Chalice of the Void

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost/mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Venturub on Mono-White Control Clerics

3 weeks ago

As a complement to my previous message, I am considering the following:

SaberTech on Should Colored Artifacts be the …

2 months ago

The way that I see it, artifacts first started out as a flavour thing. When the identities and mechanics of the colours were first being worked out flavour had a major impact on card design and it didn't make much sense for an object like a sword to be aligned with a colour. Anyone could pick up a sword after all. So objects, devices, and constructs were made artifacts.

Later on, artifacts allowed some colours access to mechanics that were normally seen in other colours, but in a far less efficient manner. An example would be a flying artifact creature that was far over-costed for the body it provided, but it at least gave green access to a flier in a limited environment. To serve that roll, it makes sense for artifacts to be colourless so that any colour can use them.

Wizards wanting to provide gameplay altering effects found an outlet with artifacts, such as with cards like Winter Orb. Enchantments also filled the role of providing continuous game-altering effects but the flavour of enchantments was more in line with a colour trying to impose its own rules on the game, thus they were coloured. If WotC wanted an effect to be accessible to any colour then it got put on an artifact due to them being colourless. Chalice of the Void comes to mind in that regard.

In a similar vein, colourless artifacts are also a way for WotC to provide answers to game issues and make those answers available to all colours. Mana fixing, graveyard removal, various stax type effects, etc. Colourless artifacts can be potential quick fixes to meta issues that can be inserted into a set as a sort of emergency game patch.

Moving on to the more modern environment of the game, things are now clearly different from the game's early years. The colour pie of mechanics for the game is relatively settled and archetypes within the game have become more established and expanded upon. Artifact-themed sets have required each colour to develop signature interactions with artifacts, and artifacts in turn have been designed to match with the ways that a particular colour may interact with them. Some effects that have been printed on artifacts are just too tied to a particular colour for the effect to be made freely accessible to the other colours. This was first expressed with artifact activated abilities requiring coloured mana to use and then moved on to coloured mana being required to cast the artifact at all. Flavourwise, it's an acknowledgement that the ideologies that drive each colour would lead to particular artifacts aligned with those ideologies to be developed.

I think that there is a clear place for both colourless and coloured artifacts within the game. The development of artifacts with coloured mana costs strikes me as a necessary development to both support artifact themes while maintaining the mechanical boundaries of the colour pie. I certainly wouldn't like to see colourless artifacts stop being printed but coloured artifacts also clearly have a place within the game now.

Icbrgr on What makes a card or …

1 year ago

Gemstone Caverns/Simian Spirit Guide/Desperate Ritual/Chancellor of the Tangle/Mox Opal there have been a lot of free win via Blood Moon decks over the years in various ban lists and formats and mulligan rules to pull off putting out the moon on turn 1.

Truthfully even fairly casting Blood Moon on turn 3 and the opponent just not having an answer or able to play afterwards just feels bad in general when I go to my local game store and it's just a non game I feel bad playing moon.... but its certainly a necessary evil to police the game in the same way Chalice of the Void does.

FormOverFunction on Exile Focus Commander/Deck?

1 year ago

My decks are likely not as effective as you would want, but having said that: when I’m making my decks is usually just focus on the 99 rather than the commander. It sounds like you’ve sort of done that, to some extent or another, but I’m of the opinion that your commander doesn’t need to be perfect for the deck. I would focus on getting a commander that #1 covers your colors and #2 does something useful or interesting that could interact with the other 399 cards on the table. In a different thread I was reminded of how much I enjoy Vorel of the Hull Clade. That card does something EXTREMELY fundamental in doubling counters. You don’t have to have a deck centered on counters to be able to do fun things with him. Chalice of the Void can be effectively taken out of commission with him. Undying creatures (probably) don’t get their second crack at life. All sorts of fun things will spring up in front of you if you have him handy and pay attention. I would want you to try looking at legendary creatures with that eye. You might find something fun!

FormOverFunction on Which commander for a Simic …

1 year ago

I like the idea of using Vorel on other people’s things. He’s in my Simic watermark deck, and it’s funny to double the -1/-1 counters on the 2/2 undying creature my opponent was planning on using, or the stun counters that someone just put on something. Vorel operates on a very fundamental/basic level, which is my favorite kind of card. Totally open-ended when it comes to weird interactions with the 300 other cards people in my pod brought. “That Chalice of the Void is pretty bad-ass... I think it would be even BETTER if it had 8 counters rather than four.....” ;p

fluffyeel on 50 Shades of Eldrazi

1 year ago

At least formally, Emrakul, the Aeons Torn is not legal for EDH, so it's a strange decision. I would prefer Ulamog, the Defiler, Ulamog, the Ceaseless Hunger, or Zhulodok, Void Gorger as the commander, given legality issues.

Some other small thoughts:

wallisface on Colorless Competitive - 2024

1 year ago

Some thoughts:

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