Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Jurin, Leading the Charge
Legendary Creature — Human Barbarian
Haste (This can attack and as soon as this comes under your control.)
This must be blocked if able.
Whenever this attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
seshiro_of_the_orochi on Board buffs?
5 months ago
It's a pretty jund ability:
Gorm the Great, Jurin, Leading the Charge, Maarika, Brutal Gladiator, The Masamune, Anzrag, the Quake-Mole, Joraga Invocation, Neyith of the Dire Hunt, Nacatl War-Pride, Lure
Also, I'm still looking for a home for Trove of Temptation. In general, maybe take a look at the Thantis, the Warweaver
deck on my profile.
Last_Laugh on
We Ride at Dawn!
7 months ago
A few more ways to reliably trigger Eowyn every turn without casting anything goes a long way here. Consider Reinforced Ronin, The Jolly Balloon Man, Riders of the Mark, Apothecary White, Outlaws' Merriment, and Horn of Gondor.
Goldnight Commander, Jurin, Leading the Charge, Cosmogrand Zenith, Spark Double, Collective Inferno, and City on Fire are all great ways to crank out the damage (and those convoke spells are made easy with tokens).












