Jeskai Ascendancy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Salyir on Commodore Guff is sexy af

2 months ago

Displacer Kitten and Spark Double are two of the best cards in my Guff list. Also, Ripples of Potential and Jeskai Ascendancy are quite good in the deck.

guywitharock on These aren't Homemade, They're made in bombfactory

8 months ago

You may want to consider some "mana dorks" for your commander in the way of easy-to-cast, different colored token creatures:

Also, there are some interaction-related convoke spells which are probably worth subbing in over other non-convoke options:

Depending on the direction you want to take, there are some cards which support a swarm strategy:

  • Nadir Kraken pairs nicely with your extra card draw, and generates rare blue creature tokens for blue-color convoke mana.
  • The Locust God god is nice for continual token gen, and again synergizes with your extra card draw while providing uncommon blue creature tokens.
  • Oketra's Monument is nice in decks with a lot of white creatures, like yours, and adds continuous white token generation.
  • Seraph of the Masses becomes a huge body that can just delete opponents without flying/reach blockers.
  • Sublime Archangel can let swarm decks keep up pressure on opponents, even while you ramp. Throw out a random 8/8 token once per turn or whatever, forcing your opponents to deal with it, and it itself can become huge with Flying.
  • Moonshaker Cavalry is basically a white version of Craterhoof Behemoth. One turn swing for the win.
  • Massive Raid is a single-target bomb which uses your army of weenies, but doesn't cost much mana.
  • Arabella, Abandoned Doll is a great bomb once you have a big board of weenies. Build up like 30 tokens or whatever, swing with Arabella and the swarm, kill the table. Or at a minimum deal a bunch of damage and gain a bunch of life.
  • Divine Visitation is a non-bo with Arabella, but the upside is definitely worth it. Upgrade the token army.
  • Angelic Aberration is similar but provides one-time additional ETB triggers if you lean into that more.
  • Molten Gatekeeper is literally a second Witty Roastmaster but with unearth upside.
  • Impact Tremors?? If you're really going that route with other cards, why not?

And here are some misc cards to consider:

  • Jeskai Ascendancy can straight up give you free spells. Tap creatures for a convoke non-creature spell, Jes Asc untaps them on cast.
  • Kykar, Wind's Fury can let you go mana-positive with non creature spells, which you have a lot of. Also pairs nicely with Quintorius, Loremaster which is on your current list.
  • Skullclamp is an obvious draw engine for a token deck.
  • Unstoppable Plan gets the weenies (and all others) back online on your opponents' turns, freeing up for instant-convokes or just blockers.
  • Narset, Enlightened Exile is a cool way to get extra value from non-creature cards that end up in your graveyard.
  • Mentor of the Meek is nice for potentially repeatable card draw in this kind of deck.

StarRushford on Elsha, Spin Top

11 months ago

legendofa I know my friend's deck uses Sensei's Divining Top, Omniscience, and Enter the Infinite, so I could get one of my combo pieces, or steal one of their combo pieces.

Oh, I just realized it said creature card, I'm blind lol. Being removed right now.

Crash Through would be very good if I am running Narset, Enlightened Exile as my commander, or have Jeskai Ascendancy out.

I'm switching Jace, Architect of Thought and Bribery out.

As for whether unblockable or trample is better, probably unblockable, as here are the current common decks:

My friend: a Merry, Warden of Isengard and Pippin, Warden of Isengard token deck, or Sliver Hivelord slivers deck.

My mom: Kykar, Wind's Fury deck, or a Krenko, Mob Boss krenko deck.

My dad runs a Hazel of the Rootbloom token deck, a Tergrid, God of Fright  Flip discard deck. Sometimes a Kydele, Chosen of Kruphix *f-etch* and Thrasios, Triton Hero draw deck.

Xenephrim on Kykar kicks ass (Suggestions needed!) (Budget)

1 year ago

I would recommend dropping Vicious Shadows for Sorcerer Class. With Jeskai Ascendancy, it allows your tokens to repeatedly be tapped for mana to fuel spell chains.

