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Burn Amonkhet

Modern

Argy


Sideboard


is appreciated if you like this deck, or add it to one of your folders.

C'mon, show some love.


Under Consideration


PLAY TIPS
  • Shifting Sands won't kill any of your Prowess Creatures with Toughness 3 or greater because, as soon as you cast it, their Toughness will become 4.

Early Game

  • Putting Soul-Scar Mage on the board Turn 1 should be a priority UNLESS the Opponent has a Turn 1 threat that should be dispatched.

  • Turn 2 you should play Stormchaser Mage. If you don't have that in hand then play Sanguinary Mage or Nimble-Blade Khenra. Alternatively you could Burn an Opponent Creature, then hit with a pumped up Soul-Scar Mage.

  • Turn 3 you should think about putting Pathmaker Initiate on the field. Then you can start using it to make your Creatures unblockable. NOTE: You must activate the ability of Pathmaker Initiate BEFORE you pump up your Prowess Creature. Otherwise its Power may disallow it to become unblockable.

  • All this time you should be eliminating Creatures by Burning them, or dealing direct Burn damage to the Opponent. That will pump up your Prowess Creatures, which you should attack with.

Mid Game

  • This is where your Burn spells should be hitting face or removing threats.

  • You have a good curve of Burn spells - Shock, Chandra's Pyrohelix, Incendiary Flow, and Fiery Temper.

  • Unlike most Burn decks, you mostly want to play your Burn spells in your first Main Phase, so you can pump your Prowess Creatures up prior to attack.

Late Game

  • Turn Wandering Fumarole into a Creature and whack with it.

  • Use Cartouche of Zeal to get the final bit of damage through. If it is played while Trial of Zeal is on the field you can cast the Enchantment again to deal another 3 damage. Both spells will provide buffs for Prowess Creatures.

  • Deal damage directly to the Opponent where possible, and use your Creatures to block.

WIN CONDITIONS

  1. Direct damage to the Opponent with Burn spells.

  2. Killing Opponent Creatures, then dealing combat damage with pumped up Prowess Creatures.

  3. Making Creatures unblockable,then dealing combat damage with them.

LAND

Lands produce more than as that is what most spells cost.

I have only used three Wandering Fumarole and two Spirebluff Canal, as I found more than that was slowing down the early game too much.

Blighted Gorge allows the last 2 points of direct damage through. I may replace that with Hanweir Battlements, if I determine that I need Haste more.

Burn from Within can be used to kill Gods, or to finish the game faster.

Lightning Axe provides a bigger instakill against large Crestures, and more value from Fiery Temper

Magma Spray Exiles Scrapheap Scrounger, or another early threat.

Sweltering Suns board wipes a lot of their Creatures, but not most of yours.

Under Construction

#1 Mardu Vehicles

OUT

IN


Discard Deck

OUT

IN


Exert the Voice of Dissent

OUT

IN


as-foretold-overdrive

OUT

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Grixis Cycling

OUT

IN


Suggestions

Updates Add

I may tweak this as new cards are announced for Ahmonkhet.

This can't beat 1-mardu-vehicles so it's not viable as a competitive deck.

It might be fun to play in a Casual environment.

I tried using Hazoret the Fervent but it takes too long to get its activated ability to work, and usually can't attack or block as soon as it hits the field.

If anyone can see a better way of turning it into a Creature faster, let me know.

Thanks for the interest you have shown in this deck thus far.

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Revision 5 See all

(7 years ago)

-1 Akoum Firebird maybe
-2 Akoum Hellkite maybe
-4 Avacyn's Judgment maybe
-3 Collective Defiance maybe
-2 Combustible Gearhulk maybe
-3 Consuming Sinkhole maybe
-1 Dance with Devils maybe
-3 Deem Worthy maybe
-1 Demolish maybe
-2 Destructive Tampering maybe
-1 Devour in Flames maybe
-3 Dynavolt Tower maybe
-3 Explosive Apparatus maybe
-1 Flame Lash maybe
-3 Flameblade Adept maybe
-2 Fling maybe
-1 Gremlin Infestation maybe
-4 Hammerhand maybe
-4 Harness the Storm maybe
-2 Hazoret the Fervent maybe
and 42 other change(s)
Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 8 Rares

11 - 3 Uncommons

26 - 4 Commons

Cards 60
Avg. CMC 1.90
Folders Archives: Standard
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