Spiritual Asylum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

KibaAlpha on Liesa's, L.E.G.S

2 years ago

NV_1980

Thank you for your kind words and suggestions. Both cards suggested have been considered before.

I did have a similar form of protection but it prevented me from being able to use Mirage Mirror a card I'm looking at removing plus one more to put back in Fountain Watch and Spiritual Asylum.

MewtwoDegen on Ghen, Necro-Weaver

2 years ago

Since you're using Starfield of Nyx , I would even go as far as using Confusion in the Ranks to completely befuddle your opponents. A funnier combo when you give your enchantments hexproof or shroud, like, say, with Greater Auramancy or Spiritual Asylum . And, if you want to make it even funnier, you could create creatures that are copies of enchantments with Nightmare Shepherd , though you lose enchantments to exile this way. Better for removing opponents' enchantments and combo pieces while gaining your own.

NetholonTheArchmage on Zedruu - The Path to Enlightenment [PRIMER]

3 years ago

Hi Exoflo , Thank you for your feedback!

I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.

Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway  Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.

Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.

Soul-Guide Lantern might be a good graveyard-hate card for you.

Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.

I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.

I don't run the Illusions for it's lifegain-effect in the first place. The Illusions of Grandeur has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.

Seems like perfect timing, as the new update just hit today! ;)

I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!

Exoflo on Zedruu - The Path to Enlightenment [PRIMER]

3 years ago

Hi NetholonTheArchmage !

One year has passed and I'm always in love with your deck.

I was wondering why you were playing Minamo, School at Water's Edge . You've nice synergies, especially with Serra's Sanctum , but that's all the card does.

I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.

Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.

I considered many time Nine Lives to Phyrexian Unlife , but still prefer the unlife to avoid loss of life cards, like Exsanguinate (where Nine Lives protect only for damage).

Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research

I'm not a big fan about Illusions of Grandeur when you play Solitary Confinement . Why gaining 20 LP when you can never lose them ? I honestly find the combo unreliable and too much slow.

Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update

Sounded on Lavinia Pillowfort Stax

5 years ago

Thank you so, so,so much appreciated! As for Mystic Decree , I'm currently pairing it with Magus of the Moat which has the same effect as Moat and Stormtide Leviathan , but I'll consider running the Leviathan too.

As for Shalai, Voice of Plenty you're right! Thank you very much for pointing it out!

My gameplan is to basically ramp with mana, mana rocks and mana dorks ( minimum required for Planar Bridge's ability) in order to tutor or to cast Planar Bridge , combo it with Paradox Engine to go infinite and then proceed to cast Omen Machine and/or Knowledge Pool in order to lock my opponent out of the game thanks to Lavinia, Azorius Renegade and follow with Avacyn, Angel of Hope , Platinum Angel , and (I wanted to get some protection for myself and for my permanents, so I originally chose her, too) Shalai, Voice of Plenty and then close the game with Azor's Elocutors when opponents are locked out and I'm safe for the most part.

Since Shalai, Voice of Plenty is not available, I'm looking for another way to make myself and my permanents hexproof, aside from Padeem, Consul of Innovation , or maybe different cards or strategies.

I thought about Witchbane Orb and/or Spiritual Asylum , but Asylum seems more like an hindrance?

If someone has ideas for an alternative wincon, I'm all ears!

the_unseen89 on The Sea is Woke - Noyan Dar Control

5 years ago

Thanks for the suggestions Homelessguy. I like Abzan Falconer and have used it in the past. The problem is, if you don't have an animated land it doesn't do much.

I like the idea but the issue with Spiritual Asylum is that I can't target a land with Noyan Dar which is a big problem. I am a fan of Wind Zendikon which I took out before because I wanted more instants and sorceries. I might put it back in though because sometimes you just need to get the train rolling with a creature.

Homelessguy on The Sea is Woke - Noyan Dar Control

5 years ago

I would think Intruder Alarmwould be dope in this deck.

two creatures that would be really helpful are Abzan Falconer and Aven Mimeomancer.

And maybe Wind Zendikon and Spiritual Asylum

Gidgetimer on Valid land targets

5 years ago

First a point of order about targeting in MtG, spells and abilities only target if they specifically use the word target. This may seem a little pedantic, but it matters more than you would think. For instance here Spiritual Asylum wouldn't save lands from being bounced or sacrificed.

When something specifies a land type and doesn't say "basic" it is talking about any land with that subtype. As such Underground Sea, Watery Grave, Fetid Pools, and Sunken Hollow are all islands and will be bounced with Omen of Fire, are fetchable with Flooded Strand, and can be searched out with Farseek. Dimir Guildgate, Sunken Ruins, Drowned Catacomb, and Arcane Sanctum are not islands and don't interact with those cards. You can find if lands have any types by reading their type line. All types, supertypes, and subtypes will be listed there.

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