Creature — Elemental
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Printings View all
|Future Sight (FUT)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Storm Entity Discussion
5 months ago
Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.
My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .
As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:
- Storm Entity
- Ignite Memories
- Mind's Desire
- Temporal Fissure
- Volcanic Awakening
- Thousand-Year Storm
There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:
Good luck, and I hope that you enjoy your deck!
7 months ago
Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.
Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;
Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .
There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.
1 year ago
So in my opinion, Cerulean Wisps is a must have. Also, i have tried Turn Aside to get rid of pesky removal ( Path to Exile , Assassin's Trophy etc.), which works very well. The Cerulean Wisps just serves as a somewhat better Mutagenic Growth , and allows you to cast things like your Manamorphose . I run a sideboard of two Kiln Fiend , just in case they remove my Blistercoil Weird . Also Storm Entity just in case they can stop your Blistercoil Weird from attacking. also, Peek gives you insight into their hand to see whether you should combo or not. The dream would be if Gitaxian Probe got unbanned and then it would let this deck go off, but sadly, it is banned. The Crimson Wisps / Expedite are for if you get another Blistercoil Weird / Kiln Fiend later in your turn. I haven't tried it yet, but i think a couple of Faithless Looting are in order for those lands that you don't want in your hand. Last thing, have you considered Young Pyromancer , because i have them in sideboard and they can go pretty crazy.
1 year ago
I have a concern - how much cheaper is it compared to Pauper? The most popular Pauper deck on MTGO is UR Delver which is 130 bucks on MTGoldfish. Now the bulk of that comes from playing skred and a dozen snow-covered lands. You can halve the cost of the deck by playing Flame Slash.
The second most popular option is Rainbow Tron, which costs 65 bucks on MTGoldfish. So, if the most expensive decks in Pauper cost 65 bucks on average, a set of 8 decks will cost you at most 520 bucks on MTGoldfish. One of the most popular decks in Standard is Jeskai Control, which is 650 bucks on MTGoldfish.
So, for the cost of a competitive standard deck, you can buy 8 Pauper decks and a box of Guilds of Ravnica, plus meals from a fast-food chain for every participant, and organzie a pauper tournament yourself and have 8 decks that will never rotate instead of one that will be worthless in an year.
Finally, some challenges - suppose you create hte format, put all the legal cards in a Google spreadsheet, put everybody's decks in there as well and vlookup the cards versus the list. Nobody has any illegal cards, so you start the tourney. Turns out, a savvy player perused the list and found that Mind's Desire and Grapeshot are far less than a dollar, so he/she storms out everybody. Thus, these storm cards are now banned. next tourney, someone discovers that Temporal Fissure and Storm Entity are still super good and wins that tourney with a modified storm list. So, you ban all storm cards. Next tourney, someone notices Invigorate is 26 cents and builds infect, which kills everyone on turn 3. There are a lot of broken cards that are under a dollar, these are just the ones banned in pauper.
TLDR: The proposed format is cheap, but Pauper already is cheap. It turns out that 10 000+ cards are very hard to balance.
1 year ago
1 year ago
I mean... I would jokingly suggest Storm Entity for lols...
Now onto Grapeshot, it feels meh on it's own, Spellseeker is a bit of an interesting synergy, and I think O'd test it out. I don't think I will disregard it though, as it is a fast-ish line of win. Too bad Animar isn't in white for Eladamri's Call, that'd be insane. As is with Worldly Tutor, its cool enough for me to run playtests with.
2 years ago
So regarding turn 3 wins...
I would say they are highly unlikely since if your Baral, Chief of Compliance / Goblin Electromancer eats a Lightning Bolt / Fatal Push / Collective Brutality... etc. on turn 2, you will need a minor miracle to win.
As in such case your rituals produce only .
Which means that you would need 1 ritual to Gifts Ungiven.
and 4 more rituals to be able to cast Past in Flames on turn 3.
And if you run only Grapeshot & Empty the Warrens any sensible player will put those in the grave, and let you whatever else you searched up.
(Creature removal is not exactly rare in modern decks - while your deck doesn't have ways to interact with it when you tap out on turn 2 to cast your creatures (no Disrupting Shoal or Pact of Negation)
I would also like to mention that relying on instant/sorcery cards in the grave to combo off is very risky in modern - there are just to many things that hate on the grave.
Plus everyone sideboards grave hate coz dredge.
Scavenging Ooze, Dryad Militant
Grafdigger's Cage, Relic of Progenitus, Tormod's Crypt
And the worst of all Rest in Peace & Leyline of the Void
(+ pesky Leyline of Sanctity - which screams scoop, if Empty the Warrens fails
Please tell me how do you win on turn 3 in such a situation!
P.s.: Storm Entity may help with going off on t3, as it could be the third target for Gifts Ungiven - but it still can't win in itself.
3 years ago
I've never even heard of Storm Entity! If I decide to lean more towards creatures I'll be adding that to the list as well.