Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Printings View all
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
4 months ago
Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color:
5 months ago
Moved this over to Rules Q&A For you.
Rowen does interact with Damia, Sage of Stone, and the result is as you thought; but you arrived at that conclusion using the wrong set of rules. Rowen is not an effect that modifies the number of cards you draw--modifications are replacement effects that change how many cards you draw for that draw instance.
Rowen is a triggered ability--rather than modifying how you draw cards, its ability goes on the stack and has to resolve.
Compare the language between Thought Reflection and Rowen. Thought Reflection uses "If you would . . . instead" which is the language for a replacement effect; Rowen uses "whenever" which is a signal for a triggered ability.
So, let's say your hand is empty. Here is what happens:
You'll reveal the first card you draw, if it is a land, Rowen will be triggered. You'll then draw 7 cards as part of Damia's ability resolving. Then, if the revealed card was a land and Rowen was triggered, you'll draw another card when Rowen's triggered ability resolves.
5 months ago
From her gatherer page: Effects can modify the number of cards you’ll draw. For example, if you have four cards in your hand and control Thought Reflection (“If you would draw a card, draw two cards instead.”), you’ll draw six cards.
1 year ago
2 years ago
I am not sure what to cut for these suggestions. Pathbreaker Ibex Colossal Majesty Zendikar Resurgent Elemental Bond Kavu Lair Whisperwood Elemental Temur Sabertooth &Rowensince you are going all in on Forests.
2 years ago
you might consider Abundance, Into the Wilds and Rowen to give you more consistency. Also, in my version I play Boundless Realms which can get out of hand very quickly. Abundance/Rowen combo well with each other and can assure they you draw two cards, one land one nonland every turn.
2 years ago
I understand why you would think those cards would be good, but I haven't found any of them to be in practice. Let's go down the list:
- Animist's Awakening: The big problem with this card is that it's a sorcery. To be more specific to my point, it's not a creature. In a deck consisting of land search effects and creature tutors, this is a big problem, as the cards that can find it (Planar Portal and Ring of Three Wishes) would much rather find Genesis Wave instead. I used to have Collective Voyage in this deck filling a similar role, but cut it for all these reasons and I'm not convinced Animist's Awakening is significantly better.
- Summer Bloom: As an Amulet Titan player, I have a soft spot for this card, but for the same reasons as Animist's Awakening, it just doesn't belong in the deck. Azusa, Lost but Seeking, Wayward Swordtooth, and Oracle of Mul Daya are creatures (see above), so they get to keep their slot, and Journey of Discovery is versatile enough to keep its slot, and Summer Bloom is just left in this weird in-between where it can't compare to any of these cards despite it's similar effect.
- Lifecrafter's Bestiary: I could maybe get behind this one if more than fifteen percent of this deck was creatures. As it stands, it barely does anything (Rowen would be better and I'm not yet sure if I want that) and the times that it does do something, that something is middling.
To round it all off, your suggestions would take the maindeck to 102 cards, which of course is more than the Commander/EDH-required 99 plus a Commander/General. Do you have any suggestions for cuts, or are you just sounding off cards that you think might be okay?