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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Archdruid's Charm
Instant
Choose one —
- Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle your library.
- Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
- Exile target artifact or enchantment.
Terranlord on
It's all food
1 month ago
Highly Recommended Cards:
- Druid of Purification
- Ruthless Technomancer
- Season of Gathering
- Greta, Sweettooth Scourge
- Night of the Sweets' Revenge
Fun Stuff:
- Kogla, the Titan Ape
- Ozolith, the Shattered Spire
- Archdruid's Charm
- Qasali Slingers possible cat sub-theme?
- Spider-Ham, Peter Porker mostly just a funny card name but also makes food and is a lord
- Powerleech
indieinside on
100% Dinosaur Tribal
2 months ago
I agree with your thoughts on Crop Rotation and the need to add in Urza's Incubator. So, I switched those two out. As for what land Crop Rotation would target, I feel like Gaea's Cradle would have been the consistent grab 98% of the time.
When it comes to Grim Monolith and Mana Vault you are going to need to explain why you think Grim Monolith is weaker. I feel like they are practically equal.
You are right about Archdruid's Charm. The only time it gets used I am just fetching Hunting Velociraptor. It seems like Worldly Tutor would be a better replacement. Going to change those out as well.
As for playing the deck, I got to play it quite a bit but found that it was way too slow early game. Mortlocke threw out so many good suggestions that I ended up cutting 12 cards to add in more ramp and mana. I haven’t played it yet since then because I am still waiting on those cards to arrive in the mail.
Coward_Token on Edge of Eternities Previews
3 months ago
Warping uses the original mana value right? Nice with e.g. OG!Rashmi (and e.g. Bygone Colossus)
I hope there'll be an MV 1 creature that makes a Lander on ETB. Anyway, I like being able to trigger landfall on other people's turns.
I like the design of Terrasymbiosis, it both rewards big piles of counters and putting out a single one each turn (e.g. Forgotten Ancient)
Ouroboroid is the new best friend of e.g. Ezuri, Claw of Progress and Jenova, Ancient Calamity
Archenemy's Charm: Kinda disappointed compared to Archmage's Charm & Archdruid's Charm. At least K'rrik is happy to have free removal
Genemorph Imago: I would appreciate the Metroid-esque art a lot more if it was stapled on a land-based burner. Guess it's basically blasting an ally with a enlarging ray?
Sunset Saboteur: Hmmm, any good group slug commanders for this?
Ragost, Deft Gastronaut: Nuka-Cola Vending Machine + Amulet of Vigor
Uthros, Titanic Godcore: Is it tiresome if I predict that the white land in this cycle will be the worst?
Timeline Culler: bratty Gravecrawler
Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
5 months ago
Hey,
You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.
I also swapped Gloomwidow for Hoarding Recluse.
I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)
Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...
Austin_Smith_of_Cards on
The Man, the Myth, Legends
6 months ago
Solid list, I would run slightly more interaction to deal with opposing threats, however
Additions I would make, either for versatility or cheap to cast, would be Archdruid's Charm, Nature's Claim, Kenrith's Transformation, and/or Song of the Dryads. Halana, Kessig Ranger would be the synergistic option as a legendary creature as well.
Other powerful considerations; Nylea, Keen-Eyed does double duty ramp and card advantage while being a legendary creature herself, Kolvori, God of Kinship Flip can be a beater with card advantage or ramp with the backside in a pinch, Heroes' Podium is a one-sided Coat of Arms also with an activated ability to pick up legendaries, Renata, Called to the Hunt is a solid beatstick with an anthem effect, and Dosan the Falling Leaf is sort of green's Grand Abolisher.
FadingReality on
Dragons, Dragons, Dragons
6 months ago
I forgot to mention this in the above post, but Archdruid's Charm is also grave hate because it can grab your Bojuka Bog at instant speed. Card does so much work.
Anyway here's a list of lands worth taking a look at. Main reason for this second post.
Maelstrom of the Spirit Dragon
Horizon of Progress Taps for literally any mana (even colorless since it says "mana of any type" instead of "mana of any color"), can ramp you (!!!!), and can draw you a card in a pinch. Super good.
First two are for ramp/dragon stuff respectively. Last 4 all make your mana base stronger and more consistent. Also, when The World Tree comes online, all your lands that hurt you (cracking fetches, Ancient Tomb, Mana Confluence, Horizon of Progress, etc will no longer hurt you. They will now have the new ability "add one mana of any color" and you can pick that ability so that the lands don't deal damage to you.
FadingReality on
Dragons, Dragons, Dragons
6 months ago
A couple ramp options that are all either land ramp (the best) or ramp that isn't artifact or creature based.
1.) Wild Growth
2.) Three Visits
2.) Wargate. Wargate gets any land in the game untapped; a very rare effect at any mana range (much less 3 mana). It is as opposed to but aside from that it's superior to even Darksteel Ingot. 3 mana to get an untapped Command Tower is strictly better than 3 mana to get even an indestructible artifact (artifact can still be exiled). This card also gets utility lands that even fetches can't get. On top of all that, Wargate also gives you the additional option of making X be more than 0. If you do that, you can tutor any permanent in your deck directly onto the battlefield. Very useful late game in that regard. So there's a ton of utility in this card for the same price as a 3 mana rock that just gives any color. Lastly, the blue pip in the casting cost gets you closer to being able to run Force of Will
.
3.) Archdruid's Charm. Currently the only other card in the whole game besides Wargate that can get any land in the game for 3 mana. could be tricky, but your mana base can handle it honeslty. Although the land you get with it does come in tapped, Archdruid makes up for this by being instant speed! What really makes this card shine is its utility. It is ramp, removal for artifacts, creatures, and enchantments, AND it is a creature tutor. Again, compare this to a 3 mana rock that just gives any color. This gives any LAND instead of a rock, also tutors, and is also removal. This card is nuts.
Lastly, this card isn't ramp per se, but The World Tree can give you a Chromatic Lantern effect and doesn't take up a deck slot. It can be tutored with wargate or archdruid's charm. Just something to keep in mind if you do cut Chromatic Lantern. I'd try to implement all 3 of the land ramp recommendations and then add wild growth if you still need more ramp. Alternatively, you could cut Delighted Halfling for wild growth. Wild growth gives you colored mana for any spell (not just legendaries like halfling), survives WAY more boardwipes and removal, and is also slightly faster since enchanting an untapped land with wild growth allows you to use its mana immediately. Halfling will never tap for mana same turn unless it has haste.
DemonDragonJ on
Waste Not
7 months ago
I have replaced Archdruid's Charm with Insidious Fungus, which reduced this deck's average converted mana cost from 3.61 to 3.58, because I believe that the fungus is a better match for the theme of this deck than is the charm.
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