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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Charge Through
Instant
Target creature gains trample until end of turn.
Draw a card.
PhyrexianPraetor on Hot Potato!
8 months ago
I like what you got here. The only things I can suggest are the following.
1) run four copies of Lightning Bolt. It acts like removal and gives you the ability to hit your opponent’s life total directly. I personally feel Kazuul's Fury Flip, Mutagenic Growth, Kazandu Mammoth Flip and Wayward Guide-Beast aren’t needed unless you run three or more copies of each.
2) cards like Ancestral Anger, Audacity, Charge Through and Crash Through allow you to get past walls of creatures with trample and also draw you a card, which can make your deck more consistent.
I think the ideal list for you would be this.
4 Akoum Hellhound, 4 Brushfire Elemental, 3 Lotus Cobra, 3 Atarka’s Command, 4 Lightning Bolt, 3 Temur Battle Rage, 4 Crash Through, 4 Enter the Unknown, 4 Explore, 4 Skyclave Pick-Axe, 23 lands
EdgeLord101 on As Above, So Below
1 year ago
Sakashima of a Thousand Faces is a really good card, but considering you can have a non-legendary mutated creature with the same ability Ivy has just by mutating Ivy, I'd probably replace it with another mutate card or cards that work well with mutate like Dreamtail Heron or Triton Fortune Hunter. At least one board wipe is also really recommended. I also would switch out some enchantments with some instants. Cards like Tamiyo's Safekeeping can be useful to make sure everything stays alive or even small cantrips like Charge Through can be useful since you also copy the draw card effect. Overall very nice! I'm trying to make a similar deck and seeing your version gave me some good ideas.
Piglord98 on Death's Awakening (Help me Update!)
2 years ago
Not sure if Predator's Strike is worth it anymore. I'd recommend either Massive Might if you still want a buff, or Charge Through to still give trample but you draw instead of making the creature stronger. Either way they are both at instant speed.
_Delta_ on many fae one name
2 years ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
Apollo_Paladin on Steroids Taste Good
2 years ago
Nice build!
This reminds me of a Green/White deck which I built specifically to run off of +1/+1 counter generation.
I myself went with Hardened Scales as a primary 1-drop & I think it could fit well with your build, as I also use Luminarch Aspirant as a means of building things up.
My method was to use Hardened Scales as a first-turn drop (sometimes even second turn drop, since I run 4 of them) as well as 4x Conclave Mentor, and then play creatures which come in with counters already (See: Servant of the Scale, Barkhide Troll, Ochre Jelly, Mikaeus, the Lunarch).
Few other thoughts:
- Hydra's Growth can make for a nice finisher in any +1/+1 counter-based deck
- Snakeskin Veil is a better alternative to your Arbor Armament since it can protect a creature with many counters already on it
- Basri's Solidarity combo's amazingly well with Hardened Scales and Conclave mentor, and overall is more powerful than some of the other Sorceries that you're currently running.
- Incubation Druid provides silly amounts of mana early-on provided you can get a counter on him (easy combo for mana ramp)
- Charge Through is a nice workaround for decks which have many blockers, as without Trample, even the strongest creature can still be blocked. This fires at Instant-speed as well, so it can be used as a finisher against an opponent hoping to block a large creature with a weenie blocker.
Slashdance on A Thunder of Dragons
2 years ago
Removed: Charge Through, Fling
Added: Eternal Witness, Fork
BrassLord on Jolrael's Game Ends in a Draw for the Second Time
3 years ago
Off the top of my head...
Mask of Memory Endless Atlas Staff of Nin Sylvan Library Elder Gargaroth Charge Through Barrier Breach (instant speed cycling) Might be up your alley! Also maybe Tome of Legends
YetiritterTom on That's All (Mer)Folks!
3 years ago
I'd suggest cutting some of the mana rocks like Commander's Sphere and Sky Diamond to make room for the green ramp cards, just because they're more vulnerable to board wipes.
I'm personally not a fan of cantrips in commander, so maybe switch out cards like Adventurous Impulse , Charge Through and Strategic Planning for some of the draw spells with bigger impact like Military Intelligence or Tatyova, Benthic Druid .
Another thing I don't really like in EDH are bounce spells. I'd suggest switching out Into the Roil or Galestrike etc. for the permanent removal I suggested.
Cheers!
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