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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost/mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Venturub on
Mono-White Control Clerics
3 weeks ago
As a complement to my previous message, I am considering the following:
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Leonin Abunas: it protects the Aether Vial obviously, as well as the Chrome Mox and the Chalice of the Void, but also Ethersworn Canonist. Being a cleric, it benefits from the clerics synergies: the +0/+2 of Daru Spiritualist, the Cavern of Souls for clerics, the Starlit Sanctum as well;
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Selfless Spirit, pretty obvious;
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to a lesser extent, The Book of Exalted Deeds, Skullclamp, Archivist of Oghma, Fiend Hunter (maybe in replacement of the Paths?) and a fourth Grand Abolisher…
SaberTech on Should Colored Artifacts be the …
2 months ago
The way that I see it, artifacts first started out as a flavour thing. When the identities and mechanics of the colours were first being worked out flavour had a major impact on card design and it didn't make much sense for an object like a sword to be aligned with a colour. Anyone could pick up a sword after all. So objects, devices, and constructs were made artifacts.
Later on, artifacts allowed some colours access to mechanics that were normally seen in other colours, but in a far less efficient manner. An example would be a flying artifact creature that was far over-costed for the body it provided, but it at least gave green access to a flier in a limited environment. To serve that roll, it makes sense for artifacts to be colourless so that any colour can use them.
Wizards wanting to provide gameplay altering effects found an outlet with artifacts, such as with cards like Winter Orb. Enchantments also filled the role of providing continuous game-altering effects but the flavour of enchantments was more in line with a colour trying to impose its own rules on the game, thus they were coloured. If WotC wanted an effect to be accessible to any colour then it got put on an artifact due to them being colourless. Chalice of the Void comes to mind in that regard.
In a similar vein, colourless artifacts are also a way for WotC to provide answers to game issues and make those answers available to all colours. Mana fixing, graveyard removal, various stax type effects, etc. Colourless artifacts can be potential quick fixes to meta issues that can be inserted into a set as a sort of emergency game patch.
Moving on to the more modern environment of the game, things are now clearly different from the game's early years. The colour pie of mechanics for the game is relatively settled and archetypes within the game have become more established and expanded upon. Artifact-themed sets have required each colour to develop signature interactions with artifacts, and artifacts in turn have been designed to match with the ways that a particular colour may interact with them. Some effects that have been printed on artifacts are just too tied to a particular colour for the effect to be made freely accessible to the other colours. This was first expressed with artifact activated abilities requiring coloured mana to use and then moved on to coloured mana being required to cast the artifact at all. Flavourwise, it's an acknowledgement that the ideologies that drive each colour would lead to particular artifacts aligned with those ideologies to be developed.
I think that there is a clear place for both colourless and coloured artifacts within the game. The development of artifacts with coloured mana costs strikes me as a necessary development to both support artifact themes while maintaining the mechanical boundaries of the colour pie. I certainly wouldn't like to see colourless artifacts stop being printed but coloured artifacts also clearly have a place within the game now.
Icbrgr on What makes a card or …
1 year ago
Gemstone Caverns/Simian Spirit Guide/Desperate Ritual/Chancellor of the Tangle/Mox Opal there have been a lot of free win via Blood Moon decks over the years in various ban lists and formats and mulligan rules to pull off putting out the moon on turn 1.
Truthfully even fairly casting Blood Moon on turn 3 and the opponent just not having an answer or able to play afterwards just feels bad in general when I go to my local game store and it's just a non game I feel bad playing moon.... but its certainly a necessary evil to police the game in the same way Chalice of the Void does.
capwner on
1 year ago
Mana Tithe Reprieve Lapse of Certainty Tibalt's Trickery Deflecting Swat Wild Ricochet Bolt Bend Ricochet Trap Imp's Mischief Dash Hopes Chalice of the Void Null Brooch Ring of Immortals Guttural Response Green Slime Boromir, Warden of the Tower :)
FormOverFunction on Exile Focus Commander/Deck?
1 year ago
My decks are likely not as effective as you would want, but having said that: when I’m making my decks is usually just focus on the 99 rather than the commander. It sounds like you’ve sort of done that, to some extent or another, but I’m of the opinion that your commander doesn’t need to be perfect for the deck. I would focus on getting a commander that #1 covers your colors and #2 does something useful or interesting that could interact with the other 399 cards on the table. In a different thread I was reminded of how much I enjoy Vorel of the Hull Clade. That card does something EXTREMELY fundamental in doubling counters. You don’t have to have a deck centered on counters to be able to do fun things with him. Chalice of the Void can be effectively taken out of commission with him. Undying creatures (probably) don’t get their second crack at life. All sorts of fun things will spring up in front of you if you have him handy and pay attention. I would want you to try looking at legendary creatures with that eye. You might find something fun!
FormOverFunction on Which commander for a Simic …
1 year ago
I like the idea of using Vorel on other people’s things. He’s in my Simic watermark deck, and it’s funny to double the -1/-1 counters on the 2/2 undying creature my opponent was planning on using, or the stun counters that someone just put on something. Vorel operates on a very fundamental/basic level, which is my favorite kind of card. Totally open-ended when it comes to weird interactions with the 300 other cards people in my pod brought. “That Chalice of the Void is pretty bad-ass... I think it would be even BETTER if it had 8 counters rather than four.....” ;p
fluffyeel on
50 Shades of Eldrazi
1 year ago
At least formally, Emrakul, the Aeons Torn is not legal for EDH, so it's a strange decision. I would prefer Ulamog, the Defiler, Ulamog, the Ceaseless Hunger, or Zhulodok, Void Gorger as the commander, given legality issues.
Some other small thoughts:
- Field of the Dead (you can support it), Snow-Covered Wastes, Mikokoro, Center of the Sea, Strip Mine
, and Geier Reach Sanitarium are all possibly handy lands. - Memory Jar, Solemn Simulacrum, Ratchet Bomb, and Everflowing Chalice are possibly handy artifacts. Depending on the playgroup you're in, either Vexing Bauble, Chalice of the Void, and Cursed Totem could also help.
wallisface on
Colorless Competitive - 2024
1 year ago
Some thoughts:
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traditionally Eldrazi Tron has always needed the full playset of Chalice of the Void in order to remain competitive and ensuring they can reliably do something obnoxious early.
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ditch Ulamog, the Ceaseless Hunger and Ugin, the Spirit Dragon, they’re both too clumsy for eldrazi tron builds - which has no reliable way to assemble tron.
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Forsaken Monument is better run as a single copy in your sideboard than a mainboard card - the card just doesn’t do enough to be mainboard material.
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you really want to be running 23-24 lands.
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i have no idea why Emrakul, the Aeons Torn is in your sideboard… unless Mill consumes a massive percentage of your meta??
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Elixir of Immortality and Lightning Greaves feel like very weak sideboard cards. I’m surprised your sideboard doesn’t have stuff like Liquimetal Coating, Ensnaring Bridge, Wurmcoil Engine, Cityscape Leveler and Sundering Titan
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