The Pie Raker's Army

Commander / EDH ChibiNature

SCORE: 35 | 147 COMMENTS | 5434 VIEWS | IN 16 FOLDERS


General Changes: Wave 2 —May 3, 2019

More changes incoming. Unfortunately, after testing the flicker package I found that it didnt bring any real increase to the success of the deck. I enjoyed Dualcaster Mage a lot but him and the other cards together were just too much variance for the deck to handle. Instead I am opting in for more cards that do what the rest of the deck already does. I'll begin with the removals.

Guttersnipe, Electrostatic Field, and Firebrand Archer are all getting the boot. These cards together made up the secondary win condition that this deck fell back on before. But after swapping them out I found that the deck benefited more from just adding more cards that reinforced the primary win condition Aetherflux Reservoir. Those 3 cards were fun, but unfortunately not consistent enough to stay.

Swiftfoot Boots and Lightning Greaves were unfortunately never getting used optimally. They are both at a mana cost of 2, which means we usually cant get them out before Feather, the Redeemed hits the field on turn two. Also our deck runs a fair amount of tutorable protection with cards like Eerie Interlude to where both these equipments never got to really shine.

Tethmos High Priest is the last removal. recursion is always nice, but there is a limit to the usefullness that you can get out of the 2 CMC permanents in this deck. Sun Titan is so good because 3 CMC covers our Sunforger and a couple of other cards. Also we are almost never targeting Tethmos High Priest when we have either Zada, Hedron Grinder or Mirrorwing Dragon on the field.

I will also be removing 3 basic lands for some mana rocks listed in the new additions to the deck bellow.

Heal, Panic, and Skullclamp will all come in to help supplement our need for card draw. The first two work well with Feather, the Redeemed, while the last one works great with Young Pyromancer and Monastery Mentor.

Cursed Totem and Aura of Silence are two stax pieces that are coming in. There are still 3 more stax cards I would like to find space for in the future, them being Aven Mindcensor, Magus of the Moon, and Suppression Field. But I cannot find room for them atm. More stax is always good in a deck that is usually a turn behind the competition my nature.

Gods Willing will be getting added for more protection. With use removing Swiftfoot Boots and Lightning Greaves this card will help fill the void they left. And while it doesn't draw us a card, scrying is the next best thing.

And finally is our 3 new mana rocks Coalition Relic, Mind Stone, and Coldsteel Heart. This should help balance out the land/mana rock ratio for our deck. We want to turbo out our draw engines and combos in order to keep up so having more ways to cheat extra mana going forward will help us a lot.

And there are all the changes this time. I will stop testing the flicker cards for now and move on to more artifact support cards. Stuff like Goblin Welder would fall into this category. Once again, I will have the changes listed bellow in an easier to read format.

Removing

Adding

VaalVanir says... #1

ChibiNature 1 wave of update question: What's going to happen to your Dreadhorde Arcanist ? With the removal of Phalanx Leader the Dreadhorde Arcanist loses +1/+1 counters to pull higher CMC spells from the graveyard.

April 28, 2019 2:48 p.m.

ChibiNature says... #2

VaalVanir Dreadhorde Arcanist can still get buffs from Sunforger , since it doesn't matter who equipts the hammer. And can also get buffed from Defiant Strike . Both of these cards (especially Sunforger ) show up on our field very regularly. So he can get buffed almost anytime he wants.

Also another reason I removed Phalanx Leader which I forgot to mention is the Eerie Interlude is one of our most common tools for protection our board, and every time we use it it resets all the +1/+1 counters that Phalanx Leader gives.

April 28, 2019 3:04 p.m.

VaalVanir says... #3

ChibiNature I've been play testing your deck, with some substitutes in Mana Rocks (I can't afford Mox Diamond , Mana Crypt , and Grim Monolith ). It's an awesome deck! But I've run into problems where opponents are removing Sunforger and I end up having to rely on 'Draw a Card'. Do you have a similar problem? What is your solution?

April 30, 2019 12:12 p.m.

ChibiNature says... #4

VaalVanir My best defense for protecting my Sunforger is by keeping my Sun Titan safe, the main reason he is in this deck is because he can hit Sunforger every turn. But you cant always expect to have him on the field. Also remember that we have a LOT of equipment tutoring available, so if you want you can hold them in your hand after Sunforger hits the field in order to search for it again when it dies. Because when Sunforger dies you can shuffle it back into the deck with Mistveil Plains (this card is a PLAINS card, which means it can be fetched, it's very helpful) Also Sunforger can protect itself as a last resort by fetching out Teferi's Protection

Some other options you can include into the deck are Second Sunrise or Faith's Reward . And some even stronger options would be Hanna's Custody or Indomitable Archangel . the only problem with the last two is that they give shroud, which means we can no longer target Sunforger with Magnetic Theft

All in all tho I'd say I've been doing just fine with people destroying Sunforger by saving all my equiptment fetch cards, and combining them with the fetchable Mistveil Plains

April 30, 2019 3:48 p.m.

VaalVanir says... #5

ChibiNature Thank you for you fast response.

I've also been running a small 'flicker' toolkit in this deck with the following cards: Cloudshift , Justiciar's Portal , Momentary Blink , Stonehorn Dignitary , Zealous Conscripts .

