Shimmerwilds Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Shimmerwilds Growth

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

As this Aura enters, choose a colour.

Enchanted land is the chosen colour.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen colour.

CNG_Stream on token enchantment

2 months ago

Like Balaam said the list is not "standard" legal, but is legal for the "Pioneer" format if you are trying to figure out what the closest format you are legal for.

Would cut the card A Tale for the Ages as it only affects cards that are "enchanted" meaning you need to run "aura" cards to enchant your creatures.

The card Optimistic Scavenger would be slightly better then running Generous Visitor for the pairing with Calix, Guided by Fate. You can run both, but the Scavenger is slightly better over Visitor as it triggers on enchantments entering and not a cast trigger meaning the tokens created by Calix would give you extra counters.

Some auras you may want to consider running to help synergize with Calix would be:

Sheltered by Ghosts: removal, lifelink, and psudeo protection for your creatures.

Feather of Flight: card draw and flying bonuses

Audacity: Trample and card draw if creature gets removed

These cards all work Great with Calix and get even stronger as you can create copies of them to not only enchant your other creatures to help with getting more damage through easier, but also your other creatures when they attack can now potentially trigger Calix if they can hit the opponent.

Cards I would suggest trimming would be:

Doubling Season: the card is slow and your decks creatures are designed in a way that I think it is counter productive.

Training Regimen: the card is slow and would be better off being one of the earlier mentioned auras more often.

All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first.

Now if you wnat to change your self from the small early creatures you are running to something less aggessive and more controlling to help the Alien Invasion card shine more with the Doubling Season then you might want to just cut all the creatures and bring in control options like Day of Judgment, Get Lost, and/or Abrade. Shifting some of your threats to maybe include something likeUrabrask's Forge, Outlaws' Merriment, or any of the planeswalkers that generate tokens like the Elspeth, Storm Slayer. You can also add Ramp options to speed up your deck pacing and fix your mana by using auras like Shimmerwilds Growth or Sorcery cards like Shared Roots. And since you rely on token generation for your creatures with this build then you can get more stable card draw with Caretaker's Talent over the Artist's Talent.

Best of luck with however you decide to proceed with this deck. The card options I tried to provide were in consideration to the Pioneer format conisdering a fair portion of your deck is currently shifted that way.