Bontu's Last Reckoning

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bontu's Last Reckoning

Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

SufferFromEDHD on Kotis Plays Your Deck

2 months ago

Too hard keeping up with everything these days. They snuck this legend past me! Built in indestructible is awesome. Exploit that. Bontu's Last Reckoning is neat tech. Possibly cut 2 lands for 2 more mana rocks to round out the full playset. Damnation is a good start. Spreading Plague is gooder.

Infiltrator's Magemark opens up all your auras

Obsidian Battle-Axe auto attach, haste AND mills 2 cards deeper

Unholy Grotto counter to sacrifice effects which will be coming your way for sure

Painful Memories, Memory Lapse, Hinder and Temporal Spring card selection for your well timed theft

DreadKhan on Need help to make the …

4 months ago

I can see the Bridges and use them myself, but it's a x3 in the list, and if he's tutoring for it he could be dead by then in Legacy vs Aggro (in my experience). I run a different style of Rack deck in Legacy, it's possible our experiences are very different, but I make use of both Edicts and Bontu's Last Reckoning to suppress creatures. I think Reckoning wouldn't work for him, it's too bad they never printed an Instant speed Innocent Blood, the 2 mana versions are getting spicy, but they're still 2 mana.

moo1234 on Card creation challenge

6 months ago

Lowly pawn

Human - Soldier

lifelink shadow

whenever ~ deals combat damage to a player put an advance counter on Lowly pawn

When the 3rd advance counter is placed on pawn exile it and return it to the battlefield transformed under your control

1/1

"once a lowly pawn became"


Queen

Legendary creature - Human

Whenever queen attacks destroy target creature then if that player controls no creatures they lose the game

9/9

"more powerful than the king"


during amonkhet there was a cycle of 5 cards to Rhonas's Last Stand Bontu's Last Reckoning Kefnet's Last Word Oketra's Last Mercy Hazoret's Undying Fury

these cards have a very cool design style because one of Amonkhet's mechanics was exert where you go all out in one go and if you don't win oops. but it's a calculated risk.

make a new card along the same lines like (Squee's last mistake or something) that might be playable

Gidgetimer on None

1 year ago

No.

An easy acronym for what protection stops is DEBT. Something with protection can not be Damaged, Enchanted/equipped, Blocked, or Targeted by a source that it has protection from. Dead of Winter and Bontu's Last Reckoning do none of those things, so protection does not interact with them.

Nordlys on 8-Rack

2 years ago

Hi there, I have some suggestions to consider, but overall looks pretty good.

Regarding your curve:

You're running Bontu's Last Reckoning instead of Languish or Extinction Event or Yahenni's Expertise which seems to indicate that you want to keep your max mana curve as low as three. But then you have Never / Return which needs 4 mana, Castle Locthwain which means 4 lands in total (including itself) and Hive of the Eye Tyrant which needs 4 extra lands to activate, meaning you would need 5 total lands (including itself) in order to use it.

So your curve is actually maxed at 5. I know your deck doesn't strictly need the 5 lands to work because most of it is topped at 3, but I'd use Mutavault instead of Hive (and add more Urborg, Tomb of Yawgmoth to mitigate the colorless mana) in order to drop down that curve a bit and make the most of your man-lands. I don't know about you, but my matches are tight and I often need my lands to transform and attack, so Mutavault performs way better than Hive in my case. Hive is graveyard hate -which is always a good thing- but you've already have 4 copies of Go Blank and 2 Never / Return which seems enough for a mainboard.

Another curve related matter is the fact that if you're running 4-land spells and lands, you could perfectly include some Liliana, Waker of the Dead here. Probably not the full set, but I find her much more useful than Davriel, Rogue Shadowmage

Anyways those are my thoughts. You should play your deck as you prefer because, asides from winning, your deck should feel pleasant to you and that's an important aspect of playing and enjoying the game. Hope it helps.

wallisface on

2 years ago

Some thoughts:

  • 20 lands feels really low for a deck running Smallpox, that also needs 3 mana reliably, and ideally 4 mana for Tourach, Dread Cantor. Personally, i'd go up to 24 lands, and then run a playset of Raven's Crime so that you can still make use of any excess lands you might draw later in the game. (i'd drop the Hypnotic Specter for those extra lands, as the card just validates your opponents killspells too much)

  • I'd suggest running the full playset of Smallpox as it can just prove soo valuable for messing with your opponent, particularly if you're on the draw (which 8rack decks often want to be).

  • I'd ditch Megrim in place of some kind of killspell. between Shrieking Affliction, The Rack, and Davriel, Rogue Shadowmage you already have enough ways to punish an empty hand - and the opponent might not even have any cards in hand to discard after turn 3 anyway. You also want to be able to killspell the opponents board to force them into having to play more cards and get lower on resources. I think Fatal Push would be a lot more useful than Megrim here.

  • Duress can be really problematic in that it might not find a card to discard. I'd suggest running 3x Blackmail instead, and then 1 copy of Bontu's Last Reckoning. Blackmail is a lot stronger in that it will at least be guaranteed to force a discard, and the single copy of Bontu's Last Reckoning can come in clutch for getting out of gross situations (though I don't think you want to be running more than 1 copy because drawing 2 in a game is probably not helpful)

zapyourtumor on Scam Rack

2 years ago

I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).

Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.

Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.

This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.

20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.

The tweaks I'd make before playtesting would probably be:

Mainboard:

-4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction

+2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk

Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.

Sideboard:

This is definitely a lot more meta dependent so I can't comment as much.

Here Necromentia can probably be replaced with Surgical Extraction.

Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.

Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.

Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.

Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.

You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.

fuzzking123 on Sultai Big Stuff

2 years ago

Unlicensed Hearse seems like an awesome edition completely forgot that that card existed honestly XD, as far as aggro goes obviously game ones are a kind of coinflip as we don't know what our opponent is doing doing until we see that basic mountain come down turn one so sometimes is a bad 7 to keep against that, but games 2-3 are typically much more consistent wins with bringing in the second The Meathook Massacre, Languish, the 2 Bloodchief's Thirst, and potentially both a second Phyrexian Fleshgorger and Sarulf, Realm Eater as early game bodies to blunt the aggression. As far as extinction event goes is it better than just a second languish or possibly a Bontu's Last Reckoning?

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