I don't really like Stonehorn Dignitary all that much, but I haven't thought of a replacement yet.

Zealous Conscripts is great in that it steals ANY permanent (Planeswalker, Enchantment, ... and especially opponent's special lands). I pair this with High Market that I fetch with Weathered Wayfarer . Miren, the Moaning Well might work but it takes 3 colorless to activate it... too expensive.

Turns out I like the instant resolve of flicker effects better than the ones that come back at End phase such as Otherworldly Journey .

April 30, 2019 4:42 p.m.

ChibiNature says... #6

VaalVanir I would still suggest running Otherworldly Journey if you are going a more flicker approach. Since it doubles as protection. If you flicker something in response to a boardwipe, it will still die. Also running Momentary Blink is an illegal card, since it has blue in its flashback cost.

My testing with the flicker cards has been met with varying success, but I have been enjoying the interactions with flickering and Dualcaster Mage . Still not sure if flickering will make it into the final build tho.

If you are having trouble coming up with a replacement card then I always suggest more stax cards. Things like Aven Mindcensor or Suppression Field can do wonders for you.

April 30, 2019 5:49 p.m.

VaalVanir says... #7

ChibiNature What and how have your interactions between flickering and Dualcaster Mage been? (Keep in mind I started playing Magic around 3 weeks ago after a 12 year hiatus).

I will switch out Momentary Blink with Otherworldly Journey even though I thought it can double as a dodge for board wipe.

April 30, 2019 5:54 p.m.

ChibiNature says... #8

VaalVanir You can use Dualcaster Mage in order to to copy any spell multiple times if you have an instant flicker effect such as Cloudshift . First just cast whatever card you want to copy, hold priority and then cast Cloudshift targeting Dualcaster Mage . Once the flicker effect resolves then Dualcaster Mage will hit the field, and his ability will trigger on the stack, target the spell you cast at the very start and it will copy that spell. Both that spell and Cloudshift will be sent back to your hand in order to do the same thing next turn. This works extremely well if you have a bunch of guys on the field and you target Zada, Hedron Grinder with a draw spell you want to coppy like Expedite , that way you will hit every single unit on your field with 2 draw triggers. Getting you 8-16 cards.

April 30, 2019 6:41 p.m.

VaalVanir says... #9

ChibiNature But Zada, Hedron Grinder requires you to "cast" the spell onto him. So the copied Expedite targeting Zada, Hedron Grinder will not result in copied again for each target-able creature.

April 30, 2019 6:51 p.m.

ChibiNature says... #10

VaalVanir oh yeah good catch lol. You can still combo it with a lot of stuff. Doubling your Wheel of Fortune effects when you have Smothering Tithe will basically win you the game right then and there. Or doubling your tutors like Gamble is extremely powerful. Dualcaster Mage being a recurable spell cloner has been very nice so far.

April 30, 2019 7:27 p.m.

Shitney says... #11

I put together a list for feather pretty quick when I saw her, kind of surprised you had some of the same ideas I did when building by the looks of it! Makes me feel like I might actually be on the right track

Besides the fact I didn't realise Flashback worked here at the time, your list seems a lot more refined than mine being a quick brew, and I have no idea how to be building R/W to be honest, it'd be nice to hear your thoughts https://tappedout.net/mtg-decks/feather-hot-take-1/?cb=1556822390

Generally for this list, I guess I just wonder how cute playing stuff like Guttersnipe actually is, I haven't played it yet so I'm uncertain if it's actually helping to win or if Aetherflux Reservoir is just enough on it's own.

Other than that my main difference of take I think is I'm thinking of taking her more in the Staxx-y direction, mostly because I wonder if playing R/W we simply have to lean toward slowing the game down enough that we can actually compete with the better colours, but I might just be underestimating Feather and selling short the Storm ability. Which reminds me; Grapeshot seems like a perfect fit in the storm-y version, since you can target Feather with the first instance to get it back and do some dumb stuff probably.

May 2, 2019 2:53 p.m.

ChibiNature says... #12

Shitney Glad you've been playing Feather as well ( ^-^) ill check out your list in a second here.

And in regards to Guttersnipe and similar cards, I am actually leaning away from them as of late. They are cute cards, and they've been winning me games here and their. But I'm willing to bet I'd be better off without them, and opted for more Stax pieces. Or more card draw. I am currently running through some final tests with the deck, and trying out a few cards like Skullclamp and Faithless Looting . But I'm willing to say that it is a safe bet that the Guttersnipe type of cards will not make the next wave of changes.

And you are totally correct about needing to lean towards stax. We are not as fast as other top tier decks, that's the bottom line. Red gives a cEDH deck very little, so we are forced to pull some of the better stax pieces out of our white color pool to bring others down to our levels. You'll be surprised how many turns you can slow down the opponent with a little 2 mana thorn in their side.

Grapeshot I did not really like, it's a funny card but on average we are only casting 2-3 spells a turn until we are able to combo off all at once. And once we get that far than we dont need Grapeshot at all. That 2 mana for grapeshot can be a very precious resource when it can draw you two more cards with some of our cantrips.

May 2, 2019 3:08 p.m.