Give 'em haste with something else, like your Rising of the Day and the new tokens you create will be able to assist as well.

Hypersayia9001 on Martial Prowess

2 years ago

Made_Compleat, thanks for commenting. Some interesting things to consider.

Brain Freeze is a decent spell, but I think it'll be a bit too clunky to really get the best benefit. I'd need a storm count of somewhere in the ball park of 85-ish to guarantee a win with it. I'm not against using it to self mill to get a win with Jace, which sounds like it'd be a VERY good win con combined with Archmage Emeritus, Thousand-Year Storm and Veyran, Voice of Duality, or to fill the graveyard for me to cheat something out with Narset, but I wouldn't really consider that ideal in that circumstance because the ideal situation (in my mind, at least) is I'm using Narset to cast something twice.

Astral Steel is a solid-ish buffing spell, but Haze of Rage does similar with the added benefit of having a fairly easy buyback cost, especially with some of the combos I have available. Saying that, Someone I know IRL suggested Feather, the Redeemed, which would return Astral Steel to my hand at the end of turn. So that could actually be quite interesting to try out.

Galvanic Relay isn't bad, but I'd need to have a LOT of potential mana to truly benefit from it. It'll work with the Jeskai Ascendancy + Sorcerer Class combo, but for THAT to work I'd need something like Haze of Rage to build a good storm count and if I reach THAT point the smarter bet is usually to either swing in or Grape Shot

Mind's Desire, however... I like. For a few reasons but the key one is explicitly because of how it can interact with Narset. I find a way to discard it, probably though Jeskai Ascendancy, build up a decent storm count, then swing in with Narset. Exile Mind's Desire to cast a copy of it, during the combat phase, cast as many instants as I've exiled. On the second main, cast everything else. Even if that doesn't WIN I get a VERY solid board state.

Phule451 on Convoker

2 years ago

Thanks for the feedback, ZEBR4. Shark Typhoon is a bit too mana intensive as I’m already running a pretty high CMC. Both Tocasia's Welcome and Welcoming Vampire were actually in my original build, but just didn’t make the final cut. Jeskai Ascendancy is a great suggestion, I’m gonna have to see if I can find somewhere to slot it in. I’m not much of a fan of most planes walkers without + abilities. I really appreciate you’re not only taking the time to check out the deck but for commenting as well. May you draw well…

biobrush on Za-Draw Ascendancy (Hidden Commander: Zada)

3 years ago

Twizzlywizzle I'm looking over your list. It's rock solid and I'm impressed how you've outfitted it for cEDH. I have a few suggestions that you may consider testing.

Green Sun's Zenith will grab your best mana dork or the one you can afford with the mana available. It's another spell for those triggers, it opens the possibility of a creature toolbox (Collector Ouphe is fairly asymmetrical in your deck), and it could be used as a infinitely re-shuffling last-card-in-deck (if that situation were to arise, not sure how).

Life / Death is really, really good. It's all about the Life half, Death is just gravy. For 1 mana, you can usually triple the number of mana dorks you have on the field, unlocking stupidly good Jeskai Ascendancy and cantriping lines. With the quantity of mana dorks in your deck already, I can see why you might pass on the less mana efficient and versatile "lands become creatures" cards, but I would highly recommend at least testing Life / Death.

Mutavault: It's a free mana dork for the cost of a colorless producing land. Yes, we're playing 5c, but is Tarnished Citadel really worth it? (Of all the cards in cEDH -- which I don't play -- this is the one that irritates me the most.)

And Mutavault is an Ally for... Harabaz Druid. This card is so good pre-Tazri and Zada!

Lastly, Narset's Reversal. This does cheeky stuff in returning your cantrip to hand with the Zada triggers on the stack, doubling the cantrip's potential. More importantly, it's a rock solid cEDH card as a counterspell and/or the best spell on the stack!

I hope some of this helps. Truth be told, I haven't tested this deck much in the wild. But in theory, this advice is sound.

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