Heal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heal

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

Sorin_Markov_1947 on Feather Redeems Boros in EDH [Primer]

1 year ago

Loran's Escape is just better Blacksmith's Skill.

Seems like there's a lot of clunky stuff in here. I don't think I'd ever cast Velomachus Lorehold the way I run Feather (which, tbf, is probably different than you do). There are so many better cantrips than Heal and Panic. Drawing that card a turn late is a huge deal. Past in Flames is expensive mana-wise as well. Shrine of Loyal Legions seems like very low payoff unless it's late in the game, where 20 1/1s doesn't even do you much. A lot of your creatures also seem like low payoffs, they won't be able to win the game fast enough for the pseudo-cEDH decks this deck looks to run against at this price. I just don't understand how this deck functions at the level it seems to want to be without being voltron.

Reznor31 on EDH-Help With Last Cuts to …

2 years ago

2 that i can see dropping is Bandage and Heal. Its mostly there to cycle through your deck and i think that these two can go compared to all of the other cantrip cycles you have in your deck already. The effect itself is situational as most spells dealing damage is from creatures blocking or direct damage spells but they usually do 2-3 or over kill in which these two wont matter much. Especially if you have protection or indestructible on feather. Dont get me wrong, cycle is important but i think you got plenty of cards that can cycle.

rumpy on

3 years ago

Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!

That said, here are a few pointers that should help you smooth out some rough edges:

  • You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
  • Dowsing Dagger  Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
  • I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
  • Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
  • Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).

LordKunai on Feather Redeems Boros in EDH [Primer]

4 years ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

TwinStags on ChibiNature

4 years ago

Thanks

Feather is in play

Someone plays Murder (for example)

I play Heal on the stack

Would Feather’s triggered ability still happen? Or would it begin by putting the card in exile and then it would sit there because she’d be in the command zone. I haven’t used many stack heavy decks so I’m just trying to make sense of this stuff

ChibiNature on The Pie Raker's Army

4 years ago

VaalVanir Panic work just fine for the deck because while it does require a combat phase, it can be used on ANYBODY'S combat phase. So it doesn't really matter. As long as it can be cast every turn it does its job. And if I was going to switch out Heal for anything than it would be Niveous Wisps , needing to tap your own creatures is kind of annoying tho. I believe it would be more likely for me to have BOTH of those cards in the future. but so far between the two, I've found them not all that different from eachother in usefullness. So I wouldn't fault anybody for using either. Unfortunately tho, switching it for a 2 mana draw spell is not worth it. The instant draw effect is nice, but it then also costs twice as much. So we can think about it as "Would you rather draw a card now, or draw 2 cards next turn. I personally would almost always go for two cards next turn. Especially when we are playing these draw spells on the enemy's turn more often than not, so it doesn't really matter when we draw the cards since there is a high chance we wouldn't be able to play the cards until our turn anyway.

And yes, having a more reliable way to get Zada, Hedron Grinder on the field would be nice, but adding a card that finds ONLY him is a bit much. Cards like Goblin Matron would be a lot more solid of a consideration if we had more goblin cards, like the Goblin Welder I am currently testing. But adding a card that works with only 1 of the 99 is doomed to fail, unless we can very easily find the other card (for example Magnetic Theft and Sunforger ) So if you so end up trying out Goblin Matron I suggest you go a little harder into the artifact support cards and add things like Goblin Welder as well, at the very least.

VaalVanir on The Pie Raker's Army

4 years ago

ChibiNature I feel Panic and Heal may not be the best fit in this deck.

I understand that you are looking for spells to cast to up the life gain from Aetherflux Reservoir but Panic requires a combat phase, and Heal only gives you a draw on the next turn.

May I suggest switching out Panic for another 2 cast cost instant that draws you a card, I can't recall the names right now. And switching out Heal for, maybe, Niveous Wisps or, again, another 2 cast cost instant that draws you a card.

This is just how I feel about Panic and Heal .

Drazatis on Feather Redeems Boros in EDH [Primer]

4 years ago

Also, how are your creatures treating you? Things like Soul-Scar Mage and Setessan Battle Priest are cute cards; though I struggle to see what mileage you’re getting out of Soul Scar Mage. You aren’t running much in the way of burn; so is he not a dead draw most of the time? Is his prowess the only thing helping you?

The obvious Heroic synergy is present with the Priest; though is her lifegain that relevant to you? Or is that a more meta dependent include?

I personally have been using Dreadhorde Arcanist to great effect as it allows me to start dumping hand buffs early without Feather support, benefit from the draws; and then pick them back up later. Also, and while I’m poking at your creatures; is there any particular reason you havent mentioned Zada, Hedron Grinder or Mirrorwing Dragon anywhere? Since you are using “janky” card draw effects such as Heal , I’m sure you would appreciate being able to draw a couple extra cards alongside your normal targets no?

Really like the inclusion of the Tethmos High Priest in your list and am struggling to find a place for him in my own list.

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