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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mandate of Abaddon
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.








DreadKhan on
Maga, Draining the Swamp
8 months ago
I think the general 'rule' around here is to never bring up politics in an existing discussion (or use it to harass people in their own spaces) because it's super off topic and poisons the well so to speak. I've got political decks (generally lefty stuff) and haven't had too much trouble, and I've seen people with some pretty right wing stuff that is acceptable on here.
In light of the present election I took another look at Maga, Traitor to Mortals and I was a bit surprised to realize (as you did) that it's a fairly playable card to build around. The card's name is objectively hilarious now, so I do wonder if it'll be a fun card to build, seeing this list illustrates the potential, but I have a few ideas that might be worth a look!
This might sound weird, but are you sure you want stuff like Exsanguinate and Torment of Hailfire? Ditto for Sanguine Bond stuff, I think you should leave in Exquisite Blood (it's amazing with your Commander), but I feel like making this a combo deck will make it much less fun to play (obviously ymmv, just my thoughts!). Anyways, your Commander already gives you an outlet for big mana, and with all your ramp it should be fairly easy to eliminate an opponent; have you thought about some Flash sources, maybe Emergence Zone and/or Vedalken Orrery? If Maga has Flash you can potentially hold up enough mana to eliminate an opponent that is about to win (or simply eliminate you!). I'd rather play against that than Torment of Hailfire!
I rarely regret including stuff like Night's Whisper and Sign in Blood, these can do a lot of work. I don't think I'd bother with the Fallen Empires one, but Subterranean Hangar is a fairly good card if you want to store mana, I look at it as a ramp card instead of a land. I'm not sure if it's too much of a hassle, but Diabolic Revelation is a pretty crazy tutor if you dig out more than 2 cards. Maybe War Room? Drana, Kalastria Bloodchief is a great sponge for extra mana, she can remove creatures (including blockers) and then hit the opponent like a truck. Morbid Opportunist can draw a decent number of cards. Once Maga is out either Scavenged Brawler or Mask of Griselbrand can offer a lot of value for mana, maybe Shadowspear? I don't know if you have enough Demons to make Liliana's Contract a viable win con (though TBH I think it's a reasonable one because it's so telegraphed, and more decks can interact with it) but it's also a good card draw effect. I can't decide if Mandate of Abaddon is worth it, if Maga is big he just wipes out EVERYTHING except himself, so he can probably kill a player the turn you play Mandate and swing.
Hope these ideas help!
doc_frank_18 on
11 months ago
Maybe add Mandate of Abaddon and Monumental Corruption and Pitiless Carnage Caustic Caterpillar maybe Caustic Wasps with a little bit of Crumble and Dissenter's Deliverance maybe Feline Sovereign and Force of Vigor OOOOH! Must add ---- Glissa Sunseeker!!! and Glissa's Scorn with some Green Slime and some Manglehorn with a pinch of Naturalize and Nature's Claim and some Oxidize with Return to Nature and Tangletrap and Tel-Jilad Justice
DreadKhan on
1 year ago
I think you should do something about your mana fixing, you have a reasonable 39 lands, but you don't have a great deal of mana fixing options (you do have Chromatic Lantern, but not The World Tree), in addition you don't run many land ramp spells (stuff like Nature's Lore or Untamed Wilds that can find lands are generally better than creatures that will die when people wipe the board to get rid of your Dragons, land ramp makes it easier to recover). In a deck with lots of Basics I like stuff like Kodama's Reach, Harrow, Roiling Regrowth, and Entish Restoration are all options that are really good at getting you to WUBRG (and Tiamat). I like Blighted Woodland, Myriad Landscape, and even Krosan Verge for fixing in a deck with lots of Basics, but note that Krosan Verge can fetch a non-Basic Forest and Plains, I like to find Murmuring Bosk and a typed Plains/Island or Plains/Mountain, so it can find 4 colours without a fancy/expensive Triome. If you run lots of Green land ramp spells you should probably not cut any Forests (even for duals that offer Green), I would cut non-Forest Basics instead since your deck will work better if it has access to Green mana. I have a Meren of Clan Nel Toth deck that REALLY needs to have at least one Green source very early or it's dead, that deck runs 19 Green lands, and even though the deck is mostly Black spells the deck only runs 11 Black lands; my Green sources can find my Black ones for me, so I don't actually need to draw any Swamps in a normal game to have plenty of Swamps. Hope this helps/makes sense, making a great mana base is really hard to do.
I think recasting Tiamat is probably a useful enough thing that Netherborn Altar might be handy, as would similar effects. You can also use Capsize or Unsummon to return Tiamat to hand so you can get her trigger again (to recover from a wipe).
If you're really into Dragons you might like Crux of Fate, this can clear out non-Dragons, probably letting you alpha strike. You can also try Mandate of Abaddon and target a Dragon that is big enough to kill all the relevant blockers, yet small enough to not kill your important Dragons.
