The Jolly Balloon Man
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

The Jolly Balloon Man

Legendary Creature — Human Clown

Haste

, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colours and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate this ability only as a sorcery.

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TitanWalls on Whippits (Jolly Balloon Man Token Primer)

6 months ago

Lol, the reason I stayed away from cards like Ancient Gold Dragon, Battle Angels of Tyr, and Charismatic Conqueror is pretty much just because I've been approaching The Jolly Balloon Man as a commander for a budget deck. I ended up leaning away from the value-generating blink effects because in playtesting, unless I hit the instant-win combo, it was actually just taking forever to deal lethal damage. As for Custodi Soulbinders, I agree the activated ability isn't very attractive but I do like the prospect generating one or more flying tokens every turn with P/T equal to 1+ the total number of creature owned by all players. Obviously it depends on playgroup, but I'd think that for a lot of games at turn 6 or later, the copy tokens would probably come in as at least 20/20's. It was a way to go very tall that also takes advantage of the token generation route, but you're right that it's totally expendable if you want to purely focus on making more tokens. And I'm glad you like the Jackdaw Savior, I had to double check the rules myself to make sure I wasn't crazy, but yeah, the synergy really is wild!

Polaris on The Jolly Balloon Man copying …

6 months ago

Yes. You're correct that a copy of a crewed Vehicle will have the types Artifact - Vehicle and not be a creature since the effect making it a creature isn't a copiable attribute, but The Jolly Balloon Man makes a copy that is a 1/1 Artifact Creature - Vehicle.

You can always still crew it. Crewing a Vehicle doesn't make it lose the crew ability, so you can just crew it more, as much as you want, regardless of whether it's currently a creature. The one wrinkle you should know about is that since The Jolly Balloon Man overwrote its power and toughness to 1/1, these won't change back to 6/5 if you crew it. It will be stuck as a 1/1.

TitanWalls on The Jolly Balloon Man copying …

6 months ago

Like title says: if I crew a vehicle and have it become a creature, it then becomes a valid target for the balloon man's copy ability... I understand that normally, copy tokens of crewed vehicles would enter as an uncrewed non-creature artifact, but does the wording of The Jolly Balloon Man specify that the vehicle copy token also enters as a balloon creature and thus would not need to be crewed to be able to attack? If that is the case, for a vehicle like Luxurious Locomotive, would I still be able to crew the creature token copy to proc the triggered effect?

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