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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
legendofa on What do you want more …
1 month ago
Can I offer something I'd like to see less of? There's been a huge surge of five-color legendary utility creatures. More than half of all legendary creatures with a WUBRG color identity have been printed since 2020, and it's starting to feel like there's a best option for everything. Why limit yourself to Sythis, Harvest's Hand or The Master of Keys
when you could have Go-Shintai of Life's Origin and just include them anyway? Kenrith, Returned King and Sisay, Weatherlight Captain simply do things with pretty much no opportunity cost.
I'll grant that they're tending toward a tighter focus. But sometimes, I don't want or need access to other colors, but the five-color's simply the best available option. I chose Enchantress up there because I've been waiting for a Enchantments commander for several years now, and other color sets have a couple of options. But five-color enchantments has two more options than Naya enchantments, and that frustrates me.
Caerwyn I'm going to poke at the hybrid rule here, since I see it as "letter of the law" vs. "spirit of the law". Sheldon Menery clearly took the "letter of the law" approach, in that Mourning Thrull is both fully a black card and fully a white card, and can't be used in an deck alongside Minister of Impediments. Similarly, the Minister can't be used in a deck.
However, the "spirit of the law" says that Sungrace Pegasus, Hushbringer, and Sky Crier can all be used in a deck, and Ballynock Trapper and Zhalfirin Decoy can be used in a deck. So it's an arbitrary decision that makes mana function differently in Commander-based formats than in any other format in the game. Further, cards like red enchantment removal and green one-sided board wipes, both self-avowed mistakes, are reasonably common. Why should an arbitrary restriction from decades ago allow overt color pie breaks while prohibiting extremely neutral cards that simply use effects available to more than one color?
I'm sure you've seen these arguments a million times by now. So I'll ask a different question. Are there any hybrid-mana cards that you see as being color pie breaks, that do something that one of their colors is fundamentally not allowed to do? The most frequent examples I've seen are the counterspell Guttural Response, which is a total break on the scale of Pyroblast for both colors so neither color should get it, and Augury Adept granting life gain, which I believe is undercut by Sugar Rush. (There's a counterargument regarding repeatable life gain in there.)
A slight ulterior motive for that last paragraph: One of the things on my gimmick to-do list is to try to build a pseudo-Commander deck that actually uses hybrid mana to break the game and do bad things. My current starting angle is Leyline of the Guildpact + Bloom Tender in mono-green or green + one other color. So if you have any thoughts, please send them over!
Makin.Bacon.Pancakes on
Shrines (Hondens and Sanctums)
3 months ago
- Cheaper than greater auramancy Sterling Grove
- Jukai Naturalist
- If you wanna spend some big $$$ Hei Bai, Forest Guardian, Smothering Tithe, Rhystic Study, Teferi's Protection
- For more card draw Enchantress's Presence, Eidolon of Blossoms, Setessan Champion, Sythis, Harvest's Hand, Satyr Enchanter
- cheap tutor Shrine Steward
- board wipe Extinguish All Hope
- color fixing Leyline of the Guildpact
- good enchantment planeswalker Calix, Destiny's Hand
Orange+ on
Riders on the Storm ~70$
4 months ago
Hey, InvalidUsernamePleaseTryAgain
Well, this deck runs really efficient in low and mid strength pods. If Sythis, Harvest's Hand is left unattended for about two rounds, you can often get about 5 auras on her, which also means five cards drawn. If you can additionally protect her from dying like once or twice with the protection cantrips, you should be in for a very good round and get through a whole lot of your library.
Often, in my experience, players are not so concerned with Sythis on the board when I explain to them that it is a straight forward budget voltron deck with no sudden powerspikes or wincons (there are no hexproof auras, and no Ancestral Mask -like auras either). I will use this as an advantage, and people will often snooze of dealing with Sythis.
Sythis should probably be hitting for about 10 flying vigilance damage at about turn 7, if I were to guess. That means possibly eliminating a player at about round 8. Open the Vaults is just a backup wincon plan, the main idea here is just simply: Play Sythis, spam auras, hit hard with flying / trample + vigilance (for blocking purposes), and use surprise hexproof cantrips to void removal.
There is no standard ramp, just: land auras, land untap effects, and fetch land / produce mana on hit a player trigger. You dont really need a lot of lands, with like 5 mana you can often play 5 auras, draw 5 cards, and gain 5 life on a turn. Pretty decent if you ask me.
This is a pretty pure voltron deck, running close to no other creatures than Sythis. Jukai Naturalist and Moon-Blessed Cleric are the exceptions due to their valuable effects.
As for tokens, theres a separate category for token producing auras. They are there just to deal with black and Diabolic Edict effects (which are really good vs pure voltron decks)
kamarupa on
Enchanted Spring Cleaning - Bant
1 year ago
I love Sterling Grove in my enchantment deck, Manic Enchantress. If you can add a few more enchantments, I'd also suggest 1-2 Sythis, Harvest's Hand and 1-2 Enchantress's Presence in place of Serum Visions. What can I say other than, 'I just love drawing tons of cards?'
Master_J on
Harvest Time
1 year ago
OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer
IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer
I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.
I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.
CickNason on
Sigard the Heron's enchantment
1 year ago
Enchantress inclusions
Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options
Mana Fixing
Sanctum Weaver scales with all your auras
Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments
Delighted Halfling makes your commander and all legendaries uncounterable
Protection
Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells
Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.
Veil of Summer is OP nonsense
Myrel, Shield of Argive is a legendary Grand Abolisher with upside
Synergy Picks
Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana
Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed
Well Rested for the buffs, life and draw all for 2 mana
Hope this helped
Necramus on
Gonna Need A (Myrkul)
2 years ago
Soulus101 Hey there! Thanks for dropping a comment. So, I actually have Devoted Druid in there (I think you must've just overlooked it! No worries!!), and for Sythis, I have 8 enchantment creatures, as well as the 15 enchantments. So, with almost a quarter of the deck being castable enchants, it should be fine! I generally consider cards to be synergistic if they interact with 15+ other cards in the deck! I had considered one of the other enchantresses, but most are still cast and don't net the life that Sythis, Harvest's Hand does, and they're typically more expensive (monetarily, and cmc-wise). I appreciate this feedback, though. I definitely hadn't even considered the interaction with manifesting.
Headers13 on
Cultivating Enchantments
2 years ago
Don't mind a little ideas sharing at all!
Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.
I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.
Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.
Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.
I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.
Hopefully this covers the thought process behind some of the decision made so far for the deck.
| Have (3) | Azdranax , alchemist4533 , metalmagic |
| Want (3) | pnkghst9 , RafaAielo , SDE9 |