DreadKhan on
Ode to God of War
1 year ago
Awesome to see a Kresh list, I feel like he's pretty underplayed. I have a list of my own you might take a look at (Blood for the Bloodbraid!, though it might be trying too hard for what you're aiming to achieve here (for example we both have Elemental Mastery, but I run it with Purphoros, God of the Forge because as long as Kresh has a high power the two win on the spot, my list has lots of stuff that wins very quickly once Kresh reaches critical mass). Another card that can go off with Kresh almost without support is All Will Be Counters, because you can just machine gun down the whole board if you can kill something big to kick things off. You also might find a use for Ezuri's Predation, it is a lot of mana, but the effect is such that you almost always end up with a huge Kresh and a few 4/4s to chump with, it plays better in Kresh than in most other lists. Oh, and incase you want to one-shot someone you might try Mandate of Abaddon, if Kresh is bigger than everything a particular player has out then you play this and one-shot them, is that a reasonable play for your meta?
If you want any specific help with Kresh, feel free to ask, he's an incredibly fun Commander to build, there are just so many cards that are absolutely bonkers together (and with Kresh).
DreadKhan on Edh options
1 year ago
He's not heavily played, but Kresh the Bloodbraided can do some absolutely nutso things when he's big enough, and the deck often has some control elements (especially vs creatures, the deck wants to kill off everything but Kresh typically). It can be built on a budget (for Casual play) or as a High Power deck. On a budget you run all of the Merciless Executioner effects you can find, and at higher power you'll still run a bunch of them, but you'll also have Dictate of Erebos effects. Rite of the Raging Storm by itself turns Kresh into a huge body, and it's easy to include lots of Flings/Chandra's Ignition/Jarad, Golgari Lich Lord to win, but you can also use stuff like Mandate of Abaddon to wipe the board and one-shot someone, there are a TON of cards that play very well with Kresh, and people probably aren't familiar with the deck at this point.
Another option might be Azorius Control, Azorius is a great pair for wipes, removal and countermagic, meaning you can deal with problems, both for yourself as well as the table. I guess you might go something like Shorikai, Genesis Engine and play any vehicles that don't suck? You can freely wipe your pilots without risking your vehicles, even without things like Teferi's Protection. The card draw Shorikai offers can really help you dig, and it synergizes with untap effects.
My final idea would be something like Sauron, the Dark Lord, Grixis gives you a lot of control options, and Sauron makes you a big honking army very readily, and fwiw you can make an evasive Changeling (like Changeling Outcast) your Army in place of a token. Grixis struggles a bit vs certain types of permanents, but you can certainly pressure people and have input as to what stays around.
Oh yeah, just thought of a bad idea I've never gotten around to testing, but you might be able to build Optimus Prime, Hero Flip with all the Jeskai wipes you can find? Optimus can 'survive' a wipe, so as long as you can give him Haste somehow you can swing each turn vs a cleared board, wiping whenever anyone gets anything relevant out. Would it be obnoxious? Incredibly so. But I think it could work, especially since you have Red for various good Haste sources. You probably need lots of things to protect Optimus from Swords effects, including a smattering of Blue counters that are either free or cost {U} so you can hold them up.
Taking a look at other people's ideas, I support Karazikar and Breena, both seem like great fits!
DreadKhan on
lonely goth girl
1 year ago
Well, my Pavel Maliki deck liked to use a few interesting sources of evasion, Shizo, Death's Storehouse, Dauthi Embrace, Mask of Griselbrand, and possibly Scavenged Brawler. I use these in conjunction with a fairly large number of board wipes that help thin the board and help get in for Commander damage. Flying, Shadow, Fear, and Trample are all useful ways to get in for damage, even if the opponent has potential blockers, they might not count. If your Voltron is big enough to try for the win you might try Mandate of Abaddon, this can easily let you one shot someone if Teysa's power is high enough (and nobody is retaliating vs you). You could also try Promise of Loyalty, this clears out almost all the creatures while also preventing the survivors from coming after you.
Not sure why I didn't think of it earlier, but despite people making fun of it Grave Betrayal seems like it'd have some synergy with your Commander, not only do you get the 1/1, you'd also get their creature!
NV_1980 on
Killian + Lurrus, Silverquill Voltron
1 year ago
Looks pretty neat! Considering the voltron element and Seshiro's comment (with which I couldn't agree more), some additional ideas:
- Astarion's Thirst: depending on what you're exiling, this could prove to be a substantial boost in strength and toughness for either your commander or his companion.
- Courageous Resolve: can be the killing blow against at least one of your opponents and allows you to draw as well.
- Dark Dabbling: excellent anti-wipe spell in your deck, provided you play it mid-game somewhere (which is fine as wipes usually don't appear before then anyway).
- Hatred: not exactly a cheap addition, but considering its potential that's not surprising. You have plenty of lifegain in this deck to make this an extremely dangerous card.
- Mandate of Abaddon: again a great potential finisher, especially if your voltron creature is strong enough.
- Silverquill Command: great booster for your voltron and cheap to cast with Killian on the BF.
Have fun with the deck!