Hazoret's Undying Fury
Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost of 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Printings View all
|Hour of Devastation (HOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hazoret's Undying Fury Discussion
5 months ago
I think overall I really enjoy Superfriends, but it's also a rather weak deck that requires a lot of interactions. It struggles the most to find synergy between everything and you are almost entirely forces into green for Doubling Season. What really helps is Proliferate, Oath of Teferi and The Chain Veil as well as Atraxa, Praetors' Voice. Several Ajani place counters, there is Oath of Gideon, The Elderspell, etc as well.
But nothing in red. So here's one for red, to help assist it.
Exile a nonland card with converted mana cost 3 or more from your hand, : Put a loyalty counter on each Planeswalker you control.
Red has been showing love for exile matters lately. Act on Impulse, Apex of Power, Commune with Lava, Dream Pillager, Etali, Primal Storm, Furious Rise Hazoret's Undying Fury, Ignite the Future, Light Up the Stage, and now the newest edition of Lukka, Coppercoat Outcast.
And it all began with Outpost Siege :)
Make another mono-red exile matters card.
5 months ago
Oohhh, I do like Hazoret's Undying Fury but the drawback seems to much. Thanks!
5 months ago
I imagine it works well with all the Ultimatums in your deck. Very cool idea!
1 year ago
Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride
Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...
The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.
Hope that helps and feel free to ask for any advice!
2 years ago
I read the rulings for the Hazoret's Undying Fury Unfortunately you can not copy it with the spells you cast from it (rule no 7), that's shame :< But yeah the ascension and something like bonus round will work if cast before
2 years ago
Hey man, here to give a couple directions you could take with this baby. I've highly anticipated the release of the new jhoira, and here are some of the cards I would add in as some great all around includes.
Icy Manipulator is a great way to tap down tricky flip lands, and other hard to deal with threats. If your aim is multiplayer control, I would add this in.
Renegade Map and other similar one drops act as a great way to cycle our library as well as build towards ascend if we go that route. 1 mana draw is powerful.
Squee, the Immortal 3 mana draw! Essentially an extra card in our hand.
Wildfire Eternal multiplayer brawl version of the dwayne the rock johnson. Get in there kid.
As Foretold Lets make our draws free? As close as we are going to get to consecrated sphinx in brawl.
Whir of Invention fabricate.
Jaya Ballard get those lands out of here. Probably just going to +0 her, but hey, it gets there.
Hazoret's Undying Fury Now this is a hot piece of tail. Resolve this, drop your hand, draw 4? It's the tabasco our "mid-range good stuff- not trying to combo kill you" deck needs.
- Mirage Mirror
- Icy Manipulator
- Pyramid of the Pantheon
- Renegade Map
- Sentinel Totem
- Traveler's Amulet
- Treasure Map Flip
- Glint-Nest Crane
- Squee, the Immortal
- Wildfire Eternal
- As Foretold
- Commit / Memory
- Whir of Invention
- Blood Sun
- Zhalfirin Void
- Efficient Construction
- Search for Azcanta Flip
- Jaya Ballard
- Fight Fire With Fire!
- Hazoret's Undying Fury
2 years ago
I will be looking to acquire some Fatal Push soon to pack some punch into the deck.Repeating Barrage will definetly get replaced by something quicker.Also was thinking of putting Razaketh's Rite in the mainboard or the sideboard to be able to Pull out Nicol Bolas, God-Pharaoh when I have the chance.
Defintely gonna work on that soon. Thanks man
2 years ago
This is an interesting deck you have here. I think you may want to cut Repeating Barrage and Torment of Venom in favor of Lightning Strike or Abrade. You may even want to use Shock, Magma Spray, or Fatal Push so you have some 1 mana option to play.
The reasoning for Repeating Barrage is that you are heavy on sorcery spells, your mana curve is a bit high, and I think the instant speed removal will help out more for combat tricks (especially with Spellweaver Eternal).
Why I suggest removing Torment of Venom is purely because its mana cost to function. While I like the torment style cards flavor, the card is unfortunately cumbersome to play most of the time as it is a 4 mana removal spell that doesn't always kill its target. Cutting this for some earlier removal should help with how fast a lot of decks are running or allow you to disrupt your opponent easier on their turn.
I would also Suggest removing Hazoret's Undying Fury in general as it is a very expensive gamble card. Any lands exiled with it are just wasted cards and you could accidentally hit Nicol Bolas, God-Pharaoh or Never (mana cost seen as both halves) and not be able to cast either. This is a steep price to pay for not being able to untap next turn also. I know you have tricks to play the card for free through Wildfire Eternal or get extra mana from Neheb, the Eternal, but this is still a gamble card that can bite you hard if not careful.
I really like the zombie theme you went with this and how well that should support The Scarab God . Best of luck with the deck.