as well from the above Sideboard. It's plays smoother now but lack of defenders provides a stressful start to the game. I sideboarded some draw spells but haven't tried them in the deck.

(Note) I did try the deck before I modified it and I had a hard time getting creatures of any value but by turn 3 I started playing out but still lost Bo3.

Flarhoon13 on Gay Kings can win through love

5 months ago

Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks

Sep 27

Gay Kings can win through love... And they did. Ramped and got beaten down by Syr Ginger, the Meal Ender before stabilizing with a Blazing Archon. Jesse's -2 of Tezzeret, Master of the Bridge made us each lose about 18 life, killing Josh (Ginger). My Kraum, Ludevic's Opus *f-etch* attacked wearing Empyrial Armor. Will attacked Jesse for 30 and I used Reins of Power to finish him with Will's Selesnya fatties. Will was at six and Valakut Exploration plus Psychosis Crawler was enough to finish him, after a Constant Mists saved my life, raising my losers' record to 7-15

FauxFaux on Card creation challenge

1 year ago

Bridgette Refreezes Matzoth Tezzeret, Master of the Bridge

Legendary Sorcery

Tap target each permanent target opponent controls. Put 2 Stun counters on each permanent tapped this way. You may draw X cards and X life, where X is the amount of permanents tapped this way.

"Many wonder how Bridgette, a calm, collected mage, happened to recreate an Ice Age. Answer is; she wasn't calm or collected."


Create either a card for Bridgette, or a battle for a Plane called Matzoth!

Necramus on Pattern Recognition #312 - Tezzeret …

1 year ago

I have to say, I agree with your assessment entirely. I absolutely love Tezzeret, Master of the Bridge. I built an entire deck around him (Esper Artifacts with Oloro at the helm, til Urza, Chief Artificer came out). Check it out, if you wish. Seems like it would've been a deck you enjoyed. the deck

multimedia on Urza's Legacy

2 years ago

Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.

A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.

You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.

Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.

  • Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
  • Weakstone because you have Urza, Lord Protector  Meld.
  • Blightsteel, best secondary attacker and because you have Master Transmuter.
  • Golem because Urza is a consistent way to create artifacts.
  • Assembly because you have Time Sieve.
  • Tezzeret because of Constructs.
  • Extinction because of Constructs.
  • Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
  • Awakener flying for Constructs.

Some upgrades at your price point to consider:

Good luck with your deck.

Zheraan on Urza, CEO of Machines

2 years ago

Thanks for your answer !

I'm not sure why you're saying that making Urza an artifact would make it a good source of commander damage, but yes the gameplan is mostly straightforward beatdown with the construct token, in a very casual fashion.

I know Urza, Lord High Artificer is a very good combo piece, but I rather intend to use it as an extra source of mana and value engine, in a very vanilla way. I know to some it might be sacrilegious, but I'm keeping it casual and I just like the construct theme. I'm not too fond of having boring infinite combos and extra turns in a fun format, at least on the kitchen table with friends. But also I don't really want to go for full aggro with only cheap creatures to get Urza out early and counterspells to keep it, even though that would probably be better.

Now the thing with Tezzeret, Master of the Bridge is that I can't tutor it and it's relatively fragile as a planeswalker, so Mycosynth Golem still isn't a bad addition, in my opinion, especially with Fabricate and Sphinx Summoner.

Then, 35 lands is not nearly enough if I want to consistently have 3-4 lands on turn 3-4, I know commander player are the constant desire to remove lands but 35% chances of lands isn't enough, especially with lots of 3+ drops. Regarding what lands, I am not new to the game and I know that taplands sure aren't as good as ravlands, checklands and others, but they are also much cheaper. I have some left from past competitive decks, but I don't really wanna buy more right now, maybe later.

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