Sideboard


Very much based on my Jund Midrange (XLN) deck, found at https://tappedout.net/mtg-decks/01-11-17-jund-midrange-xln/, I've basically taken it and added blue. To both my expectation and surprise, it performs better than it used to, even with the occasional mana issue. Here's the gameplan.

Resilient to most decks, save for combo and tokens, the key win-cons are Angrath, the Flame-Chained and Vraska, Relic Seeker.
- Deathgorge Scavenger is an absolute monster and very versatile. When it enters, it probably gains you some life, then continues hitting for reasonable damage, or gaining some life while dealing with God-Pharaoh's Gift targets and Earthshaker Khenras.
  • Gifted Aetherborn is again, very versatile. Wrecks Mono-Red's day as a blocker and provides an early attacker against control.

  • Hostage Taker is great removal, dealing with all creatures, including gods, and useful artifacts.

  • Ripjaw Raptor is extremely powerful, being able to generate an extra two or three cards before it dies. Also combos really well with Sweltering Suns.

  • Darigaaz Reincarnated is an incredible finisher that proves to be almost impossible to deal with.

  • Vraska, Relic Seeker is incredible card advantage, having lots of utility, being able to protect herself, kill creatures, ramp, and be a win-con on her own.

  • Nissa, Vital Force protects herself, creates a big attacker, and generates card advantage with both her "-" abilities. Very good against attritiony match-ups.

  • I see Angrath, the Flame-Chained as a budget Chandra, Torch of Defiance, being able to generate card advantage while dealing them damage, and sometimes acting as removal. Unlike Chandra, Torch of Defiance, his ultimate while good, isn't game winning like hers is.

  • Nissa, Steward of Elements is a fantastic 1-of in this deck, allowing for more consistency and finding better answers faster.

  • Abrade deals with both early-game creatures, Gearhulks, and random artifacts. Also takes care of the treasure that happens to have a Mechanized Production on it.

  • Fatal Push should be obvious.

  • Sweltering Suns to help deal with game 1 aggro. Can also cycle against control.

  • Vraska's Contempt deals with opposing planeswalkers and gods. Also good against God-Pharaoh's Gift and Earthshaker Khenra.

  • Lightning Strike acts just as well as Abrade, but can get that last little bit of damage in to finish off your opponent.

  • While Glimmer of Genius's energy is completely ignored in this deck, the instant-speed card selection is still extremely good.

  • Spring // Mind provides mana-fixing, ramp, and late game digging.

  • Essence Scatter helps deal with early creatures while you set up, or with big creatures late-game for cheap.

  • Supreme Will is excellent, being my choice of Mana Leak or Impulse.

  • Doomfall comes in against control and midrange decks, along with anything running Carnage Tyrant.

  • Duress comes in against control decks, along with some tempo and midrange.

  • Dispossess handles artifact based combos, such as Mox Amber and Powerstone Shard decks.

  • Hour of Devastation is to help against aggro, midrange, and Merfolk (my other boardwipes don't deal with Kumena, Tyrant of Orazca well at all).

  • Lost Legacy helps against combo, Carnage Tyrant, and God-Pharaoh's Gift.

  • Naturalize helps against auras and God-Pharaoh's Gift.

  • Negate comes in against control and decks that run non-creature threats, such as planeswalkers and God-Pharaoh's Gift.

  • Nissa, Vital Force comes in against control and match-ups that are attritiony.

  • River's Rebuke helps against midrange, tokens, and Merfolk (again, Kumena, Tyrant of Orazca is evil).

  • Vraska's Contempt is to help against gods and planeswalkers.

  • Yahenni's Expertise comes in against aggro.

  • Suggestions

    Updates Add

    I have finally found a deck that is good enough to make it. After playing this deck for months, only making a few changes for Dominaria standard season, I knew its strengths and weaknesses, and knew I stood a fairly good chance at winning at Game Day for that sweet, sweet Bolas mat. It was certainly trying, and there was even a point where I thought I had lost it for good, but was able to walk away with the glorious champion's prize, along with extreme bragging rights. Lets jump into the matches to see how things went.

    Round 1: Mono-Red Aggro / 2-0 Played against a slightly edited Challenger Deck, but with the multitudes of removal that I run, it was an easy win.

    Round 2: U/W Control / 2-1 Control is generally a good matchup, so I was feeling confident, especially after seeing it play twice (once before tournament, again during round 1 after I had finished) and knowing sideboard tech. Even so, I lost game one to an Approach of the Second Sun. Going to game two, I knew I could expect some creatures to arrive, so I boarded out almost all removal and brought in basic control sideboard, along with Hour of Devastations to deal with their maindeck Teferi, Hero of Dominarias and sideboarded Lyra Dawnbringers. That game I took pretty easily, them not playing any spells until turn 5 and being able to beat down early game. Game three came, and the entirety of the game came down to me casting a Lost Legacy naming Approach the turn after they cast it, along with them having a second in hand. From that point on it was pretty easy to control the rest of the game.

    Round 3: B/R Aggro / 1-2 Game one was easy enough, coming away with a win. Game 2 however, I was simply out valued, even though I almost turned it around. Game 3 I was simply mana screwed and missed the chance to cast Hour of Devastation when it actually mattered.

    After the initial rounds, while waiting to hear who was cut to Top Four, I began thinking about opponent win percentages and was dreadfully afraid I wouldn't make it. However, when the announcements came out, I had made it at 3rd place. Here's how those matches went.

    Round 4: Mono-Blue Nabanamonicon / 2-0 This is the list played by SaffronOlive found at https://www.mtggoldfish.com/articles/against-the-odds-nabanamonicon-standard. I had played against this deck before and the result was exactly as expected. Near lost in game one, but pulling a Sweltering Suns on their full board and empty hand saved the day and allowed me to take control of the game from that point on. Game two was significantly easier after bringing in the boardwipes and Negates to protect said boardwipes and other threats.

    Round 5: Abzan Tokens / 2-0 As with the aforementioned deck, I had played against this list multiple times and knew that with a proper sideboard plan I could take it down. Game one there were no Anointed Processions or Hidden Stockpiles, so picking off creatures one at a time was easy. Game two saw almost all sideboard cards and opponent was mana screwed to boot.

    All in all, the deck performed as expected, trading a game with control and dealing with aggro decks fairly easily; save for the one time it didn't. Anyways, now I can't wait to go back with my first championship in the bag and the most beautiful playmat I have every seen and be able to lord it over everybody.

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    Date added 6 years
    Last updated 5 years
    Exclude colors W
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    9 - 1 Mythic Rares

    28 - 8 Rares

    13 - 2 Uncommons

    5 - 4 Commons

    Cards 60
    Avg. CMC 3.50
    Tokens Emblem Nissa, Vital Force, Pirate 2/2 B, Treasure
    Folders I Have the cards for, Decks to try, Decks, Interesting, decks i might want to play
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